RO2 why can't PTRS hipfire?

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|WC|Capt.525

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Oct 14, 2012
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At this stage, I'm not sure if he is trolling or serious. Also, why would you run through a building with the PTRS equipped? Sure, grab it when you are in position to fire, but when on the move you should always have your pistol at the ready.

And I am pretty sure that IRL an AT rifleman would have had a small squad with him for protection.
 

mrsirr

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Apr 12, 2013
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Over here, no not there, here.
Yeah on-topic, that hadn't occured to me
Why don't you just use your sidearm?
Unless you are actually hinting that the hypothetical system for becoming the Hulk and pointing a PTRS at someone and firing would actually be more effective than your handgun 0_o
 

chuy

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Apr 14, 2012
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At this stage, I'm not sure if he is trolling or serious. Also, why would you run through a building with the PTRS equipped? Sure, grab it when you are in position to fire, but when on the move you should always have your pistol at the ready.

And I am pretty sure that IRL an AT rifleman would have had a small squad with him for protection.

pistol... not reliable if German team inside the building have pure full auto weapons...
If falling from high platforms hurts you but you get to quickly escape like rooftops to story buildings (ie saipan), this should be implemented to the PTRS. You get a PENALTY for shooting it. By me saying a PENALTY, it removes ALL the reasons why someone shouldnt shoot it. ok?

Like someone said here, each time you shoot it, it will use one bandage. So the maximum times you will be able to hip fire would be 3 times because thats all the bandages you have plus a reason im going to explain. If you dont bandage the first shot and shoot a second, you will automatically go to slow death because you didnt bandage. In the third shot (suggesting that you bandaged both shots), you WILL shoot, but you will die slowly because all the harm youve done to yourself :p . First shot does yellow damage (to your hand or whatever), second shot will make it red, and third shot would cause a slow death. This is even true with bullets. If a body part is red and you get shot in that part, you die. And also make the avatar drop the weapon so you will to pick it up again AND the suppression effect (because how the dude reacted to the shooting in the video someone posted here). seems fair eh? There is no ramboing going on. With these measures, it is definitely only for dire situations.

True story: I was in one of the windows of the building overlooking D,mouted with my PTRS, in commisars house. I see tank going off angle for me so i decide to change windows. while trying to go quickly to a good-angled window nearby to destroy it, i encouter a german. I obviously died. THOSE are the situations where AT soldiers should hipfire. Neither you or I would of suspected that german.

And answering your question that what would an AT dude be doing inside a building? well, maybe there is a tank they want to get a good angle and supposedly the squad cleared it but turns out theres a german hiding :p and surprises you and this EXPECTED event led to DRASTIC MEASURES which meant shooting the PTRS. You never know. We are talking about WW2! the deadliest conflict ever! Crazy things happened. And drastic measures are needed to save your arse. Great example, A-bombs dropped in Japan to save millions of US lives. You guys are disagreeing on hipfiring PTRS like its going to kill you. Being shot in the leg by a rifle round IRL means no more combat for you. In-game, wait a few seconds walk it off then your back running again and yet we are here discussing why a LESS SEVERE scenario (hipfiring ptrs),effect-wise, more unrealistic than being shot in the leg and still be able to run.

I might sound dumb, but heck,we supposedly are talking about a realistic game and the REALISTIC thing to do in a dire situation, if need be, hipfiring the PTRS then let it be. Nobody is suppose to be talking about why AT soldiers are inside buildings etc etc because in a GAME, anything could happen.

Now not being able to hipfire because the developers are lazy or is difficult is something completely different.
 
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Eiven

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Sep 26, 2013
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How is this thread still going? If there was no need for Antitank soldiers to fire on the move they wouldn't be equipped with pistols right now. Obviously Tripwire doesn't want players running up to tanks and going semi auto on it at close range and the running off behind some sandbags before the tank knows what just happened. If using your pistol is such an issue you can even pick up a gun off the ground and have a total of 3 guns and if that's not enough then you are just too hard to please.
 
