Seriously ?
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Really ?
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Let it die already, TWI isn't going to add PTRD or allow hipfiring to all weapons simply because "but it's possible IRL (I guess), when it's LIFE OR DEATH situation". RO2/RS is a game, not a "Hollywood epic scene" maker.
Your role as an AT soldier is to take on tanks, while other infantry classes provide cover for you. You're given a pistol to still allow you to handle close-range combat because TWI is generous and knows people don't really team-up and cover AT soldiers.
To balance the game (allowing infantry to take out AT soldiers with relative ease), and make sure you're focusing on the tanks, and make it credible enough (real AT soldiers wouldn't risk their equipment too close to the front line, especially alone, as it was a vital asset to a squad against armored targets), you're more vulnerable to infantry when you're choosing to be deadly against armored foes (= when you've got your PTRS in hands or deployed). It forces you to choose when to select your AT gun and when to deploy it.
If you keep getting killed with your PTRS in your hands, switch to your sidearm more often when in CQC and bind "drop weapon" to a much easier-to-reach key: dropping the PTRS will instantly make you raise your pistol (much faster than undeploying, or switching weapons) and will also allow you to run to cover immediately.
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That's rather childish to ask features without any thought about its actual importance to the game design, balance and the actual work required for it. I admire your enthusiasm for the game and all the possibilities it *could* offer, but you need to keep it under control if you want to actually participate in its evolution.
If we can hipfire PTRS, then why can't we melee with it, using it like a quarterstaff ? Same with MGs, why can't we melee with all weapons ? IN A LIFE OR DEATH SITUATION WE ALL WOULD (right ?)
Why can't we climb on tanks, or throw molotov cocktail on their vents ? Why can't we shoot on their sights to break the bulletproof glass, forcing the crew to get into cover and replace it if they want to see something ?
Why can't we dive sideway or backward and shoot will falling ? IN A LIFE OR DEATH SITUATION WE ALL WOULD.
Why can't we disguise as the enemy using an enemy's uniform, then backstab them with a bayonet/knife ? IN A LIFE OR DEATH SITUATION WE ALL WOULD.
Why can't we pretend to be dead, to trick the enemy into walking past us, so we can stab/pistol/frag them in the back ? IN A LIFE OR DEATH SITUATION WE ALL WOULD.
nb: Such thing was actually done by japanese forces during WW2 - it is considered against all international rules regarding war because it forces the enemy soldiers to shoot the probably-dead/injured apparently-unarmed soldiers, which is against these rules too. It happened in many other conflicts, most recently (in the news) in Fallujah, Iraq, where the US Marines suffered a casualty to a faking-death-insurgent, so the US troops started to shoot at dead/neutralized bodies when securing buildings.
Why can't we surrender and beg for our life ? Why can't we take prisoners ? IN A LIFE OR... I think you get it.
Just because you have an "awesome" idea doesn't mean it has to be in the game you're currently playing. I too have tons of "awesome ideas" I keep to myself because I know they won't be important enough to the game, cost too much in development resources, and won't fit with the game design.
Call of Duty: World at War had a fictional shortened PTRS-41 repurposed as a "super" sniper rifle and that was fine, because it was a game that relied on spectacular and heroic action and individual skills. Meanwhile, RO2/RS relies on a "credible" WW2 environment (despite several historical inaccuracies) and class-specific roles, that's why it cannot let its AT soldiers use their AT guns in CQC on infantry.
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Also, we already talked a lot (and I mean A LOT) about hipfiring MGs on this forum (fully possible, but IRL not done frequently because of the value of such assets and soldiers caring for their lives, and also quite limited by the barrel temperature*) and the conclusion was that it should be nerfed (a little or a lot, and how it should be nerfed - is still debated). TWI haven't nerfed MG hipfiring (for some reasons) so we wait.
*I always cringe when I see that to replace a broken barrel, so hot that it's creating huge clouds of smoke, the soldier grabs it with his bare hand... ouch!