It's not a theory, it's a fact.(we are looking into DX11)
and I'm a big HardOCP fan.![]()
hey Putz, good to hear you're looking into DX11
aside from that, what are the odds that we will see a 64-bit exe in the future? would the game benefit from it?
It's not a theory, it's a fact.(we are looking into DX11)
and I'm a big HardOCP fan.![]()
hey Putz, good to hear you're looking into DX11
aside from that, what are the odds that we will see a 64-bit exe in the future? would the game benefit from it?
64 bit versions of Windows 7 can address between 8 at 192GB of RAM
Thank you Mr.Obvious,you will enter a server 1 - 1,1/2 sec before me,oh and BTW when loading map your I5 has nothing to do with your enetering faster or loading the map faster.
Want me to show you benchmarks where the 1090T surpasses the I5-2500K??? talking of single threaded benchmarks(games) and multithreaded too. I saw bunch of them where they were pinning down the Bulldozer vs the 2600K,2500K and the 1100T(my bad not the 1090T...same $hit BTW)
Lemme know I'll post them for ya,so that you can see that 1100/1090T got the 2500K by the neck. Mein runs at 4.0Ghz and if you have your 2500K at stock speeds its more like your holding me by my neck...BTW congrats on the 1 second faster entering a server and grabbing the Mkb,I'll stick to my Bolt or MG.
There are supposedly ways around this, to increase this limit to 4GB, but I have no idea how well they work.
Want me to show you benchmarks where the 1090T surpasses the I5-2500K??? talking of single threaded benchmarks(games) and multithreaded too. I saw bunch of them where they were pinning down the Bulldozer vs the 2600K,2500K and the 1100T(my bad not the 1090T...same $hit BTW)
I wouldn't try this on RO2 because VAC would probably ban you for modifying the exe.
I'll monitor RO2.exe with processexplorer later today to see how much ram it uses after a few rounds.
okay, back from testing. after two rounds on station on a 32 player server, the game was using around 1.6 GB of RAM.
no, it was just the RO2.exe.
Nik21 said:W7 Starter: 2GB, Win7 Home Premium: 16GB, for 192GB only professional and ultimate.
after 4 rounds on grainelevator with ~60 players ROGame.exe used ~1450MB ram.
Interesting. So either the memory use is not strongly governed by player count, or the engine notices when it has ram constraints and swaps to the drive a lot.
Makes sense, doesn't it? Since the player models use mostly the same textures and skeletal meshes the memory load shouldn't increase anyway. It's more of an increase in computational load, not memory.
yes it does^^
would that increase in computational load benefit from 64bit? i know some de-/encoders and scientific applications benefit greatly from it, but what about games like RO2?