[WHITELISTED] IJC WeaponPack (Ivan & Jack Carver)

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FSUBoo

FNG / Fresh Meat
Jul 6, 2010
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Florida, US
As some of you know I said something new will get announced very soon, due to some considerations we had to delay this announcement.
In some day all thing are sorted out and you will get informed asap on:
IJC Development on Facebook (Like us to get specials and the latest news)
IJC Development Home

Just a word of warning, we found a pretty big bug/exploit last night, and once a friend of mine who recorded it uploads it to youtube in a private video, I will link you guys in a PM so you guys can figure out how to fix it. It's almost game-breakingly bad.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
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31
Just a word of warning, we found a pretty big bug/exploit last night, and once a friend of mine who recorded it uploads it to youtube in a private video, I will link you guys in a PM so you guys can figure out how to fix it. It's almost game-breakingly bad.
I'd really appreciate if you'd send me a PM. Thank you!
 

someguyhunter

FNG / Fresh Meat
Aug 20, 2009
91
18
0
im trying to get 2.7 to work with the hunting rifle. it is not working on single player.

when i just do the IJC weapons mod i can see all of them in the list.

when i pick the IJC weapons + bd hunting rifle only the ijc weapons appear.

even when ijust pick the BD hunting rifle mut the hunting rifle does not appear in the trader.


help plz.
 

Rosalieferret

FNG / Fresh Meat
Apr 17, 2012
1
0
0
im trying to get 2.7 to work with the hunting rifle. it is not working on single player.

when i just do the IJC weapons mod i can see all of them in the list.

when i pick the IJC weapons + bd hunting rifle only the ijc weapons appear.

even when ijust pick the BD hunting rifle mut the hunting rifle does not appear in the trader.


help plz.

I too am having trouble with this.

someone please respond.


I found a workaround though. Use IJCweapon+BD AND the BD mut itself and use them both at the same time. You'll get the weapons and the BD rifle but the HKpistols are missing. its wierd. I cant get the pistols AND the hunting rifle running at the same time :c
 
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BenioX

FNG / Fresh Meat
Jan 20, 2010
2,013
702
0
29
Poland
www.youtube.com
Just a word of warning, we found a pretty big bug/exploit last night, and once a friend of mine who recorded it uploads it to youtube in a private video, I will link you guys in a PM so you guys can figure out how to fix it. It's almost game-breakingly bad.
Is it related with M99? If so, I think I know what you mean and I do agree it should be fixed... :(
 

-=Ivan=-

FNG / Fresh Meat
Oct 27, 2009
235
105
0
No this one is not related to the M99. But with the next update all known bug will be fixed ;)
Well i think we will change the M99 Stats with the next update but here are the old one:
Base Damage: 770
HS Multi: 0.59
 

BenioX

FNG / Fresh Meat
Jan 20, 2010
2,013
702
0
29
Poland
www.youtube.com
No this one is not related to the M99. But with the next update all known bug will be fixed ;)
Well i think we will change the M99 Stats with the next update but here are the old one:
Base Damage: 770
HS Multi: 0.59
Wait, and the M99 bug is fixed? I mean the one where you can insta-kill (not wanna tell publicly the bug cuz then people will use it :))
 

Massacrer

Member
Mar 26, 2012
938
5
18
hzgaming.net
No this one is not related to the M99. But with the next update all known bug will be fixed ;)
Well i think we will change the M99 Stats with the next update but here are the old one:
Base Damage: 770
HS Multi: 0.59

So can we just change these values through the .uc files, and then recompile the mods ourselves? Or is there other stuff you guys changed?
 

Aze

Grizzled Veteran
Mar 19, 2010
1,423
522
113
Well i think we will change the M99 Stats with the next update but here are the old one:
Base Damage: 770
HS Multi: 0.59

Umm what? You have a penalty for hitting the head? :confused: 770 damage on bodyshots, 454 damage on headshot... So it's more expensive than the Xbow, far weaker than it, has much less ammo (and more expensive at that) and takes up almost all your weight. Great balance there >_>

Seriously guys, use my stats: 855 basedamage with a 1.6x headshotmultiplier and put its cost to 4k but also include a Sharpie discount.
 
