Why automatic weapons suck in RO2 (Especially PPSH41)

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bradleyg5

FNG / Fresh Meat
Aug 17, 2011
131
55
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I will admit the 2nd and 3rd round recoil is very hard to control, people say you need to pull down, but it's such a quick jump up and the rate of fire is so fast. I'd say the PPSH as it is now is good up to about 50 meters, it really owns close action though and takes people down quick. I got 5 kills on one clip sneaking up on some axis yesterday.

It's certainly powerful but less so than the MP40 over 50 meters. I still don't consider the MP40 to be a sniper rifle either, the sights are hard to use, over 150 meters it's pretty difficult to kill somebody who is prone.

that 2nd round is just so damn hard to keep on target, I'm not sure if I'll ever be able to compensate for the recoil, you really need to pull it down sharply and quickly to be in line for the next automatic round. I wish I could put it in semi auto as well because I always lose my target when I'm tracking something at range.
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
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yes but those are big strong guys with years of marksmanship experience.

in the game you play as tired and malnourished Russian conscripts and so its much more difficult to control :p
 

Welcome_To_Hell

FNG / Fresh Meat
Dec 22, 2007
85
72
0
I agree with the OP. Way too much recoil! That's why I mainly play germans.

MP-40 is very good at full auto CQB and mediu-long range single shot. MP-40 Is like a precise tool, that is a very good all around, best gun in the game after MKB (In my opinion).

Russian PPSH on the other hand is impossible to fire in single shot with the bullet actually going where the gun is pointed. It seems only 3rd-5th bullet actually fly at where the post is aiming. And the recoil takes it up up up right into the sky! Even with compensation!

Also it does not seem to do a lot of damage, I fired point blank at an enemy charging with bayonets and nothing happened except me getting skewered and they bandage up and ran away!

Personally could rareley win a slugfest against MP-40 (Much more accurate) or semi auto rifle and MKB (Much more powerful)
 
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stray cat

FNG / Fresh Meat
Sep 2, 2011
137
152
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Stop posting 3rd person Youtube videos, it's not at all apparent watching someone externally what's going on in their sight picture. The PPSh41 is perfectly controllable. Here is a video of me shooting a Gewehr 98, it appears that i'm holding it perfectly steady right? Well from my pov looking down the sights there was actually a lot of movement in the kneeling position with the heavy bayonet on, I only hit the 3 rather than the central 5. But looking at it you wouldn't think so.
Look at the videos I posted and measure the angle of the vertical kick with a ruler. Then compare to what happens ingame. The PPSH41 kicks even on a "forced down" mouse many more degrees than in any of the videos.

Again I restate, PPSH41 recoil is completely overstated.
Also apply some logic:


PPSH41
Weight 3.63 kg (8.0 lb)(without magazine)
Energy generated by bullet: 390 J (290 ft
 
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Timppaface

Member
Jul 14, 2011
97
22
8
If you think the recoil is bad, you have not played Red Orchestra the first.
 
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stray cat

FNG / Fresh Meat
Sep 2, 2011
137
152
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I played RO1. It was quite bad there too. But If I recall, prone PPSH41 was quite accurate on longer bursts.
 

stray cat

FNG / Fresh Meat
Sep 2, 2011
137
152
0
I will admit the 2nd and 3rd round recoil is very hard to control, people say you need to pull down, but it's such a quick jump up and the rate of fire is so fast. I'd say the PPSH as it is now is good up to about 50 meters, it really owns close action though and takes people down quick. I got 5 kills on one clip sneaking up on some axis yesterday.
It is still too much. It requires a huge amount of work to hit something on 50m. Because you have to tap the fire to get a small burst and wrestle the mouse as if the gun was a crocodile you want to wrestle.
It should be effortless. An average PPSH41 user should comfortably own non SMG guys on less than 50m. Right now it takes huge effort to do that. While the most average bolt action user can basically kill anything he can see up to how far the map draw distance is.
 

Matqo

FNG / Fresh Meat
Aug 27, 2011
6
0
0
Yesterday I got a 148m kill on Spartanovka so I wouldnt say PPSH's 41 accuracy is bad, you just need to fire in small bursts.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
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It is still too much. It requires a huge amount of work to hit something on 50m. Because you have to tap the fire to get a small burst and wrestle the mouse as if the gun was a crocodile you want to wrestle.
It should be effortless. An average PPSH41 user should comfortably own non SMG guys on less than 50m. Right now it takes huge effort to do that. While the most average bolt action user can basically kill anything he can see up to how far the map draw distance is.

