Why are headshots so incredibly inconsistent?

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effidy

FNG / Fresh Meat
Jul 1, 2011
52
320
0
I'm sure you noticed this many times, even if you aim in slow-mo at medium distance at siren's head with a crossbow, and you hit ii dead center you won't get a headshot, same for gorefasts.

And when they are sideways to you it's almost impossible to hit.
 

Double_Deagle

Active member
Jul 28, 2009
234
34
28
The only specimen that ever bothers me for headshots is the siren, and that's only because the natural instinct is to shoot her in the forehead. This is wrong. You have to hit them in the mouth. Overall though, headshots are actually very consistent. If I don't score it, I always know why (the answer is to aim better).
 
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Lackadaisy

FNG / Fresh Meat
Jun 24, 2011
44
36
0
And why is that, why isn't pixel a pixel like in Crysis 2?

Because Crysis 2 is a 2010 game. We're playing a 2008(correct me if I'm wrong, I'm late to the party) game based off of a 2002(again, might be wrong) mod. It'll be odd to you Mr. Newest game cawadooty elitism. Honestly, you ***** more about this game than Donald Trump brags about his hair. It ain't perfect. It'll never be perfect, and frankly the community appears to hate your guts because just about everything you say is trolling.
Yes, headshots are weird. Hitboxes are different for every class for whatever reason. Yes it's odd. So is scoring headshots IRL. Deal with it.
 
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Cockney Nutjob

FNG / Fresh Meat
Nov 22, 2009
70
39
0
At the risk of replying to an obvious troll...

The hitboxes for the normal models are pretty good, the hitboxes for the current Circus models are a bit off in some cases (particularly the Husk, where his head occupies a complete void).

Also you have to consider server lag, and the fact that that the game runs on a rather old engine and doesn't have sophisticated physics / skeletal animation, so when a specimen walks over a beer can or bit of wood that is part of the scenery their whole model and hitbox instantly jumps up to that height.

"And why is that, why isn't pixel a pixel like in Crysis 2"
Crysis 2 isn't "pixel a pixel" as you seem to think, it uses exactly the same kind of hitboxes, it's just a much newer engine with much better animation / physics (and possibly netcode) that make things seem smoother. The difference being Crysis 2 is a brand new game with a budget of tens of millions that released at $60, whereas Killing Floor is a two year old low-budget game based on a seven year old engine, so it has somewhat less sophisticated graphics & physics.

Incidentally, Crysis 2's multiplayer was by all accounts flawed from the start and it's population is already diminishing. killing Floor however is still going strong two years later, despite all the 'terrible flaws' you keep complaining about. Interesting how spending tens of millions of dollars on marketing and engine development doesn't actually make a game any better...
 
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sph34r

FNG / Fresh Meat
Jun 5, 2011
290
187
0
Incidentally, Crysis 2's multiplayer was by all accounts flawed from the start and it's population is already diminishing.

I'd just like to point out that this is only true because of the RIDICULOUS number of hackers for Crysis 2.

edit: no you're right that game is also bad
 

effidy

FNG / Fresh Meat
Jul 1, 2011
52
320
0
so when a specimen walks over a beer can or bit of wood that is part of the scenery their whole model and hitbox instantly jumps up to that height.

Oh yes, this is horrible annoying, it actually sets the whole game because you search for areas where there are no such "obstacles". Very bad indeed.

How many times I have been killed by fleshpound because he randomly jumped and I missed my shot..

P.S.
My red bars keep piling up, take it easy already...
 
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Dolphin Buff Man

FNG / Fresh Meat
Dec 18, 2010
396
95
0
29
Victoria, Australia
Lol, I love this guy, I always go straight to threads that you make Effidy, they are the best. Half the time I'm laughing before I'm reading. :D

And by the way, i don't hate you. I find you... fun. Hard to explain so I won't bother ;)

Anyway, pretty much as everyone has said, old engine, new models are worse than standard ones for this offence and really if you try and shoot the zeds on a hill expect to have a difficult time. Other than that it shouldn't be too hard, you'll sort of find a feel of where to hit.
 
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BizzareBonfa

FNG / Fresh Meat
Jul 4, 2011
25
12
0
Your mothers house
This. Times a billion.

...times another more billion.

I've noticed effidy that you're extremely picky on killing floor and its lack of >>absolute perfection<<. Unfortunately, TWI does not have the power to create a game which holds all the laws of physics in real life (nor does any video game company)

My advice with the head shots, get a feel for it. Maybe you are on a laggy server. Anything over 50ms can sometimes be noticeable. I've never had a problem on solo with headshots and i've grown to compensate for lag of the 50-100ms variety. Try that out:).
 

Spicy

FNG / Fresh Meat
Oct 8, 2010
1,219
162
0
33
New England, the Newer England
Are we talking normal zed models, or the Summer models? That might make a difference. If that is the case, just take more notice of where you're aiming and whether or not it gives you a headshot. Then adjust your shots accordingly.
 

Ibin.

FNG / Fresh Meat
Dec 18, 2010
66
51
0
Other people have no problems. Every zed has a hitbox at all times. Aim more accurately.