[WHITELISTED] IJC WeaponPack (Ivan & Jack Carver)

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-=Ivan=-

FNG / Fresh Meat
Oct 27, 2009
235
105
0
If you activate the Perk Activation it replaces the pickup classes of the weapons so the have a different price, so if you play with the shop mutator you also have to write the Pickups from the Perk Activation to the Shop Mutator otherwise it would not work!
IJCWeaponPackPerkActivation12.MK23PickupP
IJCWeaponPackPerkActivation12.DualMK23PickupP
IJCWeaponPackPerkActivation12.M7A3CPickupP
IJCWeaponPackPerkActivation12.M7A3MPickupP
IJCWeaponPackPerkActivation12.FnFalAPickupP
IJCWeaponPackPerkActivation12.FnFalPickupP
IJCWeaponPackPerkActivation12.M99PickupP
 

Ghost79

FNG / Fresh Meat
Nov 29, 2010
47
21
0
Hm, i think i did it all right, but i cant level perks with the new weapons.

KFCustomShopMutV2.ini

WeaponForSale=KFMod.MP7MPickup
WeaponForSale=KFMod.ShotgunPickup
WeaponForSale=KFMod.BoomStickPickup
WeaponForSale=KFMod.LAWPickup
WeaponForSale=KFMod.AA12Pickup
WeaponForSale=KFMod.SinglePickup
WeaponForSale=KFMod.DualiesPickup
WeaponForSale=KFMod.DeaglePickup
WeaponForSale=KFMod.DualDeaglePickup
WeaponForSale=KFMod.WinchesterPickup
WeaponForSale=KFMod.CrossbowPickup
WeaponForSale=KFMod.M14EBRPickup
WeaponForSale=KFMod.BullpupPickup
WeaponForSale=KFMod.AK47Pickup
WeaponForSale=KFMod.SCARMK17Pickup
WeaponForSale=KFMod.KnifePickup
WeaponForSale=KFMod.MachetePickup
WeaponForSale=KFMod.AxePickup
WeaponForSale=KFMod.ChainsawPickup
WeaponForSale=KFMod.KatanaPickup
WeaponForSale=KFMod.FlameThrowerPickup
WeaponForSale=KFMod.MAC10Pickup
WeaponForSale=KFMod.PipeBombPickup
WeaponForSale=KFMod.M79Pickup
WeaponForSale=KFMod.M32Pickup
WeaponForSale=Moss12Mut.Moss12Pickup
WeaponForSale=BDHuntingRifleFinal.Hunting_RiflePickup
WeaponForSale=WhiskyColt.WColtPickup
WeaponForSale=IJCWeaponPackPerkActivation12.MK23PickupP
WeaponForSale=IJCWeaponPackPerkActivation12.DualMK23PickupP
WeaponForSale=IJCWeaponPackPerkActivation12.M7A3CPickupP
WeaponForSale=IJCWeaponPackPerkActivation12.M7A3MPickupP
WeaponForSale=IJCWeaponPackPerkActivation12.FnFalAPickupP
WeaponForSale=IJCWeaponPackPerkActivation12.FnFalPickupP
WeaponForSale=IJCWeaponPackPerkActivation12.M99PickupP

ServerPerksV4.ini

MinPerksLevel=6
MaxPerksLevel=12
RemotePort=5000
MidGameSaveWaves=0
bForceGivePerk=False
bNoSavingProgress=False
bUseRemoteDatabase=False
RequirementScaling=1.000000
RemoteDatabaseURL=192.168.1.33
RemotePassword=Pass
Perks=ServerPerksV4.SRVetSupportSpec
Perks=ServerPerksV4.SRVetBerserker
Perks=ServerPerksV4.SRVetFirebug
Perks=ServerPerksV4.SRVetDemolitions
Perks=IJCWeaponPackPerkActivation12.SRVetCommandoIJC
Perks=IJCWeaponPackPerkActivation12.SRVetSharpshooterIJC
Perks=IJCWeaponPackPerkActivation12.SRVetFieldMedicIJC

Standart Weapons work fine, but if i use e.g. the M7A3C as Commando it doesnt count. Did i miss something or did something wrong?

