Already, the PTRS and other anti tank rifles had the common injury of breaking your shoulder, and that was while the soldier was prone, fully set up with the bipod fully dug into the ground.
And you want the ability to hipfire the thing?
Not only would the round likely completely miss the target lest the barrel was literally shoved into the flank of the tank or infantry target- it'd break the large realism feel of RO.
Also, there's a big difference between a Browning MG and a PTRS, especially in their shear kick of the round. While sure, you can hipfire a Browning, M60, etc, it risks a severe accident coupled with simply wasting ammunition.
I already have a problem with this as we already had a WWII game that had this ability to hipfire both firearms (COD WAW, a fun game in its own right, but about as realistic as Halo), that lacked severe realism. For this reason alone I'd prefer it to be impossible to fire the PTRS from the hip for severe injury to yourself. Additionally, there's the fact that like the MG's in the game, it'd be absolutely pointless.
how would the round completely miss the target? you can actually
see the barrel actually close to the target. And we already talked about the consequences of hipfiring it. No need to say the negative things about it. We covered that.
Now, there is a morality issue here, not the actual-ability-of-hipfiring-it issue here. Why do you guys think its so bad to add it? You will only be able to
MAX hipfire it 2-3 per life with all the dropping weapon and all the other things we talked about. We are
NOT ramboing to
ANY CERTAIN DEGREE what the MGs are doing right now.
You fire it, if you hit, great, patch up and pick up weapon and start regaining all your stamina lost in that one shot. You fire it, miss, too bad and get killed. With these measures we at least get a lucky one shot fighting chance AND i think you guys are the ones in denial because we escalated the negative things of hipfiring with the PTRS because its a HUGE weapon. You guys seem to be stuck in the bottom and thinking of the morality issue of hipfiring this weapon instead of wanting to saving your arse
to Sum it up:
Negative measures due to hipfiring it=no counter argument why one should hipfire it. All arguments are vanished, negligible, minor, unimportant, insignificant. are guys starting to understand? if not, i think i should resort to explaining with apples and oranges...
It is something different the ABILITY to REALISTIC hipfire and devs WANTING to make it. A dev might think "that IS realisitc, but i dont want to do it because we have other stuff to do blah blah blah.." Cool, thats fine. I expect it to see it in RO3 though.