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chuy

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Apr 14, 2012
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why don't you take a vote and see how many people agree with you? maybe you'll convince TWI to change it.

Please. People would only see the title and say no. If you read the penalties for hipfiring it, it doesnt sound so bad of an idea.

Maybe I should do a BS list where I list all the things that are WAY MORE ridiculous than hipfiring PTRS ranging from running normal speed after being shot in the leg and things like that. Maybe like that, it would open some people's eyes...
 
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Eiven

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Sep 26, 2013
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Ok while they're at it make knee mortars be able to be fired from the hip because you know... it could absolutely harm some people for sure. You know what lets just throw our HE shells by hand and cause massive damage because you know its possible.

(Wow... that actually sound kind of fun actually but I'm sure the anti light mortar crowd would hate it even more than they do now.)
 

chuy

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Apr 14, 2012
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Ok while they're at it make knee mortars be able to be fired from the hip because you know... it could absolutely harm some people for sure. You know what lets just throw our HE shells by hand and cause massive damage because you know its possible.

(Wow... that actually sound kind of fun actually but I'm sure the anti light mortar crowd would hate it even more than they do now.)

Im not sure about the first one but the second is definitely possible. Shell isnt much bigger than grenade. Maybe have shorter throw distance. We already have this. AT nades go less distance than normal nades so I dont see a problem with that. IRL, Especially since a jap might be looking for a grenade quickly but instead gets the shell, what the heck, throw it :p but watch out after you released the pin, dont drop it or youll go boom :0
 
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Eiven

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Sep 26, 2013
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Im not sure about the first one but the second is definitely possible. Shell isnt much bigger than grenade. Maybe have shorter throw distance. We already have this. AT nades go less distance than normal nades so I dont see a problem with that. IRL, Especially since a jap might be looking for a grenade quickly but instead gets the shell, what the heck, throw it :p

I guess trying to make a mockery out of how absurdly bad of an idea it is for someone to have 6 HE 50mm mortar shells on hand and that there should be 5 of them on every server isn't a case that can really be made unless I try and make the case saying coastal bombardments should be removed because its way more fun to run your ship aground and fire point blank at enemy emplacements. Because you know, totally in the realm of possible action... And also probably more practical since it would be more accurate and the spawn protection on the beach would prevent it from being targeted by enemy artillery.

Personally I giggle a bit when I think of myself advancing twards a line of marines with my knee mortar at my hip blowing them to hell and then bayoneting the terrified survivors but still... completely absurd. So hopefully we can leave the crazy Hollywood stunts to the actors so I can continue to roleplay my terrified Russian citizen told to go blow up German tanks with really big scary looking gun that looks more likely to do harm to him than the German tanks. So lets just keep the PTRS the way it is for now, I find it to be pretty balanced considering I've always been more fearful of AT gunners when I'm in the PanzerIV than the actual Russian T34s
 

mrsirr

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Apr 12, 2013
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Over here, no not there, here.
I understand that the recoil wouldn't kill you and that we could do penalties and stuff but noone ever explained how someone would actually do this.
The character doesn't carry the PTRS in a position that gives him any chance of getting off a spurr-of-the-moment shot.
The thing is 7 feet long :0
He's probably carrying it towards the middle, not pointing the muzzle in front if him.
His hand my even be on the trigger; but swinging a seven foot long, 46 lb rifle around to shoot somebody isn't one of those things you can just do because you really want to.
No one hath explained this.

"Explain! EXPLAIN!!!!"
~some dalek
 

chuy

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Apr 14, 2012
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I understand that the recoil wouldn't kill you and that we could do penalties and stuff but noone ever explained how someone would actually do this.
The character doesn't carry the PTRS in a position that gives him any chance of getting off a spurr-of-the-moment shot.
The thing is 7 feet long :0
He's probably carrying it towards the middle, not pointing the muzzle in front if him.
His hand my even be on the trigger; but swinging a seven foot long, 46 lb rifle around to shoot somebody isn't one of those things you can just do because you really want to.
No one hath explained this.

