RO2 why can't PTRS hipfire?

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chuy

FNG / Fresh Meat
Apr 14, 2012
611
0
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Jalisco, Guadalajara, M
No, its not possible. Their not being lazy, their being realistic. I don't think you should be able to hipfire AT rifles and I do play AT class when needed. Just use your pistol, that's what its their for. Works just fine for me.

Being realistic how? By the way the flamer is right now? Or how about being limited to the nation's weapons when that is not true. Pzb's insane penetration. And those are no bugs. They MEANT it to be like that.

And I am probably 98 percent sure a soviet hipfired the weapon once during the course of the war. AT least once. And I told you about the pistol and showed proof. I CERTAINLY do use the pistol heavily. Its those times when you DONT EXPECT IT. Nobody saying the AT dude has man to man combat ability. And no, switching to weapons in ro2 is very clumsy. You must press the "2" to select weapon when it shows it st top, then press m1 to actually bring out the weapon-then you can fire. That is not going to save my life.
 
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Wyzilla

FNG / Fresh Meat
Oct 4, 2013
2
0
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Already, the PTRS and other anti tank rifles had the common injury of breaking your shoulder, and that was while the soldier was prone, fully set up with the bipod fully dug into the ground.

And you want the ability to hipfire the thing?

Not only would the round likely completely miss the target lest the barrel was literally shoved into the flank of the tank or infantry target- it'd break the large realism feel of RO.

Also, there's a big difference between a Browning MG and a PTRS, especially in their shear kick of the round. While sure, you can hipfire a Browning, M60, etc, it risks a severe accident coupled with simply wasting ammunition.

I already have a problem with this as we already had a WWII game that had this ability to hipfire both firearms (COD WAW, a fun game in its own right, but about as realistic as Halo), that lacked severe realism. For this reason alone I'd prefer it to be impossible to fire the PTRS from the hip for severe injury to yourself. Additionally, there's the fact that like the MG's in the game, it'd be absolutely pointless.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
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San Bruno, California
Being realistic how? By the way the flamer is right now? Or how about being limited to the nation's weapons when that is not true. Pzb's insane penetration. And those are no bugs. They MEANT it to be like that.

And I am probably 98 percent sure a soviet hipfired the weapon once during the course of the war. AT least once. And I told you about the pistol and showed proof. I CERTAINLY do use the pistol heavily. Its those times when you DONT EXPECT IT. Nobody saying the AT dude has man to man combat ability. And no, switching to weapons in ro2 is very clumsy. You must press the "2" to select weapon when it shows it st top, then press m1 to actually bring out the weapon-then you can fire. That is not going to save my life.
bringing up things we think are dumb in the game does not strengthen your argument. nothing can.
just because you say you're sure one guy during the course of the war hip-fired an at rifle doesn't either.
someone posted a video of a guy hip-firing a weapon that's comparable to the at gun. (though even more powerful) you saw what happened. why do you still think it should be in the game? :confused:
not sure why you keep saying it's hard to switch weapons either. someone already pointed out that all you have to do is hit backspace, to instantly switch to the handgun.
why ignore the facts that are presented to you? no offence, but you are the most stubborn person I've met. I bet you'd make a great teammate though. no quitting in you. :)
 

Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
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Washington STATE
:eek:
Yeah that's kindof the point of the AT guy. He doesn't have the close-range man-to-man capability that other classes do. He has his handgun which works well enough. And it should only work well enough; if the AT guy is actually good at CQC then something is wrong.


Well, YA the devs have better things to do than work out a system for insane hip firing AT rifles. But if they did. ... And NO one is saying fire the thing accurate. Cause well...you would not. Just consider the hilarity! :eek:
 

chuy

FNG / Fresh Meat
Apr 14, 2012
611
0
0
Jalisco, Guadalajara, M
Already, the PTRS and other anti tank rifles had the common injury of breaking your shoulder, and that was while the soldier was prone, fully set up with the bipod fully dug into the ground.

And you want the ability to hipfire the thing?

Not only would the round likely completely miss the target lest the barrel was literally shoved into the flank of the tank or infantry target- it'd break the large realism feel of RO.

Also, there's a big difference between a Browning MG and a PTRS, especially in their shear kick of the round. While sure, you can hipfire a Browning, M60, etc, it risks a severe accident coupled with simply wasting ammunition.

I already have a problem with this as we already had a WWII game that had this ability to hipfire both firearms (COD WAW, a fun game in its own right, but about as realistic as Halo), that lacked severe realism. For this reason alone I'd prefer it to be impossible to fire the PTRS from the hip for severe injury to yourself. Additionally, there's the fact that like the MG's in the game, it'd be absolutely pointless.

how would the round completely miss the target? you can actually see the barrel actually close to the target. And we already talked about the consequences of hipfiring it. No need to say the negative things about it. We covered that.

Now, there is a morality issue here, not the actual-ability-of-hipfiring-it issue here. Why do you guys think its so bad to add it? You will only be able to MAX hipfire it 2-3 per life with all the dropping weapon and all the other things we talked about. We are NOT ramboing to ANY CERTAIN DEGREE what the MGs are doing right now.

