...<snip>
You can't please everyone, not if you want to stay in business....
<snip>
Ah...trying to please everyone.....This is where the wheels finally came off for RO2, imo. Because of the rough start and new play style, at first the lugnuts came off. Many never to be found again. All of the attention (classic, serverside game adjustments, SWS, etc) given to trying to replace said lugnuts, were too little too late and resulted in no single wheel getting the attention it deserved. Alas, all of the wheels started to come off. If TW's vision of the game did not match the lugnuts (the RO vets), then perhaps they should have just pressed on and spent their time, money and energy on their vision.
As for the success and the longevity of RO2, RS has had a
large part to play in its longevity. It brought in and help keep the players that 'have' to play with American weapons. And it added different elements to the gameplay of RO reviving the game a little. I wish for In-Country the same success.
I will have to say that it appears that the business model concept used in RS worked well. I think gamers, modders, and would be game software engineers should applaud TW for their ingenuity and follow through. From the bleachers, I would seem as though it was a win/win for all involved.
But this is about whitelisting.......
Sadly with the choice to use perks and level ups and in the manner in which RO2 uses them, I can see the need for whitelisting. But I still don't see any need for the ranked/unranked tab. As I've said in another thread, imo, their use is just catering to the lazy and the ignorant who choose to remain so. Such is not a practice I condone in real life, nor from my employees. If one can't be bothered to put forth at least the most minute amount of effort to learn how to use something they've just spent their hard earned money on, who's fault is that? You can lead a horse to water but you can't make it drink. Its apparent to me that they're not invested in looking for the experience I am.