"Explain! EXPLAIN!!!!"
~some dalek

The reason I gave you in the LONG post I made. The paragraph it says "true story". As anti tanker, tanks always go off angle on you and you have to reposition. While quickly repositioning, the german appears. Your mind wasnt about a german creeping up on you, but quickly going to a better angle to take out this tank before it destroys your comrades.

And isn't just "pushing" the barrel to a firing position faster than dropping the weapon and pulling out pistol? And 46lb is not alot man, If a weapon was 46lb for standing shoulder firing, then yes, its alot. But for a weapon that you dont need to aim, its not alot. It weighs about a 5 gallon (19L) of water (41lb) for a rough estimate. You may say that the 5 gallon of water isnt so manageable because 1) Its weight is all concentrated in one spot, while the PTRS ALL across the rifle. 2) It doesnt have handles like the PTRS. It is just about pushing the handle your holding with your left hand outward and pulling your right hand in to your body. Silly comparison but the Heavy from TF2. He is hipfiring a minigun. You see it weighs ALOT but it doesnt matter because your hipfiring for INACCURATE shooting but in the case for the ptrs, its not that hard for accurate hipfiring. LONG barrel=more accuracy because its closer to your target. While this is true IRL, i dont think tripwire would implement it because its too complex. I know a pretty silly comparison of TF2:p
 
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mrsirr

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Apr 12, 2013
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Over here, no not there, here.
No 46 lbs isn't a whole lot, but you can't just swing it around.
This conversation would be more manageable in person.
See, I'm not quite sure what you mean.
If one were quickly repositioning, he would still carry it somewhere towards the center, not pointing out in front of him. Simply because it would be really difficult to carry it like that and, given no reason to, no one in his right mind would carry it by one end, in the event that he could.
I'm not familiar with the names of boards. But y'know those big ones that are about as tall as people? I have to carry those by the center simply because the weight combined with the length makes the idea of carrying it by one end (the one with the stock and trigger of course :p) inconceivable.
Not just that it is a bad idea but like, how does someone do that?
It's crazy :0

EDIT: Read that post again and now I see you're talking about yourself. I'm just thinking that if a man had to redeploy quickly, that at most he would grab the handle with his right hand and support the barrel with his left.
That gun is just so huge <:0
 
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chuy

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Apr 14, 2012
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No 46 lbs isn't a whole lot, but you can't just swing it around.
This conversation would be more manageable in person.
See, I'm not quite sure what you mean.
If one were quickly repositioning, he would still carry it somewhere towards the center, not pointing out in front of him. Simply because it would be really difficult to carry it like that and, given no reason to, no one in his right mind would carry it by one end, in the event that he could.
I'm not familiar with the names of boards. But y'know those big ones that are about as tall as people? I have to carry those by the center simply because the weight combined with the length makes the idea of carrying it by one end (the one with the stock and trigger of course :p) inconceivable.
Not just that it is a bad idea but like, how does someone do that?
It's crazy :0

EDIT: Read that post again and now I see you're talking about yourself. I'm just thinking that if a man had to redeploy quickly, that at most he would grab the handle with his right hand and support the barrel with his left.
That gun is just so huge <:0

Yea we can't accurately know how the average soldier would be able to handle it. It is very hard guess how this monster would be handled. Maybe some Tripwire staff who collected data for the PTRS can shed some light on this based on their experiences.
 

mrsirr

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Apr 12, 2013
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Over here, no not there, here.
Yea we can't accurately know how the average soldier would be able to handle it. It is very hard guess how this monster would be handled. Maybe some Tripwire staff who collected data for the PTRS can shed some light on this based on their experiences.

*Waits for a Tripwire dev to come tell us about it*
. . .
. . .
Anybody????? :0
 

Temporary

FNG / Fresh Meat
Jan 26, 2010
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Seriously ?

