Why are people such babies about tanks?

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G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
In short, it's a fear of two things: Learning to operate a tank smoothly, and having once done so, risking losing it because team mates may not provide you close support.
The whole cunundrum is still wrapped around the aversion by many to team tactiics and listening to team leaders. Instead, many just want to be the NBA loner who runs the ball and prefers to be a one man show. But tanks can be hugely rewarding. Some RO1 maps could not be won by either side without using them.
Anyone remember Berezhina? Ah, well. I do miss those combined arms maps. If you could play them, you were at the height of the game. On a 64 player map; nothin' better.
 

clambo

FNG / Fresh Meat
Sep 17, 2007
411
111
0
Northern Virginia
On Commissar's or Pavlov's maps - its more fun to generally keep it a tank vs tank duel from the right of the maps (as seen from Allied T-34 side - or left side if in the Pzkw Iv's )

The tank vs tank duels are more of a challenge than just hitting the infantry.
 

Destraex

FNG / Fresh Meat
Sep 2, 2011
368
67
0
On Commissar's or Pavlov's maps - its more fun to generally keep it a tank vs tank duel from the right of the maps (as seen from Allied T-34 side - or left side if in the Pzkw Iv's )

The tank vs tank duels are more of a challenge than just hitting the infantry.

Are you referring to your own style of individual team tactics here?
 

clambo

FNG / Fresh Meat
Sep 17, 2007
411
111
0
Northern Virginia
Are you referring to your own style of individual team tactics here?

Saying it is more challenging as tank vs tank and having infantry trying to flank me at the same time -
rather than camping somewhere more left on the those 2 maps and mowing down infantry only.

Sometimes I'll throw in a left spawn to be random but the tank vs tank action is better right side.
 

Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
0
aztecmod.darkesthourgame.com
Its always challenging, but I love hunkering down on the left, preventing the enemy from reinforcing their team, at the same time keeping a sharp eye out for that fruitcake Dr. NO and his AT destruction fetish. Some really good T-34 vs Pz battles, and the occasional death from infantry.
 

Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
706
304
0
The guys who always play as tankers aren't the babies, we're prepared to slug it out tank vs tank, its the whining infantry types that are the babies, just coz we got an aimbot and they haven't. :IS2::IS2::IS2:

How is that whining? It's not only infantry types, nobody enjoys getting mown down by an aimbot, especially when it's far more effective than a real life MG gunner would be.
 
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Frostedfire

FNG / Fresh Meat
Nov 21, 2010
1,055
153
0
oz
Ah such a good map. This here is one map that needs to be ported to RO2.

hmm, can't remember enough people liking that map in oz - last game of it was years ago (that wasn't interrupted by some genius changing map), involved all of the points being blitz'd one after the other in 3-minute increments, followed by 25 minutes sitting around on the last point watching a dribble of guys get killed over and over (we had a decent kv driver), and occasionally getting picked off by a sniper. Was almost as bad as dh-carentancauseway :(

How is that whining? It's not only infantry types, nobody enjoys getting mown down by an aimbot, especially when it's far more effective than a real life MG gunner would be.

exactly. it's like the chopper in cod4, except immune to small arms :mad:
 

Elysium

FNG / Fresh Meat
Jul 28, 2006
536
57
0
41
Palmerston North, New Zealand
I've found that placing your tank in the right place and bot mg facing away from the enemy, that you can still achieve a huge kill count without an bot mg. It helps to place tank in right spot, HE shells and enemy not bothering to use tanks.
 

Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
The super hull MG'ers are the servers fault, not the games. The server must set the bot skill to recruit otherwise you have super accurate hull mg'rs who can see through smoke and hit a head at 300+m.

The difference is marginal. And it is still a fundamentally flawed concept no matter what skill level the aimbot has.
 
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defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
I cannot find a single combined arms server. Why?
Because any self-respecting tanker admin wouldn't touch the current McTank game with a sh_tty stick. (Hull MG aimbots, insta-kill T34 turret hits, spawncamping HE/MG, anti-matter AT rifle, drive-thru insta-repair bays, inability to get out, no vehicle variety, etc, etc.) Combined arms maps were the jewel in RO's crown but before such servers can exist in RO2, and I hope that the conditions are one day suitable for them to start crawling out of the woodwork, they first need decent combined arms maps and a working tank game.
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
Here is my message,

The map pavlovs house.
I went with my beloved T34 to a point where i could bother the german infantry. I did the hull mg work and not my aimbot.
I slaughthered a whole army. What i just want to say is, if there won't be any aimbot in the tank, people get whining about tanks in infantry maps. In ro1 the ai was very bad. Now twi has made the ai good do we have to still whine? Come on.....
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Here is my message,

The map pavlovs house.
I went with my beloved T34 to a point where i could bother the german infantry. I did the hull mg work and not my aimbot.
I slaughthered a whole army. What i just want to say is, if there won't be any aimbot in the tank, people get whining about tanks in infantry maps. In ro1 the ai was very bad. Now twi has made the ai good do we have to still whine? Come on.....
Yes because it headshots a half dozen enemy within a few seconds, using only half a dozen rounds, at over 100m, through smoke (which is all it would have taken to end your human MG spree), whilst the player in the tank doesn't even need to press a button. Come on...
 
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lods of emone

FNG / Fresh Meat
Sep 1, 2011
226
277
0
I think having tank AI in a game like RO2 is already fundamentally flawed, but then they've also got super aim-botting powers?

:IS2:

Also, whenever tanks are on the map they ALWAYS seem to lag up the entire server.
 
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