Pick any three - and only three - and explain your choices. Ideally try to pick weapons which do not overlap too much with existing KF2 weapons. Personally I do not think that variety simply for variety's sake is always a good idea - i.e. numerous near-identical pistols or shotguns.
Also, make sure to assign each choice to a particular perk.
Hopefully, we should see some overlap among choices, and so TWI can get a good idea of which weapons people would like to see.
Note: Please exclude the Lever-action Rifle and Crossbow, as we know these are in development.
I'll go with:
Weapon: Boys anti-tank rifle
Perk: Sharpshooter (will presumably be added soon?)
It shouldn't be too difficult to add a Boys, which could have similar mechanics to the AT rifles in RO2. Basically a very powerful high-caliber armour-piercing round fired from a large, heavy scopeless rifle. Best used when kneeling down (less sway, easier to aim) and cannot be used quickly, so generally requires you to be at range and ideally protected by other players. The AP round should be able to travel through multiple Zeds before hitting a solid surface; low-level Zeds will be gibbed (i.e. you can take out multiple Cysts, Clots and Stalkers if they're single-file) whereas most mid-level Zeds can be headshotted. I think maybe two or three headshots against a Scrake? You get the idea.
I think the Boys would add a lot to the game, be a totally unique kind of weapon and one that due to its weight, slow rate of fire and small magazine size would be difficult to 'spam' so much as to be overpowered.
Weapon: Flare gun
Perk: Firebug
A single-shot weapon, similar to the HX25 Grenade Pistol. The default mode would fire a single illuminating flare that will stick to a surface and provide a burning light; enough to light up darkened outside areas (i.e. Farm, Black Forest) for about twenty seconds, thereby providing genuine utility as an actual flare. If the flare hits a Zed, it will stick to them and burn, killing low-level Zeds quite quickly (so you could use it similarly to the HX25 against groups of Clots, though without an explosion) and providing decent damage against larger Zeds. For balance purposes, you could perhaps reduce the burn time of a flare attached to a Zed to ten seconds (half).
For example, a flare stuck to a Scrake's face would a) light him (and surrounding Zeds) up thereby allowing team mates to see he is a priority target, b) damage him over time, and c) look really funny. :IS2:
Weapon: Fireworks
Perk: Firebug
I'm trying to think outside the box a bit here, and I wanted a weapon which combined novelty, practicality and KF's sense of humour. These aren't fired from a launcher of any kind as I don't want a weapon too similar to the RPG, but traditional hand-held fireworks. Cheap but nasty, and quite difficult to use well. The idea is that they work as timed incendiary explosives, so you'd go to an area in which you're anticipating a horde of Zeds to appear, place a firework on the floor, light it and run. Once the fuse runs out, the fireworks explode with some hopefully epic sound and lighting effects, gibbing weaker Zeds and damaging stronger ones. All Zeds in the vicinity would be set alight, and so those that survive would take residual damage over time.
Thoughts?
Also, make sure to assign each choice to a particular perk.
Hopefully, we should see some overlap among choices, and so TWI can get a good idea of which weapons people would like to see.
Note: Please exclude the Lever-action Rifle and Crossbow, as we know these are in development.
I'll go with:
Weapon: Boys anti-tank rifle
Perk: Sharpshooter (will presumably be added soon?)
It shouldn't be too difficult to add a Boys, which could have similar mechanics to the AT rifles in RO2. Basically a very powerful high-caliber armour-piercing round fired from a large, heavy scopeless rifle. Best used when kneeling down (less sway, easier to aim) and cannot be used quickly, so generally requires you to be at range and ideally protected by other players. The AP round should be able to travel through multiple Zeds before hitting a solid surface; low-level Zeds will be gibbed (i.e. you can take out multiple Cysts, Clots and Stalkers if they're single-file) whereas most mid-level Zeds can be headshotted. I think maybe two or three headshots against a Scrake? You get the idea.
I think the Boys would add a lot to the game, be a totally unique kind of weapon and one that due to its weight, slow rate of fire and small magazine size would be difficult to 'spam' so much as to be overpowered.
Weapon: Flare gun
Perk: Firebug
A single-shot weapon, similar to the HX25 Grenade Pistol. The default mode would fire a single illuminating flare that will stick to a surface and provide a burning light; enough to light up darkened outside areas (i.e. Farm, Black Forest) for about twenty seconds, thereby providing genuine utility as an actual flare. If the flare hits a Zed, it will stick to them and burn, killing low-level Zeds quite quickly (so you could use it similarly to the HX25 against groups of Clots, though without an explosion) and providing decent damage against larger Zeds. For balance purposes, you could perhaps reduce the burn time of a flare attached to a Zed to ten seconds (half).
For example, a flare stuck to a Scrake's face would a) light him (and surrounding Zeds) up thereby allowing team mates to see he is a priority target, b) damage him over time, and c) look really funny. :IS2:
Weapon: Fireworks
Perk: Firebug
I'm trying to think outside the box a bit here, and I wanted a weapon which combined novelty, practicality and KF's sense of humour. These aren't fired from a launcher of any kind as I don't want a weapon too similar to the RPG, but traditional hand-held fireworks. Cheap but nasty, and quite difficult to use well. The idea is that they work as timed incendiary explosives, so you'd go to an area in which you're anticipating a horde of Zeds to appear, place a firework on the floor, light it and run. Once the fuse runs out, the fireworks explode with some hopefully epic sound and lighting effects, gibbing weaker Zeds and damaging stronger ones. All Zeds in the vicinity would be set alight, and so those that survive would take residual damage over time.
Thoughts?