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FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
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www.fluxiserver.co.uk
Umm what? You have a penalty for hitting the head? :confused: 770 damage on bodyshots, 454 damage on headshot... So it's more expensive than the Xbow, far weaker than it, has much less ammo (and more expensive at that) and takes up almost all your weight. Great balance there >_>

Seriously guys, use my stats: 855 basedamage with a 1.6x headshotmultiplier and put its cost to 4k but also include a Sharpie discount.
There is another headshot multiplier that makes it much more then the bodyshots and crossbow.
 

Aze

Grizzled Veteran
Mar 19, 2010
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There is another headshot multiplier that makes it much more then the bodyshots and crossbow.

You mean the Sharpshooter bonuses? Well i know that with those bonuses it has stronger on headshots than on bodyshots, but a weapon with its BASE STATS (aka, used offperk) should never be weaker on a headshot than a bodyshot. They Chainsaw used to have that issue, and it was even more of a complete and utter weaksauce weapon then.

Or do you mean that there is some other hidden bonus? Then why on earth is that not mentioned by Ivan? :confused:
 

-=Ivan=-

FNG / Fresh Meat
Oct 27, 2009
235
105
0
We tried the 1.6 multi but then everything is dead with one heatshot on hoe 6 players
Somewere must be a hidden bonus, I also dont know
 

Aze

Grizzled Veteran
Mar 19, 2010
1,423
522
113
We tried the 1.6 multi but then everything is dead with one heatshot on hoe 6 players
Somewere must be a hidden bonus, I also dont know

Even Fleshpounds? Cuz they are the only ones, with those suggested stats as a level 6 Sharpie, to not die from 1 M99 headshot (due to the 50% general resistance).
If so, i guess the FP resistance doesn't work as it should for the M99 or something *shrugs* :confused:
 

-=Ivan=-

FNG / Fresh Meat
Oct 27, 2009
235
105
0
Yea I think the FP resistance is coded into the KFMod script so it only works for Crossbow and so on
 

Spicy

FNG / Fresh Meat
Oct 8, 2010
1,219
162
0
33
New England, the Newer England
So it's more expensive than the Xbow, far weaker than it, has much less ammo (and more expensive at that) and takes up almost all your weight. Great balance there >_>

Well, considering that you can 2-shot 6-man HoE Scrakes as a Firebug or other non-Sharpshooter, it seems fine. On-perk it's one headshot. It's a more expensive Crossbow with less ammo of you're not a Sharpshooter, and really, who would use it that way? 2 on-perk headshots will decap a 6-man HoE FP, then you can just pistol it to death or have your Commando shoot it down. I think the weapon being that powerful is the point of it weighing so much. You lose the extra trash/ mid-range specimen clearing ability that a Handcannon or MK23 would give you. However, that's mitigated by the other players on your team.

You'll have to explain the M99 being far weaker than the crossbow.
 
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FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
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www.fluxiserver.co.uk
Well, considering that you can 2-shot 6-man HoE Scrakes as a Firebug or other non-Sharpshooter, it seems fine. On-perk it's one headshot. It's a more expensive Crossbow with less ammo of you're not a Sharpshooter, and really, who would use it that way? 2 on-perk headshots will decap a 6-man HoE FP, then you can just pistol it to death or have your Commando shoot it down. I think the weapon being that powerful is the point of it weighing so much. You lose the extra trash/ mid-range specimen clearing ability that a Handcannon or MK23 would give you. However, that's mitigated by the other players on your team.

You'll have to explain the M99 being far weaker than the crossbow.
This is probably here you want wrong Aze (no offence to your knowledge at all). As a perkless weapon, maybe it was perfectly planned but when I tried balancing the M99 for my server, it took a good two days trying to get the numbers to match the head health against Scrake and FleshPound whilst stopping non-sharpshooter players to one shot headshot them.
 