You fire it, if you hit, great, patch up and pick up weapon and start regaining all your stamina lost in that one shot. You fire it, miss, too bad and get killed. With these measures we at least get a lucky one shot fighting chance AND i think you guys are the ones in denial because we escalated the negative things of hipfiring with the PTRS because its a HUGE weapon. You guys seem to be stuck in the bottom and thinking of the morality issue of hipfiring this weapon instead of wanting to saving your arse :)

to Sum it up:

Negative measures due to hipfiring it=no counter argument why one should hipfire it. All arguments are vanished, negligible, minor, unimportant, insignificant. are guys starting to understand? if not, i think i should resort to explaining with apples and oranges...

It is something different the ABILITY to REALISTIC hipfire and devs WANTING to make it. A dev might think "that IS realisitc, but i dont want to do it because we have other stuff to do blah blah blah.." Cool, thats fine. I expect it to see it in RO3 though.
 
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mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
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Over here, no not there, here.
Nah dude nah. The idea of being hurt and dropping the weapon when you fire it is pretty neat, it's just that for one thing, if it were to be added, we would see it happening frequently; you said you were sure it was hipfired at least once, it probably was, but the people playing the game have no fear of hurting their avatar so they'd do it frequently, there could also be some bad potential for grievers. Another thing that comes to mind is just being able to do it, I think that if someone could he would, but in that video those guys had planned that out and he had made himself ready, if he had been carrying it as he would if he weren't expecting to fire it from the hip (which would've been everyone) he wouldn't have been able to get it into position to fire it any where near as quickly as he could drop the thing and take out his sidearm (that he has for the sake of the discussion).
Another thing comes to mind, you said the weapon switching was clunky. Is it really? I mean I'm not calling you a liar but I just hit 2 and he grabs his sidearm. I can also just drop the behemoth ( which is probably what would be done irl) and whip the sidearm out that much faster.
 

chuy

FNG / Fresh Meat
Apr 14, 2012
611
0
0
Jalisco, Guadalajara, M
Nah dude nah. The idea of being hurt and dropping the weapon when you fire it is pretty neat, it's just that for one thing, if it were to be added, we would see it happening frequently; you said you were sure it was hipfired at least once, it probably was, but the people playing the game have no fear of hurting their avatar so they'd do it frequently, there could also be some bad potential for grievers. Another thing that comes to mind is just being able to do it, I think that if someone could he would, but in that video those guys had planned that out and he had made himself ready, if he had been carrying it as he would if he weren't expecting to fire it from the hip (which would've been everyone) he wouldn't have been able to get it into position to fire it any where near as quickly as he could drop the thing and take out his sidearm (that he has for the sake of the discussion).
Another thing comes to mind, you said the weapon switching was clunky. Is it really? I mean I'm not calling you a liar but I just hit 2 and he grabs his sidearm. I can also just drop the behemoth ( which is probably what would be done irl) and whip the sidearm out that much faster.

Yea i get you on the griefing thing. How about limiting hipfire kills to a certain number (maybe 3-4 is MAX ive had encoutered enemies with ptrs out in a match) before the player gets increases spawn times. From 21s to maybe 30? The player can still insta-respawn from team leader's order.

thats weird. For me, when i press 2, at the top, it highlights the pistol. Then i must click the firing button (m1) to actually switch. When it is highlighted at the top and click the fire button (m1), the avatar will switch weapon instead of firing it.

And backspacing for dropping weapon is pretty tough too. No hands are near that button. We need hand on mouse at all times to aim the pistol.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
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Over here, no not there, here.
Maybe it's a setting or something :/ I remember TF2 had settings like that.
I always just switch to my handgun any time I'm on the move; on a battlefield one should never move around defenseless, the handgun should be out any time the AT guy isn't deployed.
Also yeah, backspace does make it a bit difficult to drop a weapon which is interesting because simply letting go of something and letting it fall to the ground should be easier than sorting through equipment.
Of course I suppose it's not really TWI's job to go into my settings and re-bind drop weapon lol.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
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San Bruno, California
thats weird. For me, when i press 2, at the top, it highlights the pistol. Then i must click the firing button (m1) to actually switch. When it is highlighted at the top and click the fire button (m1), the avatar will switch weapon instead of firing it.

And backspacing for dropping weapon is pretty tough too. No hands are near that button. We need hand on mouse at all times to aim the pistol.
as far as hitting 2 and then having to select a weapon, I don't buy it. hitting 2, switches straight to the secondary weapon by default. scrolling the mouse wheel brings up the weapon menu. not the 2 button on the keyboard. not sure why you say hitting the backspace button is such a problem either. want to keep your right hand on the mouse? (even though it's useless as you're in the middle of switching weapons) use your left. please don't say you need your left to move. no way you're running with the left, trying to aim (why) with the right and switch weapons at the same time. just hit backspace. it throws the at gun and just about instantly brings up the pistol. twice as fast as hitting the 2 button and five times as fast as using the weapon menu with the scroll wheel.

if hitting the 2 button on your keyboard really brings up the weapon menu instead of switching to the pistol, like it's supposed to, I think we just found out why you're spending so much time trying to get TWI to let you shoot the at from the hip. you need to rebind your keys or something. hitting 2 should not bring a menu.
 
