I've answered this before but I"ll repost here.
We added the tabs during our design for RO 2 because of feedback from RO 1 and KF. In both players asked (not all mind you, bug significant amounts) to be able to easily find and play the "stock" game without joining a server and downloading (often in the later RO 1 days) several mutators. And our experience with KF showed that players would seek out custom content if they wanted it in large numbers (obviously that hasn't happened as much with the RO 2 community).
The odds of us removing the whitelist are slim. It protects the players stats from being affected without their consent and it stops potentially abusive mutators which give some players (but not all) an advantage or the ability to abuse other players. We have whitelisted most of the mutators that have been submitted to us for RO 2.
As to the server tabs (and better filtering) it is something we are discussing for the future.
Thanks for the reply. As I said, not a modder/mapper, so I wouldn't know where to look for whitelisting info. Now to disect all this! Ha!
I am surprised that opinions about KF had any influence on decisions about RO, it seems they are totally different styles of game, but you are one company, so I can see how it may affect your overall thinking.
I wonder level what 'significant numbers' would be, as it also seems that a significant number ask for things for RO and yet ... it is claimed they are only a fraction of the total player base, and the majority keep silent and never visit the forums.
If whitelisting is here to stay, then I would suggest merging the tabs, adding a filter and pop up message, which would warn players of what they are getting into by joining. But seriously, if a player is 'taken advantage of' on a server running a suspect mutator, is it really the opinion of the company that they would stay and stubbornly take the abuse? Wouldn't they just get fed up really quick and find another server? It's kind of the same as I would think finding a server that's not cheat protected would work - you join, see they are owning your *** with cheats and leave for a better server.
Yoshiro, I don't mean to split hairs on every word you say, and I am thankful for your reply, I don't expect you to come and argue each of these points, I am just putting my views out there about the issue. Have a good weekend
(And the rest of you, behave! That's my one and only warning!)
Two more advantages of no whitelisting - mutatirs can be tested on fuller servers, where at present, it can be very difficult to find players that join a server, and of course, if TWI is carefully budgeting time and resources, they won't have to spend any time on the whitlisting, it will be up to the 'capitalist market' to sort out the mutators that become popular or not.