[WHITELISTED] IJC WeaponPack (Ivan & Jack Carver)

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FluX

Grizzled Veteran
Oct 26, 2010
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234
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www.fluxiserver.co.uk
The script of the M7A3 commando isn't there anymroe however.

Does this mean the weapon is still all there apart from the weapon code? So litrally all we have to do is copy the weapon code over to keep the weapon there (for non-whitelisted servers) pretty much? Im only asking cause for my mutator people have asked me to try keep the M7A3 Commando there cause they liked it. I didn't want to tell them it's removed completely untill I was sure.

Cheers for the information.
 

Gooblaster

FNG / Fresh Meat
Oct 3, 2010
342
25
0
I'm starting to question peoples' reading abilities here. People are tired of having to parrot the same thing, aren't you?

That guy is from Korea right? :confused:

Anyways the new sounds for the MK23 and FnFal sound so much better... :D
 

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
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www.fluxiserver.co.uk
Seeing as Ivan and Jack have Xienen helping with the whitelisting process; it seems very likely.

The model, sounds and animations for the Commando version are exactly the same as the medic version, it's just a difference in code I think. You won't be able to use it after the update is applied, no.

If the event ends on the 30th july we will release a non whitelisted version for you to play with ;)
The script of the M7A3 commando isn't there anymroe however.
Very good beta testers are helping us to iron out all the bugs and Sheepy has a very usefull KF build to enshure that everything works when whitelisted.
This way you all don't have to bare with the bad bugs ;)

Ah right ok im starting to get it more. If I implemented the code for the M7A3Commando into my own packed version (part of my mutator), would the gun still work? I have the last non-whitelisted version inside my mutator so I can alter the weapons more to my liking (and use with my own perks). Don't worry the mutator is exclusive to my servers only and I have given credit to you guys ;)
[url]http://www.fluxiserver.co.uk/e107_plugins/forum/forum_viewtopic.php?367[/URL] if you wanted to see.
 

mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
Ah right ok im starting to get it more. If I implemented the code for the M7A3Commando into my own packed version (part of my mutator), would the gun still work? I have the last non-whitelisted version inside my mutator so I can alter the weapons more to my liking (and use with my own perks). Don't worry the mutator is exclusive to my servers only and I have given credit to you guys ;)
http://www.fluxiserver.co.uk/e107_plugins/forum/forum_viewtopic.php?367http://www.fluxiserver.co.uk/e107_plugins/forum/forum_viewtopic.php?367 if you wanted to see.

as long as you have the classes and its resources (textures and else), it works.

ps. now waiting for an ambush on the whitev2 ...
 
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Sheepy

FNG / Fresh Meat
Oct 15, 2010
159
40
0
KF-Shropshire
Timezones, they're a ***** aren't they? They're GMT+1, I'm sure they're very sorry for their geographical residence.

EDIT: Problem announcement in T-minus 3....2....1....
 
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mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
if there is really a problem, take your time to fix it. it doesn't have to be today but at least announce something :eek:
 

-=Ivan=-

FNG / Fresh Meat
Oct 27, 2009
235
105
0
The Version White V2 is whitelisted already, however it has some big bugs with the perk activation, as we didn't have the whitelisting built. Ushually we test everything on our own but this time we couldn't, as we just didn't have the version to test stuff. Releasing the new whitelisted Version would cause inbalance and other things.
We will release a bugfree unwhitelisted Version.
We really apologice for the inconvenience :(
To all the Beta testers:
Please do not release the Beta version!!!!!
 

Th3Psycho

FNG / Fresh Meat
Jun 5, 2010
8
0
0
:((( Very upsetting, I was really looking forward to this. So this means we have to wait for the next update of killing floor to get a whitelisted verson of bugfree V2?