Awesome work as usual guys. And the sounds are fab. Especially the MK23![]()
I like this. A lot.
Awesome work as usual guys. And the sounds are fab. Especially the MK23![]()
Awesome! But where is the updated whitelist information?
I ran into the same problem with the cost of the new weapons. The rest you can eventually buy, but the 15k medi gun is pretty out of reach. (Guessing like Pink mentioned, perk discounts aren't applying.)
I was messing around in the test map to see just what everything did. There seems to be some great balance there with the weapons, the models are awesome, great sound effects too!
I think the one thing I'd look into would be the max ammo of the M99. It still requires 2 Headshots on 6 man HoE scrakes. (But only 3 HS's on a 6 man HoE FP). I think keeping it at 25 or maybe 20 for non SS users would work, but at level 6 allowing the user to possible get up to 28-32 rounds would go a long way in its favor. (Considering the x-bow has 36's and allows you to carry a Scar + 9 MM or HC + 9 MM)
*edit* Scratch the Ammo suggestion, its 1 M99 Round + 1 Pistol round to kill a scrake, should have tested better.![]()
Awesome work though!
I ran into the same problem with the cost of the new weapons. The rest you can eventually buy, but the 15k medi gun is pretty out of reach. (Guessing like Pink mentioned, perk discounts aren't applying.)
I was messing around in the test map to see just what everything did. There seems to be some great balance there with the weapons, the models are awesome, great sound effects too!
I think the one thing I'd look into would be the max ammo of the M99. It still requires 2 Headshots on 6 man HoE scrakes. (But only 3 HS's on a 6 man HoE FP). I think keeping it at 25 or maybe 20 for non SS users would work, but at level 6 allowing the user to possible get up to 28-32 rounds would go a long way in its favor. (Considering the x-bow has 36's and allows you to carry a Scar + 9 MM or HC + 9 MM)
*edit* Scratch the Ammo suggestion, its 1 M99 Round + 1 Pistol round to kill a scrake, should have tested better.![]()
Awesome work though!
I have given new numbers for the rifle to Jack to balance it so you will oneheadshot Scrakes and require two headshots for Fleshpounds (6-man HoE). Thus those 25 shots will not be as unbalanced anymore. They had to nerf it like that to make it guaranteed to get whitelisted![]()
Yesif i were to install this on my server would it be whitelisted?
2 things.
1. what should i put into my servers startup code to include the mutator.
2. could you put up a copy of the white version in file folders, The auto install doesn't work for servers very well.
Did you add it to your server packages?can anyone post a IP running this, i tried adding it to my server and it won't let me connect.
2 things.
1. what should i put into my servers startup code to include the mutator.
2. could you put up a copy of the white version in file folders, The auto install doesn't work for servers very well.
We have to find a way to get all the perk bonus working for the weapons.i dont know about the medigun but the fal doesnt get the perk ammo bonus
is this intended? and does the medigun not benefit from the medics ammo bonus either?