Whitelisting Unfinished/Effortless Maps

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HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Ive noticed theres been a lot of unfinished maps on the whitelisting thread lately, or people just simply dont want to put any effort on their maps before requesting them to be whitelisted.

So what Im asking from any new (or experienced) mappers, is to actually finish their maps before requesting them to be whitelisted... Its a lot of extra work for both TW and KEPT testing the maps, putting them on the whitelist and removing/replacing them over and over again.

I understand that not everyone can be a professional mapper, but seriously guys, if you just spend 2 days making your map and thought youd release it, thats just wrong... Making a map takes months depending how much time you spend on it every day, so if you arent prepared to take your time with the it, you should think twice before even opening the editor.

When you THINK you are done with the map, ask yourself: Would I play this map? Because, if it looks like someone just spend 2 hours building a square with couple of hallways and couldnt even bother texturing them properly, I know I wouldnt play it. Heck, I know no-one would play it. So whats the point putting it up on the whitelist?

In fact, I think there should be SOME requirements on the quality and playability of the maps before they are being whitelisted, at least that would encourage mappers to put some effort in their maps before releasing them.
 

Colonel Panic

FNG / Fresh Meat
Jul 5, 2009
313
5
0
I may as well throw in my 2c here also.

I personally don't have any problem with "unfinished" maps being whitelisted, especially as map development is a constantly ongoing process.

What I DO have a problem with is people resubmitting the same maps over and over for whitelisting in varying stages of completeness, and sometimes not even testing them and ironing out the bugs first.

PLEASE DON'T FLOOD THE WHITELIST THREAD WITH MULTIPLE VERSIONS OF THE SAME MAP!

Pick a good, playable, fun version of your map, and submit that version for whitelisting. Then, continue to keep an updated version on the beta maps subforum as you continue working on it, but DON'T re-submit it for whitelisting unless there are MAJOR changes in gameplay or visual elements which you are adequately satisfied with to not be immediately updating again.

Use common sense, and try to keep version updates on the whitelist to a minimum.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
i think its the smoke on the water type syndrome. you know when a kid gets his first guitar, and he first learns smoke on the water, and then he runs around to show everyone. that kinda thing.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
I just wish people would stop not using number versions

i change the number if its a released to the masses in the Final/Beta release sections, but if im asking for the file to be whitelisted, and all i need to do is add 1 blocking volume to fix it, im not going to.

also i think ppl should only post their map to everyone in the final section AFTER its been approved for the whitelist since getting on the whitelist now is far more difficult and takes far much more time than it used to even though its better now to stop cheaters.
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
also i think ppl should only post their map to everyone in the final section AFTER its been approved for the whitelist since getting on the whitelist now is far more difficult and takes far much more time than it used to even though its better now to stop cheaters.

Yea, im going to start doing that too.
 

Falidell

FNG / Fresh Meat
May 22, 2009
646
78
0
33
Mesa,Az,USA
on the topic of Submitting unfinished/half-arsed levels for white-listing purposes, i throughly agree. though unfinished and half-arsed and their definitions are highly subjectable but normally pretty obvious.

On the topic of new mappers releasing their works, even tho it may look half-arsed, unfinished, and looks as though they only put an hour or so into it. these are new mappers so they are just learning the editor. so even though it looks like they only put an hour or so into it it prob took em a few days or more. Like Dextronaut said about smoke on the water effect, they just learned it so they want to show it off to everyone and like children they get very very excited that they can even do it. it means a lot to them to show it off :). should they put it in whitelisting? no, but to say they shouldn't even open the editor and submit their WIPs for critizism, feedback, and professional advice? thats utter bull-**** you want them to get better? then you need to nourish the noobies help them along, don't do it for them. But, certainly give them pro tips and show them the ways.

To build a community you need to nourish the community and work together :)
putting poeple down who are new will discourage people from making a level
encouraging and teaching new mappers will lead to more people who submit
quality new levels and content for Killingfloor. but of course it won't happen over
night so don't expect it to :)
 
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Prodigy

FNG / Fresh Meat
Feb 28, 2010
239
4
0
Umbrella Corp. HQ
i change the number if its a released to the masses in the Final/Beta release sections, but if im asking for the file to be whitelisted, and all i need to do is add 1 blocking volume to fix it, im not going to.

also i think ppl should only post their map to everyone in the final section AFTER its been approved for the whitelist since getting on the whitelist now is far more difficult and takes far much more time than it used to even though its better now to stop cheaters.

oh god, good idea.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
On the topic of new mappers releasing their works, even tho it may look half-arsed, unfinished, and looks as though they only put an hour or so into it. these are new mappers so they are just learning the editor. so even though it looks like they only put an hour or so into it it prob took em a few days or more.


Thats why they should never request their first maps to be whitelisted (unless the community demands it). If they want their work to be made public, post it in the beta release forums and let people comment on it. Posting your map directly to the whitelisting topic simply tells me that the author just wants his map and his name on that list and doesnt rly care about the looks or playability of the map. You should ALWAYS make that topic in the beta release forums first...

Like for example this Ace Unlimited guy just stole 2 maps from other people, edited them without the original authors permission and then submitted them both directly to the whitelisting topic... And when we tested the maps, we noticed he didnt even set up proper specimen pathing for the things he added, and I saw stuff like flying vegetation >_>. Thats what Im talking about here.

Like I said above, if you are going to submit a map, at least take some time working on it... You cant make a good map in a day. Not even in a week.
 

Falidell

FNG / Fresh Meat
May 22, 2009
646
78
0
33
Mesa,Az,USA
......should they put it in whitelisting? no.......
i know dude and i totally agree as i said in the self quote i quoted.


What a duche stealing 2 maps claiming that they are theirs tisk tisk. though i personally wouldn't care if they did it to me cuz i know i made it and thats enoug h for me :) but i know people are not like me :)
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
working on it... You cant make a good map in a day. Not even in a week.
well......

DeathPit-Revamp took me 3 days. :D

I think im going to do what dex was suggesting. Im going to post my maps 1st in the white list section (after proper beta testing and posting) Then once its whitelisted, ill post in the final section
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
well......

DeathPit-Revamp took me 3 days. :D

But you had pre-built map right? Wasnt this just remake of the original DeathPit?

Not to mention its a survival map 10 times smaller than typical KF maps. Of course those also take less time to perfect. And like I said it depends how much you work on it daily, 12 hours or 2 hours (like I tend to).

Oh and you are rather experienced mapper so surely it takes less time from you than a starting newb mapper lol.
 

Olivier

Grizzled Veteran
Jan 19, 2010
3,651
1,071
113
Whoah Whoah Mr. Fel, it took more than 3 days with that box exploit..... you know which one i'm talking about ;)
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Whoah Whoah Mr. Fel, it took more than 3 days with that box exploit..... you know which one i'm talking about ;)

Well if you take that into account its more like 2 weeks, because I know KEPT doesnt usually test maps more often than once a week, and that map was on two or three sessions :p
 

Wail

FNG / Fresh Meat
Feb 28, 2010
44
10
0
Agreed with the OP's sentiment.

I hope Doom2 stays off the whitelist for good. This terrible map has come to dominate populated servers. Not only is it terrible looking, but the gameplay (so-to-speak) is a snoozefest.

I don't expect custom maps to be the same quality as Tripwire maps (although that ought to be a goal for maps) but please don't make me sit in BoxCubeMap-Pro-Final-Remix-WhiteFix where you put no thought into player/monster flow through the map, and no effort into aesthetics.