[WHITELISTED] IJC WeaponPack (Ivan & Jack Carver)

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halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
Yes - if they change it code wise it will need relisting. Cosmetic stuff should be ok, as long as the names of the textures and models stay the same.
 

Pink_Rapefruit

FNG / Fresh Meat
May 23, 2011
57
7
0
hmm i just tried your white version and it worked almost perfectly, got exp but the discounts didnt work =/ fal was 2xxx pound at lvl 6 commando, m99 1900 at lvl 6 sharpshooter and medi rifle 15000 at lvl 6 medic

still a really nice mutator with awesome weapons =P hope i find some servers running it^^
 

Liberty

FNG / Fresh Meat
Feb 17, 2011
55
6
0
I ran into the same problem with the cost of the new weapons. The rest you can eventually buy, but the 15k medi gun is pretty out of reach. (Guessing like Pink mentioned, perk discounts aren't applying.)

I was messing around in the test map to see just what everything did. There seems to be some great balance there with the weapons, the models are awesome, great sound effects too!

I think the one thing I'd look into would be the max ammo of the M99. It still requires 2 Headshots on 6 man HoE scrakes. (But only 3 HS's on a 6 man HoE FP). I think keeping it at 25 or maybe 20 for non SS users would work, but at level 6 allowing the user to possible get up to 28-32 rounds would go a long way in its favor. (Considering the x-bow has 36's and allows you to carry a Scar + 9 MM or HC + 9 MM)
*edit* Scratch the Ammo suggestion, its 1 M99 Round + 1 Pistol round to kill a scrake, should have tested better. :)

Awesome work though!
 
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Aze

Grizzled Veteran
Mar 19, 2010
1,423
522
113
I ran into the same problem with the cost of the new weapons. The rest you can eventually buy, but the 15k medi gun is pretty out of reach. (Guessing like Pink mentioned, perk discounts aren't applying.)

I was messing around in the test map to see just what everything did. There seems to be some great balance there with the weapons, the models are awesome, great sound effects too!

I think the one thing I'd look into would be the max ammo of the M99. It still requires 2 Headshots on 6 man HoE scrakes. (But only 3 HS's on a 6 man HoE FP). I think keeping it at 25 or maybe 20 for non SS users would work, but at level 6 allowing the user to possible get up to 28-32 rounds would go a long way in its favor. (Considering the x-bow has 36's and allows you to carry a Scar + 9 MM or HC + 9 MM)
*edit* Scratch the Ammo suggestion, its 1 M99 Round + 1 Pistol round to kill a scrake, should have tested better. :)

Awesome work though!

I have given new numbers for the rifle to Jack to balance it so you will oneheadshot Scrakes and require two headshots for Fleshpounds on 6-man HoE (due to the Fleshpounds having a hardcoded 50% resistance to most weapons, the newest suggestion is having the damage increased to 855, with a 1,6x headshot multiplier). Thus those 25 shots will not be as unbalanced anymore. They had to nerf it to lower numbers to make sure it was "guaranteed" to get whitelisted :)
 
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Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
0
31
I ran into the same problem with the cost of the new weapons. The rest you can eventually buy, but the 15k medi gun is pretty out of reach. (Guessing like Pink mentioned, perk discounts aren't applying.)

I was messing around in the test map to see just what everything did. There seems to be some great balance there with the weapons, the models are awesome, great sound effects too!

I think the one thing I'd look into would be the max ammo of the M99. It still requires 2 Headshots on 6 man HoE scrakes. (But only 3 HS's on a 6 man HoE FP). I think keeping it at 25 or maybe 20 for non SS users would work, but at level 6 allowing the user to possible get up to 28-32 rounds would go a long way in its favor. (Considering the x-bow has 36's and allows you to carry a Scar + 9 MM or HC + 9 MM)
*edit* Scratch the Ammo suggestion, its 1 M99 Round + 1 Pistol round to kill a scrake, should have tested better. :)

Awesome work though!

Thank you for testing :)!
We hope to get the perks discounts working till the next KF update (only there changes can be whitelisted ;))
If there are any bugs/suggestions/wishes I would be happy if you would post them into our forum as it's hard to keep the overview here.
Thanks!

I have given new numbers for the rifle to Jack to balance it so you will oneheadshot Scrakes and require two headshots for Fleshpounds (6-man HoE). Thus those 25 shots will not be as unbalanced anymore. They had to nerf it like that to make it guaranteed to get whitelisted :)

Exactly!
I'll send you the new damage values as soon as possible but I'm very busy learning for the med test right now. :/
 
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sheep

FNG / Fresh Meat
Jul 2, 2011
14
3
0
can anyone post a IP running this, i tried adding it to my server and it won't let me connect.
 

hoodedthefox

FNG / Fresh Meat
Mar 24, 2011
228
66
0
Montverde, FL
2 things.

1. what should i put into my servers startup code to include the mutator.

2. could you put up a copy of the white version in file folders, The auto install doesn't work for servers very well.
 

Gregs2k2

Thank you please
Mar 21, 2009
1,855
164
63
UK
www.ragequitters.co.uk
2 things.

1. what should i put into my servers startup code to include the mutator.

2. could you put up a copy of the white version in file folders, The auto install doesn't work for servers very well.

I just installed the mod to a temp folder on my PC, upload the folders/files to my dedicated server, restart the server and select the mutator from the list. Voila.
 
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Pink_Rapefruit

FNG / Fresh Meat
May 23, 2011
57
7
0
i dont know about the medigun but the fal doesnt get the perk ammo bonus
is this intended? and does the medigun not benefit from the medics ammo bonus either?
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
0
31
i dont know about the medigun but the fal doesnt get the perk ammo bonus
is this intended? and does the medigun not benefit from the medics ammo bonus either?
We have to find a way to get all the perk bonus working for the weapons.
This will get fixed with the next KF update.