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KF Why aren't weapon descriptions displayed?

nd2spd

Grizzled Veteran
Aug 24, 2011
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System\KFMod.int is chock full of interesting and detailed weapon descriptions, but for the life of me I have never seen them displayed anywhere in-game. :confused:

You would think that when selecting a weapon in the trader it would appear in the large text box in the lower part of the screen but instead it just repeatedly refreshes the "Welcome to my shop!" message.

TWI, why do you make detailed weapon descriptions if they're never viewed?
 
You mean like this:

Spoiler!
 
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I found that in my KFMod.int:

[Chainsaw]
Description="A gas powered industrial strength chainsaw."
ItemName="Chainsaw"

[ChainsawAmmo]
ItemName="can of gas"

[ChainsawAmmoPickup]
PickupMessage="Found 25 units of gas"

Is that maybe from a server I visited or is it Vanilla?
That is from the original KF chainsaw system. It use to use ammo.
 
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the vastly superior trader menu of old used to display descriptions
^ This, it also had a spinning 3d model of said weapons.

What PoosH is saying, play with ScrnBalance! :D:p
I was thinking the same thing when i saw that post.

I know someone else is gonna explore in and find something, so i will take out your trouble and post it myself :p I whould post the ZCD's but its not in the file anymore so it doesnt matter...
Code:
[Bat]
Description="This bit of broken pipe looks like it was pried from a gas-line."
ItemName="Broken Pipe"

[BatPickup]
ItemName="Broken Pipe"
ItemShortName="Broken Pipe"
PickupMessage="You got a broken pipe."

[Claws]
Description="Bloody and Sharp. Yikes! "
ItemName="Fists"

[ClawsPickup]
PickupMessage="Claws!"

[DamTypeClaws]
DeathString="%o was mauled by 
 
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the vastly superior trader menu of old used to display descriptions
it also had a spinning 3d model of said weapons
Heh. Who made the design decision to remove this awesomesauce? Sometimes TWI... :p

Yeah, I found the majority of those artifacts DMN, didn't think much of them, nice of you to put them in one place for others.
 
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