Agree that it's an interesting concept, but poorly implemented. If this game really does become popular its continued use will cause teamwork to suffer.
I've been squad leading quite a bit since the patch. What I normally do is stay close to the front, but not at the bleeding edge. My squad spawns on me and they do the fighting. I move to wherever gaps arise and plug them with my squad. So I normally end a round with 2-4 kills and am very low on the scoreboard, but we've absolutely routed the other team (so long as my squad spawns on me and the players don't run off!). After a few matches the same people join the squad because they know what to expect and also there's teamwork, VoIP usage, and a safe spawn if I'm the SL. But I reitterate, my personal score is quite low.
Like clockwork, someone will eventually take my role because it has a LEET SMG BRA!!1!!!! 11!!! and will go Rambo with it.
Fantastic disincentive against teamwork, really.
I've been squad leading quite a bit since the patch. What I normally do is stay close to the front, but not at the bleeding edge. My squad spawns on me and they do the fighting. I move to wherever gaps arise and plug them with my squad. So I normally end a round with 2-4 kills and am very low on the scoreboard, but we've absolutely routed the other team (so long as my squad spawns on me and the players don't run off!). After a few matches the same people join the squad because they know what to expect and also there's teamwork, VoIP usage, and a safe spawn if I'm the SL. But I reitterate, my personal score is quite low.
Like clockwork, someone will eventually take my role because it has a LEET SMG BRA!!1!!!! 11!!! and will go Rambo with it.
Fantastic disincentive against teamwork, really.