Who agrees with my opnion on beserker?

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TheBoobyTrap

FNG / Fresh Meat
Jul 3, 2011
93
149
0
Sydney, Australia
Hey KFers!

I'm new to this forum and would be interested in meeting some of yous and getting more involved with the game!

Now the intro is done here is what i think;

The beserker is seriously OP. The idea that it can circle a map for hours on end and kill thousands of specimens on it's own. I get extremely bored kiting around with it... I think it needs some sort of nerf so it's more balanced. I don't mean can you please make it useless, just so it can require skill. I've seen scary ghosts commbeta and i think it's a briliant idea... But I wanna see a general opinion of what we think :D

a tank for luls :IS2: xDDD
 

Gregs2k2

Thank you please
Mar 21, 2009
1,855
164
63
UK
www.ragequitters.co.uk
Berserker is fine IMO. It received a serious nerf before. Although through the public balance programme that TW hosted last year, was given a re-buff due to player's feedback. Players adopt different playstyles in KF. Kiting is a "technique" that's generally frowned upon, but is rife in the game.

In reality, it's nigh on impossible to balance the game to please everyone.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
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Sheffield, England
Well if you hunt around a bit you may stumble across a thread that had a very passionate debate about this very subject.

IMO the Berserker is certainly overpowered, and had nothing wrong with him before other than the Chainsaw being kinda naff. Unfortuantely this point of view isn't shared by everyone, with one of the more common counter arguements being "The Berserker is more fun now than its even been"

I personally reply "Yes... being God I imagine is a pretty good laugh"
 

PiffleKitty

FNG / Fresh Meat
Jun 30, 2011
2
0
0
Personally, I think that the Berserker dosn't need a nerf or a buff, it needs something to make it more team focused. Although that can be said with a few classes its especially true with Berserker; Either the team follows the Berserker, risking getting wiped, or the Berserker buggers off leaving the team a man short with all the extra baddies another player brings. I've seen several games go down the ****ter once a Berserker joined.

Personally, I'd like to see some sort of health buff for the Berserker and team members when he's in close proximity to the team. It would encourage Beserkers to not bugger off across the map and instead to stick with the team and would also make them an effective baracade between the team and Specimens.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
I wish he'd just be the same zerker as before the beta update.
You know, stronger, slower but with much lower damage resistance.
I also wish they'd get over their aversion to make the chainsaw a weapon that is a katana sidegrade that is fun to use instead of slightly less useless than before the beta and much, much worse than during the beta.

But those changes are pretty irreversible especially since the biggest one which haphazardly effectively halves the damages of all melee weapons is a bugfix and we ain't gonna be reintroducing bugs any time soon nor will w probably be getting rid of the backstab system now that it actually works as intended, no matter how little sense it makes in a game where everything usually faces towards you.

As for the pound rage reset, that is an exploit and not a zerker ability. It needs to be fixed, not used as a reason for nerfs.
 
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noupperlobeman

FNG / Fresh Meat
Dec 21, 2010
318
173
0
35
Corning, New York
I said this in another Berzerker thread:

I only put up with berzerkers if they are close friends of mine, because I know how they operate.

Strangers, on the other hand, get no respect from me. Unless I'm a medic. Then my class obligations override my hate for berserkers.

But that is just my opinion on how people play the berzerker. As for whether or not they are op or not? I can't really say. I don't have much experience with them myself, but they seem effective when my friends use them.
 

Neom.1r

FNG / Fresh Meat
May 26, 2011
57
48
0
I agree. It doesn't matter if it's a personal preference to play that way, it's still way too effective at doing it compared to every other class. Even a support needs his teammates. A zerker just needs time and space.
 

TheBoobyTrap

FNG / Fresh Meat
Jul 3, 2011
93
149
0
Sydney, Australia
I said this in another Berzerker thread:



But that is just my opinion on how people play the berzerker. As for whether or not they are op or not? I can't really say. I don't have much experience with them myself, but they seem effective when my friends use them.


I have the same feeling.

The only reason people like it is because it's super OP and they can use it like chainsaw the pat. People say chainsawing the pat is awesome and most beserker users think it's balanced with is a load of bs.

It ruins the game for me just as much as the chainsaw the partriarch. I say it all the time when the f*ck will TWI nerf this! :S
 

sph34r

FNG / Fresh Meat
Jun 5, 2011
290
187
0
I agree. Berserker is OP imo, but that doesn't detract from my ability to have fun so I don't mind much.

edit: wait no it's a forum so I should try to disagree with something. No, berserker definitely DOES have no weaknesses (professional wording right there). You have +speed, +resistance, and since the LAR is what it is, you have a decent answer to what is supposed to counter the class (husks/sirens).
 
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scary ghost

FNG / Fresh Meat
Sep 13, 2010
900
338
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California
I agree. Berserker is OP imo, but that doesn't detract from my ability to have fun so I don't mind much.

edit: wait no it's a forum so I should try to disagree with something. No, berserker definitely DOES have no weaknesses (professional wording right there). You have +speed, +resistance, and since the LAR is what it is, you have a decent answer to what is supposed to counter the class (husks/sirens).

I have no idea what you're talking about sph34r. Crawlers, sirens and husks totally own berserkers. It would be a completely novel and ingenious idea for zerkers to carry a side arm such as a crossbow, lar, or m79 that can easily dispatch those 3 specimens at range. It would also be unheard of for zerkers to learn how to dodge crawlers or swat them out of the air, and use corners and other map objects to hide from husk and siren attacks.