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chuy

FNG / Fresh Meat
Apr 14, 2012
611
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Jalisco, Guadalajara, M
as far as hitting 2 and then having to select a weapon, I don't buy it. hitting 2, switches straight to the secondary weapon by default. scrolling the mouse wheel brings up the weapon menu. not the 2 button on the keyboard. not sure why you say hitting the backspace button is such a problem either. want to keep your right hand on the mouse? (even though it's useless as you're in the middle of switching weapons) use your left. please don't say you need your left to move. no way you're running with the left, trying to aim (why) with the right and switch weapons at the same time. just hit backspace. it throws the at gun and just about instantly brings up the pistol. twice as fast as hitting the 2 button and five times as fast as using the weapon menu with the scroll wheel.

sry i was thinking of scroll your right.

But you cant switch weapons when sprinting. you have to stop and wait about half a second before "2" actually switches your weapon.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
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San Bruno, California
sry i was thinking of scroll your right.

But you cant switch weapons when sprinting. you have to stop and wait about half a second before "2" actually switches your weapon.
moot point. you cant shoot while sprinting either. have you tried throwing the weapon while sprinting?

edit........ I just tested it. the backspace is the one you want. while sprinting, hit it and he well instantly throw the at and have that pistol in your hand before you knew what happened.
 
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kaxii

FNG / Fresh Meat
Jun 8, 2013
71
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0
moot point. you cant shoot while sprinting either. have you tried throwing the weapon while sprinting?

edit........ I just tested it. the backspace is the one you want. while sprinting, hit it and he well instantly throw the at and have that pistol in your hand before you knew what happened.
Theres your way of saving your life
 

GARY OAK

FNG / Fresh Meat
Oct 31, 2012
331
0
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England
Vaguely relevant picture for this thread. the PZB bugged out for my squad leader and he could fire it like this from the shoulder.
 

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Shadegrown

FNG / Fresh Meat
Jan 9, 2013
84
0
0
Finland
Was it a PzB, or just some other gun that had the model of PzB? A few nights ago I was playing the russian side of bridges of druzhina, and saw a dude running around with what looked like a AT rifle (which seemed a bit odd to me since the germans don't have tanks in that map). He proceeded to fire it full auto, so I assumed it was some graphical glich and it was really just some other gun. Attachment related, to me it seems like PPSh isn't showing up properly, didn't bother to look any further on the issue.
 

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Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
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Washington STATE
Was it a PzB, or just some other gun that had the model of PzB? A few nights ago I was playing the russian side of bridges of druzhina, and saw a dude running around with what looked like a AT rifle (which seemed a bit odd to me since the germans don't have tanks in that map). He proceeded to fire it full auto, so I assumed it was some graphical glich and it was really just some other gun. Attachment related, to me it seems like PPSh isn't showing up properly, didn't bother to look any further on the issue.


WOOW.. Maybe he picked on up off the ground? And well it buggered up? Clearly was ACTUALLY using a ppsh. But there are some really strange things going on with the AT rifle right now.

recent weirdness with AT rifles I have had...

Spawning with no pistol, at grenades or satchels.

Not being able to fire when rested on objects YOU should be able to fire off of.

Garys pic.. Had this happen to me as well. Also with the mg34 as well

Sometimes when at rifle is placed on windows ETC. the player model is laying at 90 degrees on the ground.

Bullet emanates slightly to left of muzzle when prone. If a solid object is there....you shoot a wall or whatever is there. Mainly seen this one with pzb.

Actually.... going post that above list in the bug section. Why have I not!
 

Eiven

FNG / Fresh Meat
Sep 26, 2013
45
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Houston, Texas
No offence Chuy but I think this thread should go to the modding forum because I think you'll have better luck. Its just too absurd and frankly I think it makes the other ideas people bring up seem less credible if this is one of the longest going threads in this forum. You're either a Russian conscript pulled off a train and told to go fight or a German soldier exhausted after months of nonstop attack. Firing an anti-tank rifle from the hip is something I could see maybe at the very onset of the first few battles when the soldiers were fresh and stupid but any physically strong man not at his peak of exhaustion yet crazy enough to try it would rather save his strength and use his issued sidearm or even AT grenade or satchel (btw why don't you campaign for the ability to pick up and throw away satchels?). IMO get it modded in but I probably won't be doing it for the sake of authenticity's sake because I already think it is goofy enough I can run around with a rifle, a sidearm, an AT rifle, 2 AT grenades and a satchel and pull hairpin turns to get out of trouble.
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,118
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Canada
Firing an anti-tank rifle from the hip is something I could see maybe at the very onset of the first few battles when the soldiers were fresh and stupid

If I understand what you're saying I think it's still almost impossible to expect someone to hipfire a PTRS/-D in a hurry. I don't actually know where a PTRS fits into a TO&E but I imagine he isn't part of the first contact, rather the PTRS are issued to companies or battalions, meaning they're only brought out after an armored vehicle is sighted, largely nullifying the chance an AT gunner would have been surprised at close range in real life.