...

Really ?

...

Let it die already, TWI isn't going to add PTRD or allow hipfiring to all weapons simply because "but it's possible IRL (I guess), when it's LIFE OR DEATH situation". RO2/RS is a game, not a "Hollywood epic scene" maker.

Your role as an AT soldier is to take on tanks, while other infantry classes provide cover for you. You're given a pistol to still allow you to handle close-range combat because TWI is generous and knows people don't really team-up and cover AT soldiers.

To balance the game (allowing infantry to take out AT soldiers with relative ease), and make sure you're focusing on the tanks, and make it credible enough (real AT soldiers wouldn't risk their equipment too close to the front line, especially alone, as it was a vital asset to a squad against armored targets), you're more vulnerable to infantry when you're choosing to be deadly against armored foes (= when you've got your PTRS in hands or deployed). It forces you to choose when to select your AT gun and when to deploy it.

If you keep getting killed with your PTRS in your hands, switch to your sidearm more often when in CQC and bind "drop weapon" to a much easier-to-reach key: dropping the PTRS will instantly make you raise your pistol (much faster than undeploying, or switching weapons) and will also allow you to run to cover immediately.

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That's rather childish to ask features without any thought about its actual importance to the game design, balance and the actual work required for it. I admire your enthusiasm for the game and all the possibilities it *could* offer, but you need to keep it under control if you want to actually participate in its evolution.

If we can hipfire PTRS, then why can't we melee with it, using it like a quarterstaff ? Same with MGs, why can't we melee with all weapons ? IN A LIFE OR DEATH SITUATION WE ALL WOULD (right ?)

Why can't we climb on tanks, or throw molotov cocktail on their vents ? Why can't we shoot on their sights to break the bulletproof glass, forcing the crew to get into cover and replace it if they want to see something ?

Why can't we dive sideway or backward and shoot will falling ? IN A LIFE OR DEATH SITUATION WE ALL WOULD.

Why can't we disguise as the enemy using an enemy's uniform, then backstab them with a bayonet/knife ? IN A LIFE OR DEATH SITUATION WE ALL WOULD.

Why can't we pretend to be dead, to trick the enemy into walking past us, so we can stab/pistol/frag them in the back ? IN A LIFE OR DEATH SITUATION WE ALL WOULD.

nb: Such thing was actually done by japanese forces during WW2 - it is considered against all international rules regarding war because it forces the enemy soldiers to shoot the probably-dead/injured apparently-unarmed soldiers, which is against these rules too. It happened in many other conflicts, most recently (in the news) in Fallujah, Iraq, where the US Marines suffered a casualty to a faking-death-insurgent, so the US troops started to shoot at dead/neutralized bodies when securing buildings.

Why can't we surrender and beg for our life ? Why can't we take prisoners ? IN A LIFE OR... I think you get it.​

Just because you have an "awesome" idea doesn't mean it has to be in the game you're currently playing. I too have tons of "awesome ideas" I keep to myself because I know they won't be important enough to the game, cost too much in development resources, and won't fit with the game design.

Call of Duty: World at War had a fictional shortened PTRS-41 repurposed as a "super" sniper rifle and that was fine, because it was a game that relied on spectacular and heroic action and individual skills. Meanwhile, RO2/RS relies on a "credible" WW2 environment (despite several historical inaccuracies) and class-specific roles, that's why it cannot let its AT soldiers use their AT guns in CQC on infantry.

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Also, we already talked a lot (and I mean A LOT) about hipfiring MGs on this forum (fully possible, but IRL not done frequently because of the value of such assets and soldiers caring for their lives, and also quite limited by the barrel temperature*) and the conclusion was that it should be nerfed (a little or a lot, and how it should be nerfed - is still debated). TWI haven't nerfed MG hipfiring (for some reasons) so we wait.

*I always cringe when I see that to replace a broken barrel, so hot that it's creating huge clouds of smoke, the soldier grabs it with his bare hand... ouch!
 