Oh, and if a zerker is up against a big mob of specimens, there's a specific rule in the KF EULA saying the zerker must charge the mob holding down m1. He is not allowed to continually move backwards to thin out the crowd and deal with the specimens in smaller groups, he must take on all 32 at once. Zerker's superior speed and resistance definitely do not allow him to control the flow of the game. The second he breaks LOS from a majority (16+) of the specimens, the zerker automatically dies.
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
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And melee weapons are ranged and sirens and husks are not dangerous at all, yes yes.

No weaknesses. What does "weakness" even mean the way you use it? Does it mean anything at all?
It surely doesn't mean he has nothing he needs to run away from cause that's what he constantly does.
It surely doesn't mean he can take on any specimen without help cause that's exactly what the sharpshooter can do.
So why are you so selective about that again?
Doesn't the fact that he primarily relies on melee weaponry alone constitute as a "weakness", thus in itself completely voiding the blanket statement of him having "no weaknesses"?

And now behold how the same logic creeps up to bite the support specialist in the rear.
This is why we can't have nice things.
 
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Big_BenKYS

FNG / Fresh Meat
Jun 29, 2010
44
14
0
Hawaii
steamcommunity.com
I think the damage resistance should be dropped back to the pre-buff 25% and the speed should be lowered by 5% along with the FP rage mechanics tweaked so it doesn't just reset after you break LoS, but it instead pauses.

I know the truly good zerkers will still kite just as easily, but I really don't think there's anything you can do about that without making the zerker useless.
 

TheBoobyTrap

FNG / Fresh Meat
Jul 3, 2011
93
149
0
Sydney, Australia
I know the truly good zerkers will still kite just as easily, but I really don't think there's anything you can do about that without making the zerker useless.

Disagree.

for example

Removing the axe's stunlock and giving it to the chainsaw will balance out alot. It means the chainsaw isn't so crap and useless anymore and it's a bit more of a challenge. The best zerkers will easily adapt. The fickle ones will just use more variety of perks.

I totaly agree with nerfing speed and dmg resistance by 5% each.
 

sph34r

FNG / Fresh Meat
Jun 5, 2011
290
187
0
And melee weapons are ranged and sirens and husks are not dangerous at all, yes yes.

No weaknesses. What does "weakness" even mean the way you use it? Does it mean anything at all?
It surely doesn't mean he has nothing he needs to run away from cause that's what he constantly does.
It surely doesn't mean he can take on any specimen without help cause that's exactly what the sharpshooter can do.
So why are you so selective about that again?
Doesn't the fact that he primarily relies on melee weaponry alone constitute as a "weakness", thus in itself completely voiding the blanket statement of him having "no weaknesses"?

And now behold how the same logic creeps up to bite the support specialist in the rear.
This is why we can't have nice things.

I don't think you understand what Scary is telling you. In the relevant context of gameplay that actually happens, you see games where groups of berserkers (or just one, really) kite specimens without a care in the world due to how easy it is.

The fact that kiting is necessary as a justification for the class not being overpowered is so ridiculous that I can't come up with a simile to describe it. If the necessity of a class using its strengths to play successfully is grounds for not being overpowered, then I say that hacking at video games is hard because I always need to launch my aimbot. It isn't the necessity of using a particular strategy (even if that is the only one that's available [it isn't but that's a different story]) that makes a class balanced, it's the amount of skill required by the user to successfully use it that creates the balance. As far as most people see it, holding S and killing zeds at a speed as slow as a one-legged dog on tranquilizers isn't very difficult.

So yes, you are definitely correct in saying that the berserker needs to kite to be overpowered. Similarly, the sharpshooter needs to aim at the fleshpound's head for 10 shots in a ~2 second window and not miss if he wants to successfully solo a 6-man HoE fleshpound. The difference is that the former is easy, and the latter is not (actually, the latter is also pretty easy but still harder lol). The status of "OP" doesn't lie in theory, it lies in practicality. You see many people zerk-kiting because it's easy, you don't see as many people soloing FPs with the M14 because it's harder. What people here are trying to tell you is that the berserker is SO easy that he needs a nerf to be more of a challenge to play.

sidenote: I wasn't condescending like you were to me. Is it really called for?
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
The fact that kiting is necessary as a justification for the class not being overpowered is so ridiculous that I can't come up with a simile to describe it.

Oh I have one.
It's like saying and standing by that it has no weaknesses to the point where it apparently is a legitimate argument now.
I know what scary is saying but that doesn't make the statement any less ridiculous. Everything has weaknesses.
Can we, for once, at least agree on that? It's not really much. In fact it's just common sense.
I'm not trying to convince you that he's not overpowered here.

I did not even say anything about a justification on not being overpowered, in fact I never even used that word here and was even talking about nerfs but you surely noticed that...
Then again, recently people seem to love putting words into my mouth and then accuse me of doing the same.

sidenote: I wasn't condescending like you were to me. Is it really called for?

That was directed at me?
If so, you lost me here. Where was I condescending to you?
This is your first post in this thread. (edit: okay the second one but again, nothing directed at you)
If it's not, well, sorry for being so egocentric but you only quoted my post there, that's why I think you're directing that at me.
 
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