I can manage 50m ok, but then again, I use on-the-fly adjustable mouse sensitivity coupled with a hold button to reduce to speed to 25% of the current setting to help me get a bead on my target before letting rip. Because of this, I haven't really had many complaints.
 

stray cat

FNG / Fresh Meat
Sep 2, 2011
137
152
0
"but this video shows..." F- your video. The TWI team actually consulted with WEAPONS EXPERTS. People who spent years firing all types of weapons. Not some internet warrior who posts any video he sees and calls it truth.
You owned yoor own point here. Whichever weapon expert considered the current ingame recoil for a PPSH41 realistic sucks at his job.
And also, firing a gun is not rocket science. Look at any number of different videos on the net of people firing a PPSH41. Old men, very young skinny men. They all can squeeze off large bursts without that monster kick.

TWI clearly tried too hard to prevent a COD full auto hip firing playstyle. Which tragically backfired. Because Accurate hip firing is actually more realistic than what happens in RO2. And that leads us to the hilarious fact that COD Black Ops is a more realistic representation of full automatic burst fire on combat distances smaller than 20m.
 

stray cat

FNG / Fresh Meat
Sep 2, 2011
137
152
0
Related to this, I would like to ask:
What is the use of the AVT? Full-auto is useless because of excessive recoil. It is just like an SVT only that I have to switch to manual fire before using it.

TWI should really reconsider the recoil of automatic weapons, because all of them, especially the russian ones suffer from this. Just look at the tactical realism of it, especially the real effective range of these weapons in RO2 compared what they are supposed to be.
 

stray cat

FNG / Fresh Meat
Sep 2, 2011
137
152
0
Well the silly thing is that a MP40 hitting targets on 100m+ is actually realistic, but that level of realism is not applied to other automatic weapons.
 

TheGoden

FNG / Fresh Meat
Sep 1, 2011
302
109
0
F*UCK YOU ZIPS
Well the silly thing is that a MP40 hitting targets on 100m+ is actually realistic, but that level of realism is not applied to other automatic weapons.

Tripwire has already stated that we are playing as regular front-line soldiers.

The gun may be able to do what you speak of, but I doubt the soldier could.
 

Derpus

FNG / Fresh Meat
Mar 16, 2011
535
126
0
I've killed an enemy with the ppsh at about 148m when he was sprinting. Granted, it only happened once, but the gun is only as good as the user. When you get used to them, even the AVT, they're incredibly useful when you need them to be.
 

Homuth

FNG / Fresh Meat
Nov 21, 2010
532
277
0
The Netherlands
tl/dr version

I suck at shooting Russian weaponry, can't get enough kills with it as I could in CoD, conclusion it must be bias.

The problem is not the PPSH, it's the guy behind it, I kill everyone up to ~50-75m with a PPSH and I totally rape every axis soldier in close combat, and that is with STICK mags.
 
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Talmonis

FNG / Fresh Meat
Sep 14, 2011
13
0
0
Frankly folks, I do believe that you're allowing this troll get a rise out of you. You cannot reason with trolls, nor can you battle them with pitchfork and torches. you have to ignore them, they'll eventually go away.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
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If I wanted easy mode weapons I wouldn't play a game like RO. RO2 is comical in terms of recoil and sway compared to RO1, but the overall game is decent. Any worse and it wouldn't be worth playing
 
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Zcool31

FNG / Fresh Meat
Aug 30, 2011
20
3
0
It is one thing to blame the shooter, and another to blame the weapon. Using a bold action rifle, I can quickly one-shot people anywhere between 10 and 300 meters. It doesn't matter if they are standing, moving, prone, or hidden by shadow. If it moves and its not the same color as my teammates, it gets a bullet through its head.

At the same time I still think the PPSH is utter crap.

I'm trying to shoot a German who is running away from me, he's about 15 meters away. I aim down the sights and center them on his torso, then I shoot a short 3-5 round burst. The first bullet disappears in thin air. The second bullet goes somewhere off to the side, and the rest lodge themselves in the ceiling somewhere above that guy's head. The German hears the noise and proceeds to nut shot me with his bolt action.

Within 10 meters, the PPSH is pretty deadly. But at that range, I might as well use the bayonet.