White textures at the edge of the screen

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

TheStranger

FNG / Fresh Meat
Nov 22, 2005
318
0
0
So I updated my graphic card drivers, but the "bug" didn't disappear. I tested it on the custom map munda point (Bibilo_Hill) and if you turn quickly inside the tunnel system you can see the white textures flicker distinctly. I tried again umbra culling then it disappeared. When I returned to the tunnels the white textures where there again until I started the umbra culling command.

As I said actually a small thing but since I noticed it I can't unsee it.

Maybe someone has any brilliant ideas left to solve this?
 
Last edited:

Floyd

FNG / Fresh Meat
Feb 19, 2006
4,313
725
0
Waterproof
www.ro50pc.net
I play with FOV 91 and:

Shadows: medium
FX quality: high
Postprocessing: medium
Lightning: high
foliage: high
Occlusion quality: normal

no bloom and no ambient occlusion.

My system specs:

Windows 7 64bit Home Premium
AMD Phenom II X4 955 (C3) Black Edition, 4x 3.20 GHz, boxed
PowerColor AX5770 1GBD5-DH Play!, Radeon HD5770, 1024MB
Gigabyte GA-770TA-UD3 (770, AM3, ATX, DDR3, AMD)
Kingston 12GB CL7 KVR1066D3N7
Mmmm...kay.
I wasted a whole read through.....
 

TheStranger

FNG / Fresh Meat
Nov 22, 2005
318
0
0
Sry :)

The 91 value was before a patch I think and you could change it ingame. Now you can't change the FOV via the ingame settings anymore.

And it says 90 in the file now. But nonetheless a good idea.