Aze

Grizzled Veteran
Mar 19, 2010
1,423
522
113
Well, considering that you can 2-shot 6-man HoE Scrakes as a Firebug or other non-Sharpshooter, it seems fine. On-perk it's one headshot. It's a more expensive Crossbow with less ammo of you're not a Sharpshooter, and really, who would use it that way? 2 on-perk headshots will decap a 6-man HoE FP, then you can just pistol it to death or have your Commando shoot it down. I think the weapon being that powerful is the point of it weighing so much. You lose the extra trash/ mid-range specimen clearing ability that a Handcannon or MK23 would give you. However, that's mitigated by the other players on your team.

You'll have to explain the M99 being far weaker than the crossbow.

This is probably here you want wrong Aze (no offence to your knowledge at all). As a perkless weapon, maybe it was perfectly planned but when I tried balancing the M99 for my server, it took a good two days trying to get the numbers to match the head health against Scrake and FleshPound whilst stopping non-sharpshooter players to one shot headshot them.

Ok something is really off here. From the numbers Ivan just said (770 damage, 0.59x hs multiplier) it SEEMED numerically to be much weaker than the Xbow, both onperk and offperk. But M99 apparently is wonky with the numbers. Lemme explain:

(Note: This is all 6 man HoE numbers!)
Xbow headshot = 300 bodyshot damage, 1200 headshot damage, 2880 headshot damage as level 6 Sharpie
M99 headshot (using Ivan's numbers) = 770 bodyshot damage, 454 headshot damage, 1089 headshot damage as a level 6 Sharpie

Considering the Scrake and FP resistances on HoE for Xbow headshots (50% Scrake, 65% FP) the Xbow does 600 offperk damage (or 1440 damage as Sharpie) on Scrakes and only 420 offperk damage (or 1008 damage as Sharpie)

As you can see, even IF the M99 had 0 resistance on Scrakes and FPs, the M99 is still only a tad more powerful than the Xbow on FPs (1008 vs 1089), but weaker for Scrakes (1440 vs 1089), which we all know isn't true. Those numbers Ivan posted, say this to me:
A level 6 Sharpie would need 3 headshots to kill a Scrake or FP (assuming 0 resistance, as it would require 6 headshots to kill a FP if it had it's usual base 50% resistance) The programming of the M99 seems waaaay off for some reason.

Theoretically this is what my numbers was meant to do with the M99:
855 bodyshot damage (kills up to Sirens in one bodyshot)
1368 headshot damage offperk
3253 headshot damage as lvl 6 Sharpie

For a level 6 Sharpie this would mean:
Oneheadshot Scrakes on 6-man HoE, and it should require 2 headshots to kill a 6-man HoE FP (due to the FP having a 50% resistance to all non-specified weapons).

For a non-Sharpie this would mean:
3 (almost just 2) headshots to kill a Scrake (compared to the Xbow's 5) and 5 headshots to kill an FP (compared to Xbow's 8)

So, my numbers aren't actually wrong, the PROGRAMMING IS! (Not saying it's the IJC guys' fault, there are many issues with this game. It could be related to a penetration issue similarly to all the shotguns *shrugs*)

(On another note: I balanced this so precisely, that you are able to accomplish the exact same thing as a level 5 Sharpshooter as a level 6 Sharpshooter: 1 headshot Scrakes and 2 headshot FPs! As you probably can tell, i tried to balance this weapon as much as possible, both on AND offperk)
 
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halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
question - Aze knows his numbers, i'm going to assume he's right in how it SHOULD work... but the number... .59 i think? that you posted for headshot multiplier - thats a 59% BONUS right? so a shot to the head does 159% damage? AKA, a headshot does (rough calculation) 1224 damage?
otherwise i'm not sure how this is a sniper lol o_O