Which is a better setup for the commando?

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Quadruplesword

FNG / Fresh Meat
May 17, 2009
194
48
0
United States
SCAR + Bullpup, SCAR + AK47, or AK47 + Bullpup?

I'm having trouble deciding. I've used all three setups pretty extensively, but it seems each one has different strengths and weaknesses that the others don't have. No one setup seems to trump the others completely.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
0
SCAR & Bullpup at Suicidal and below

SCAR & AK at HoE. Bullpup just doesn't have enough *** at HoE
 

sph34r

FNG / Fresh Meat
Jun 5, 2011
290
187
0
The bullpup is much more manly than the AK. How can you argue with that?

In all seriousness though the bullpup can definitely work with the SCAR as long as you don't spam your SCAR and run out of ammo (because unlike the AK the bullpup can't kill trash once your SCAR is depleted very well). The bullpup is much better for quickly switching to, finishing off some pesky crawlers that appeared when you just depleted your current SCAR mag, reloading, then switching back. The bullpup just reloads insanely fast and lets you kill crawler-armies very well.

If your team isn't so hot though and you need as much trash killing power as you can get, then the SCAR/AK set up is superior. When your team is mindful of reloads and the sharpies pitch in for the trash killing, then in my opinion the bullpup is better for clutch "oshi- crawler army" situations.
 

Johnny9

FNG / Fresh Meat
Jun 9, 2011
61
5
0
Chicago
In any difficulty I start out with Bullpup(full) + AK-47(semi) until I can afford a SCAR. then I run AK(full) + SCAR(semi).

Bullpup is great for its seemingly endless magazine, but I'd rather sacrifice the capacity for power.
 

Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
1,117
347
83
30
Qingdao, Shandong, China
The bullpup is much more manly than the AK. How can you argue with that?

In all seriousness though the bullpup can definitely work with the SCAR as long as you don't spam your SCAR and run out of ammo (because unlike the AK the bullpup can't kill trash once your SCAR is depleted very well). The bullpup is much better for quickly switching to, finishing off some pesky crawlers that appeared when you just depleted your current SCAR mag, reloading, then switching back. The bullpup just reloads insanely fast and lets you kill crawler-armies very well.

If your team isn't so hot though and you need as much trash killing power as you can get, then the SCAR/AK set up is superior. When your team is mindful of reloads and the sharpies pitch in for the trash killing, then in my opinion the bullpup is better for clutch "oshi- crawler army" situations.

The bullpup works pretty much like a LMG(countiously fire). But it just sucks on HOE. Not enough power to take out the zeds.
 

Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
1,117
347
83
30
Qingdao, Shandong, China
SCAR+AK. BOTH full auto.

SCAR full auto to take out small to medium zeds(exclude sc,fp,boss). If the SCAR mag runs empty then switch to AK and continue fire.

PS: Do NOT engage far targets(>30m) with SCAR f/a. Go semi on them or wait until they get closer.
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
921
165
0
New York
I have found SCAR and M32 to be far superior to any combination of assault rifles - but only if you're accurate enough that a good majority of your shots go to the head. Sprayers need not apply.

On Hell, bullpup is practically dead weight for the simple reason that trash specs can take more than one headshot from it. It's slower than the AK; you have to stand still and aim more carefully than you would with the AK because you have to keep the dot on their head through an entire burst instead of just popping them once.
 

sph34r

FNG / Fresh Meat
Jun 5, 2011
290
187
0
The bullpup works pretty much like a LMG(countiously fire). But it just sucks on HOE. Not enough power to take out the zeds.
In all seriousness though the bullpup can definitely work with the SCAR as long as you don't spam your SCAR and run out of ammo (because unlike the AK the bullpup can't kill trash once your SCAR is depleted very well).

Yes. I stated this. Why I said the bullpup was good because

The bullpup is much better for quickly switching to, finishing off some pesky crawlers that appeared when you just depleted your current SCAR mag, reloading, then switching back. The bullpup just reloads insanely fast and lets you kill crawler-armies very well.

I didn't neglect to mention the downsides of the bullpup. The very first thing I said (and quoted above here) was that it lacks the AK's trash killing power. I also mentioned it again, read on:

If your team isn't so hot though and you need as much trash killing power as you can get, then the SCAR/AK set up is superior.

However, if you're playing with good players, then

When your team is mindful of reloads and the sharpies pitch in for the trash killing, then in my opinion the bullpup is better for clutch "oshi- crawler army" situations.

This is because the bullpup reloads faster than the AK and has a larger mag, which lets you kill crawler armies more efficiently. The crawlers matter because they're a pain for support/sharpshooters to kill compared to how easy and efficient it is for the commando.
 

hoodedthefox

FNG / Fresh Meat
Mar 24, 2011
228
66
0
Montverde, FL
scar+m32
scar+xbow
scar+handies+m79
scar+mk23's+m79+pipes
scar+ak+mk23

all great combos but all for different things
Scar is good on semi to one shot most small things, and if you aren't a tard you can click it fast enough that full auto doesn't matter. AK on full auto.
 
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Lewt

FNG / Fresh Meat
Sep 5, 2010
404
112
0
If you're still on lower difficulties, AK + LAR is a good budget setup. Should kill husks in 2 headshots on 6 man hard, not to mention it allows kiting of just about anything. Replace AK with SCAR if you need to take out Scrakes or if the heavy stuff is giving you more trouble. Haven't tried taking a LAR on HoE or suicidal, though.
 

E(rik)

FNG / Fresh Meat
Nov 12, 2010
160
103
0
24
New York
See, one of the reasons I like the bullpup is because if you fire just at the chest of a clot/gorefast/stalker, and let the recoil carry your shot up you'll kill them next headshot.

Its hard to explain really.

But I also find SCAR and AK47 to be good; SCAR as an impromptu M14 and the AK full auto for close-up swarms.
 
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Formless

FNG / Fresh Meat
Jul 18, 2011
60
26
0
See, one of the reasons I like the bullpup is because if you fire just at the chest of a clot/gorefast/stalker, and let the recoil carry your shot up you'll kill them next headshot.

Its hard to explain really.

But I also find SCAR and AK47 to be good; SCAR as an impromptu M14 and the AK full auto for close-up swarms.
If you can't hit a semi-immobile target with the best crosshairs in the game, why bother?
 

Steeps

FNG / Fresh Meat
Dec 14, 2010
251
87
0
USA
Scar + M32 is my favorite, with M32 being used for the big clumps of zeds and Scar in semi-auto for the rest. I try not to go to full auto more than once or twice a wave to conserve ammo, so you're pretty much required a good support to clear the trash up close.

Usually I wind up going Scar + AK though; buy Scar wave 2, add AK wave 4, kevlar wave 5 or 6 and dump the rest of my dosh off to the demolitions, sharpshooters, or whoever died. I know I can get the demo to buy me an M32 for cheap but I'd rather give that money to the people who need it more to me. Commando and firebug are probably the best money farmers in the game.