Sorry for my bad english
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
Ah, there we go. Thanks a bunch.

Although I do notice the perk description doesn't say I have (for example) a reload bonus on the Mk23, but when I use it it's fast.

Thats because it's hard coded and the game cannot automatically detect what weapons are part of the sharpshooter perk.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
833
232
0
32
Hm, i think i did it all right, but i cant level perks with the new weapons.





ServerPerksV4.ini

MinPerksLevel=6
MaxPerksLevel=12
RemotePort=5000
MidGameSaveWaves=0
bForceGivePerk=False
bNoSavingProgress=False
bUseRemoteDatabase=False
RequirementScaling=1.000000
RemoteDatabaseURL=192.168.1.33
RemotePassword=Pass
Perks=ServerPerksV4.SRVetSupportSpec
Perks=ServerPerksV4.SRVetBerserker
Perks=ServerPerksV4.SRVetFirebug
Perks=ServerPerksV4.SRVetDemolitions
Perks=IJCWeaponPackPerkActivation12.SRVetCommandoIJC
Perks=IJCWeaponPackPerkActivation12.SRVetSharpshooterIJC
Perks=IJCWeaponPackPerkActivation12.SRVetFieldMedicIJC

Standart Weapons work fine, but if i use e.g. the M7A3C as Commando it doesnt count. Did i miss something or did something wrong?

Sorry for my bad english
Also try to delete the serverperks.ini and then it might work.
However we will definitely check this out and fix it asap.

Hmm. Could've sworn the older weapon pack (I think 4.91) had Sharpshooter say I had a bonus with the Mk23 in the perk text.

Doesn't matter, in any case.

That actually would be quite strange and intersting if that was the case :D
 
Last edited:

mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
Also try to delete the serverperks.ini and then it might work.
However we will definitely check this out and fix it asap.



That actually would be quite strange and intersting if that was the case :D
just to make your life easier (a bit), for m7a3c, the damage does not add to the stat yet, so no award for damage dealt. FAL is already done though.

your perk description already mentions about the mk23 bonus, so that may come from other problem.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
833
232
0
32
Because many people seem to dislike the M7A3C we made a poll on our homepage.
Please vote, so that we know if we should remove it or not.
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
Exactly. Heck, balance it out a bit and release a "Final". I highly doubt it'd be whitelisted, so getting it exact ain't important. Just get it usable and release it separate from the pack. Seems silly to go thru that work for nothin.
 
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mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
i don't understand those who complain about the m7a3c =,= if they don't want then don't add it to the list, so there is no need of removing it actually =,=

ps. i love the gun though, just a little tinkering and it works like a charm :p
 

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
i don't understand those who complain about the m7a3c =,= if they don't want then don't add it to the list, so there is no need of removing it actually =,=

ps. i love the gun though, just a little tinkering and it works like a charm :p

Which version are you exactly talking about as there is two versions, medic and commando?

I only have problems with the commando version as like you said, it needs tweaking still to fit it's role properly. The medic version I have NEVER had any complaints about it at all on my server. I personally love it especially when I can use both MP7M and M7A3M together for dual healing :D
 

mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
Which version are you exactly talking about as there is two versions, medic and commando?

I only have problems with the commando version as like you said, it needs tweaking still to fit it's role properly. The medic version I have NEVER had any complaints about it at all on my server. I personally love it especially when I can use both MP7M and M7A3M together for dual healing :D

m7a3c for commando, m7a3m for medic :) i just modified the weight, down the damage a bit, reduce the ammo and it is good to go.

i would say that i enjoy more on firing the m7a3c compared to ak and scar
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
is it gona have the foregrip? or just the slide? Also, i think that the mag should be bigger, curve a bit towards the grip. just for style points XD
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
833
232
0
32
This is an old Render shot but the Magazine is already much bigger. There will be no foregrip, as I think it looks better without one.
 
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