Why are lot of people are not that happy about the release

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Rainaker

FNG / Fresh Meat
Sep 15, 2011
6
6
0
"i5 @4ghz, no problem game runs fine"
rly?
Recommended System Requirements
OS: Windows XP/Vista/7
Processor: Quad Core 2.6 GHz or better
...
 

Steezy_Six

FNG / Fresh Meat
Sep 3, 2011
90
24
0
United Kingdom
To be honest I was pretty content with performance and (some) stability that the game had. The gameplay wasn't much of an issue either, and everything was generally rosy for me.

I only played one round when the patch came out, it was full of the prototype weapons, I played for about 5 minutes then gave up and haven't touched the game since. Then I heard that they'll still be available for the Assault class. Probably now just going to have to completely ignore the core game and all of the ranking stuff until mods come out (which will naturally be unranked and such), but it's going to be a few months or years now maybe until this game is what people expected.

I've bought it now, I'm about...60% certain that mods will save the day but because of ranking it might ruin the whole mod scene. So i'll just wait and see....
 

Highway_Star

FNG / Fresh Meat
Aug 31, 2011
45
9
0
Both old and new RO players are whining. Your first point doesn't make sense. To be honest, you're all a bunch of *swear filter*.
 

samthegreat4

FNG / Fresh Meat
Aug 21, 2011
39
10
0
It's not even that I don't play RO2 because of the MKB42 and all those ''gameplaybreaking-things''. The one and only, single, reason why I don't play right now is the bad performance. I want it to run smooth (and yes, even on low it doesn't).
 

Makhno [Anarchist]

FNG / Fresh Meat
Aug 4, 2006
131
12
0
Aalborg - Denmark
www.1000fryd.dk
I really miss the big maps and the slow paced and realistic gameplay. With RO2 we lost the authenticity and got a game that looks too much like everything else ...with bad performance. Hopefully the mod community can make something good out of this game.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
Read his whole paragraph, he said he wants a good RO game with authentic gameplay and doesn't feel RO2 offers that without mods
 

Sufyan

FNG / Fresh Meat
Sep 15, 2011
301
270
0
Sweden
The pace of the game is almost entirely decided by the level design, and the day 1 maps are all very local and intense landmark battles. All you need to do to get some slower fights is to make maps with larger open spaces like in RO1. To me the slowest and most carefully played map is Fallen, the large square with low cover makes for slow crawling advances while waiting for enough of a smoke screen to build up for short sprints.

I'm not sure why anyone would expect anything different from this game. The theme is Stalingrad, if you have ever watched a documentary or film set in Stalingrad you would've guessed this would be a knife fight to the death in an urban environment. It makes sense for tripwire to ship the game with maps of this theme. Certainly we will see more maps based on the fighting outside the city being released in the future or made by community mappers. It isn't fair to look to RO1's huge catalogue of content built up over several years and expect a brand new game to be much similar right out the door.

I don't feel that RO1 was any more a tactical game than RO2. If anything the maps were designed to be 1 hour long stalemates where one side slowly bleeds to death on public games. Clan matches are certainly faster as people bring action to bear more efficiently, but public games is where a game is most often played and RO1 was very drawn out. This is acceptable to a very small niche of players but RO2 is not some mod made in anyone's free time, it has to sell and then it needs to be more accessible to players who are not interested in wasting their spare time on hour long battles that are already a foregone conclusion, ie the majority of gamers.

Despite being an RO1 player for years I did not expect RO2 to be any different from what it is today because the level design is very predictable if you know anything about Stalingrad. The big shock for me however was the inclusion of fantastic weapons that have little or no historical merit. I am shocked to see the unique flower that is Red Orchestra join the ranks with World of Tanks and Call of Duty Black Ops in disregarding history and including out of place gear with the "It is an early prototype" excuse. Alright, so it is not more than a handful guns and upgrades, but still, I had much higher expectations on the historical accuracy of RO2. In the broader design, this is my only complaint about the game. I have some minor design complaints as well, like how changing classes causes you to commit suicide, and much of the interface is ugly and inefficient (and presently too buggy to use). I am never able to vote for the maps I want to play because the interface is bugged, I am never able to get into the same squad as my friends because the interface is clunky and often bugged, and the amount of mouse clicking needed to select a spawn point is infuriating when you have to do it several times in a game.

Overall, RO2 is what I expected it to be and I am happy that it is. The game is going to go all kinds of beautiful directions once content is getting added and existing features are streamlined.
 
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Gary 17

FNG / Fresh Meat
Aug 10, 2011
47
2
0
Finland
The game runs very well on my PC with high settings (somewhere around high and ultra... can't remember), only stats, achievements and unlocks have some trouble working right. As long as the game runs there is no need for me to complain about stats, they just give some goals to keep on playing.

To please you curious minds:
CPU -Intel Core 2 Duo E8400 @3GHz
GPU -GeForce GTX 550 Ti 1Gb ("coolstream super oc edition")
RAM -4Gb
OS -Windows 7, 64 Bit
Never checked whats my FPS when playing :)
 

Zoring

FNG / Fresh Meat
Nov 21, 2005
1,408
155
0
Perth, Western Australia
All the un-historical stuff that has lept into the game that wasn't apparent in the Beta is what has annoyed me. The gameplay is fantastic, it's just a few tiny fixes away from being perfect.

A look in the Ideas and Suggestions forum will give you an idea of what the community is clamouring for as well, nearly every thread in there is 'more realism/historical authenticity please'
 
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Mike133

FNG / Fresh Meat
Sep 13, 2011
150
177
0
Speaking strictly for myself and no one else, I'm pissed at the release because for two weeks the community played with and pointed out the same bugs that made it into the retail release.

I'm 100% confident TWI did everything they could to make the game as bug free as possible but the matter of the fact is that the game shouldn't have been released when it was. It should have been delayed further because the product TWI released simply isn't up to standard.

Also numerous times myself and others have complained about certain issues such as performance and the browser crashing the internet only to be told that either our machines suck or our routers suck and that we need to buy better equipment when clearly the fault has mostly been on their side, not ours.

As far as the game goes, I love it and play it constantly. But the numerous bugs, game crashing updates, lackluster frame rates have soiled what should be a great time.

You mean you don't own a $3000 dollar liquid-cooled rig like the TWI boys?

Well then, I think it's time for a computer upgrade! :p