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r5cya

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Jan 17, 2011
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Let it die already, TWI isn't going to add PTRD or allow hipfiring to all weapons simply because "but it's possible IRL (I guess), when it's LIFE OR DEATH situation". RO2/RS is a game, not a "Hollywood epic scene" maker.
edited your post to save space. if you're argument doesn't end the thread, nothing will. ;)
 

chuy

FNG / Fresh Meat
Apr 14, 2012
611
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Jalisco, Guadalajara, M
Let it die already, TWI isn't going to add PTRD or allow hipfiring to all weapons simply because "but it's possible IRL (I guess), when it's LIFE OR DEATH situation". RO2/RS is a game, not a "Hollywood epic scene" maker..

If we can hipfire PTRS, then why can't we melee with it, using it like a quarterstaff ? Same with MGs, why can't we melee with all weapons ? IN A LIFE OR DEATH SITUATION WE ALL WOULD (right ?)

Why can't we climb on tanks, or throw molotov cocktail on their vents ? Why can't we shoot on their sights to break the bulletproof glass, forcing the crew to get into cover and replace it if they want to see something ?

Why can't we dive sideway or backward and shoot will falling ? IN A LIFE OR DEATH SITUATION WE ALL WOULD.

Why can't we disguise as the enemy using an enemy's uniform, then backstab them with a bayonet/knife ? IN A LIFE OR DEATH SITUATION WE ALL WOULD.

Why can't we pretend to be dead, to trick the enemy into walking past us, so we can stab/pistol/frag them in the back ? IN A LIFE OR DEATH SITUATION WE ALL WOULD.


1) we would swing too slow to even do damage. I would drop weapon if we were both out of ammo and handle him with fists. If he is shooting ill also shoot.

2)why do you need to climb the tank? Cant you just throw it? And currently, ptrs breaks whatever optics the tank has. Most often its a headshot kill.

3) im guessing you meant "while" instead of "will". Well I wouldnt do it. I prefer to shoot accurately the first time than doing such move to prevent being shot.

4) haha you speak russian, even if you speak german, your accent would really alert them.

5)I do that sometimes :p. If I see a recently killed teammate, I would be prone next to the body and the enemy would pass me because they know they killed someone around that are and see the body and confirmed he is dead and I just shoot him. :D

And please dont be calling hipfiring ptrs hollywood epic scenery. I think ramboing MG34s is WAY more hollywood stuff than ptrs.

Probably you havent played AT soldier enough. So everytime I want to switch weapons, its tidious. When you press 2 to switch weapons, it doesnt register until you have stopped sprinting for a second or so. Its pretty irritating. I dont think while im sprinting and encounter a german and try to stopped wait until it actually wants to switch weapon to the pistol, I would dead by then. Hipfiring the weapon only way to make it out alive.

They added hipfire for MG and you want to know why? So they could save their arses from the enemy. We just talked about the penalties. So you want us after we see German close- to throw our keyboards and mouse saying "I died" before we actually die?

http://forums.tripwireinteractive.com/showthread.php?t=95291

This video I was recording a longer video to show some tank penetration blah blah blah. You can see in the video that when in a close quarters, I always take my pistol out. I dont ignore the pistol. What gets those times where I dont expect it like quickly changing windows etc. Theres times I die while other team mates are nearby. And you k.ow how clumsy the changing weapon system it is. You press 2 then click m1 to confim switch? Thats not going to save my.life any time soon.​
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
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Over here, no not there, here.
Brah, the thing is, it's not that I don't think someone would do that in a combat situation, but pulling out the sidearm would exponentially easier than trying to whip that big ol thing around.
Have you ever done weightlifting? (not bragging here, I'm a stick)
A barbell weighs 45 lbs: ever so slightly less than an empty PTRS
I could not imagine moving a barbell in any direction in any short amount of time, especially holding it by one end; the other end would immediately crash to the floor, and a barbell isn't nearly as long as a PTRS.