When will there be a hardcore mode?

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Colt .45 killer

Grizzled Veteran
May 19, 2006
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I'm an avid trap shooter that competes in state tournaments.
Guns sway when you've sprinted. Guns sway more than what is in the game. I'm not asking for RO1 swaying, I'm asking for more.

Karbiners, Mosins, they sway.


Clay pigeon shooting is fun :), I had a blast doing that this summer with a proper over & Under.

Back on topic I completely agree, there are lots of shooters on this forum, but I think many are forgetting external variables that they can eliminate on a nice day at the range with a controlled hearbeat shooting from any stance.
 

Das Bose

FNG / Fresh Meat
May 8, 2009
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Sunny Scarborough
I love it when people call RO2 more realistic than RO, apparently magic bandages healing you in one second are realistic.


To me the most important part of an FPS game is the gunplay and imho it is far more realistic in RO2 :) There are people complaining that the PPSH is RO2 has too much recoil..LOL! They should try RO1's PPSH :IS2:
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
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I'm an avid trap shooter that competes in state tournaments.
Guns sway when you've sprinted. Guns sway more than what is in the game. I'm not asking for RO1 swaying, I'm asking for more.

Karbiners, Mosins, they sway.

Come on, mate. Don't do that. I took the time out to think out a decent response and you respond with this?

I trap shoot almost every weekend. I've never competed with it, but I enjoy it immensely. I can snap the shotgun from muzzle down stance to aiming and dust a clay in just about a second. Sway doesn't factor into it one bit.

Besides, there's a pretty significant difference between shooting a clay with a shotgun and shooting a rifle at a target. Shotguns tend to not need much aiming. As long as you're lined up right and your timing is good, you can snap shots left and right with decent success.

Clay pigeon shooting is fun :), I had a blast doing that this summer with a proper over & Under.

Back on topic I completely agree, there are lots of shooters on this forum, but I think many are forgetting external variables that they can eliminate on a nice day at the range with a controlled hearbeat shooting from any stance.

I guess the point that I and the other shooters are trying to make is that trained soldiers don't suddenly forget how to shoot properly just because they're cold, hungry, tired, and under fire. The weapon's properties don't suddenly shift to make it more unmanagable (unless the bolt freezes shut, or your gunpowder gets wet, or you don't clean it. All of which would be a pain in actual gameplay). Soldiers go through extensive firearms training. Weapon handling is second nature to them by the time they set foot on the battlefield. This is exactly the reason why. They don't have to think about all the factors that tie into making a good shot, they just think "I want to shoot at that location" and muscle memory handles the rest. In the same way that a veteran RO player would automatically compensate for weapon sway with his mouse, real soldiers (or at least the veteran shooters that I know) automatically compensate for weapon motion subconsciously, and they can shoot with reasonable accuracy in spite of the adrenaline surge and mental stress and what have you.

The stress of being shot at and the "fear of death" is simulated in the game. I've missed plenty of shots because his buddies were shooting back at me. I've passed up plenty of kills because I was afraid of looking at a respawn screen. Just because it isn't the sheer mortal terror of real combat doesn't mean that it doesn't affect the player, and that we need to have arcadey mechanics to simulate it. It's reasonable to assume that we're all controlling trained individuals who don't crap themselves and start seizing as soon as they enter combat.
 
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gentrinity

FNG / Fresh Meat
Oct 26, 2009
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i'm not having as much as as i did in ro 1. bugs and frames aside, this game doesn't feel as great as when i first played ro 1 a few years ago. and i can't really go back, theres nothing to go back to, everyone has either moved on or the servers closed. only decent server is one in europe now with 200+ ping for a 50 slot capacity.

some things are uncontested about being more realistic over the old ro like new MG system, being able to climb over short walls, wall penetration and many more.

things I don't like : zoom, even if they say its more realistic i still don't like the idea that your eyes can zoom like a camera. i rather it be locked so your stuck with that zoom on or take it out.

bandage system is off. get shot like 2 times then shoot the guy as if pain or force didn't knock you off then just bandage it and continue at full speed again.

about sway, i don't know where i stand on this anymore. but people are claiming to be masters of rifle and long experience in the army and say they can do it after running for a long time etc etc etc.

don't know if this is a valid video on this case. people are definitely gonna put it down but here it is.

Mauser K98k ( SS marked) - YouTube

only person with a video i can find where they are standing unsupported shooting at decent range and where you can hear if they hit or not. doesn't say much about sway but it does show that rifles are very accurate. if it doesn't hit the target its the users fault. so even with misses on still targets, can we agree its not as easy as the master riflemans here say it is.

in ro 2, you bring up the sights and your perfectly accurate with zoom+breath and will hit the target almost right after you brought the iron sights up. this guy is taking his time and shooting slowly and still had a miss or 2 for the 200 + yards.

Rifles are definitely accurate, even while standing. However, look how long it takes for him to get a shot off at 120m (the distance looks to be about that, regardless of whatever he says). As it is in RO2, you can bring up your sights and hit it pretty fast and consistent.

Now, pretend like you're getting fired at. You're shaking, adrenaline pumping, you can hear your heart beating faster. Your breathing is also now getting harder and faster. Now try and take that same shot. He got like what? 2 out of 5?

I'm personally going to go test this out in RO2 right now.
 

drewg

FNG / Fresh Meat
Aug 8, 2007
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Noticed some interesting posts.

Some things about sound as well. How come I can't hear footsteps in RO2 as much?
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
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Noticed some interesting posts.

Some things about sound as well. How come I can't hear footsteps in RO2 as much?

That might be a bug. The sound of boots and enemy voices upstairs when I enter a structure is one of the most hair-raising things in the game...
 
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grothesj2

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Dec 29, 2010
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Since the realism is lacking, and is less realistic than RO1. I was wondering when there will be a hardcore mode.
Yes, because bullets penetrating bricks and wood is LESS realistic than hiding behind a thin bit of plywood with perfect safety in RO1.

Yes, it is MORE realistic in RO1 to have to run around an obstacle instead of being able to vault over it.

It is MORE realistic to barely be able to pick out a pixel infantry guy at 150 in RO1 than it is to be able to see the same target much more clearly in the unrealistic RO2.

RO1's huge weapon sway like a 90 year old grandma is shooting and recoil is WAY more authentic than RO2s less sway and recoil.

There are tons of things more realistic in RO2 but you ignore that and only concentrate on the less realistic things. If you ask me it balances out really.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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There is some humor in all this, we were promised a "realistic mode" by Tripwire long before release to make us quiet before dropping us the bomb, and the only thing it does is remove a pistol and the kill cam... WTF.

I think its a ****ing joke that a realism mode still have English voices with funny accents, stat system and unlocks, unrealistic loadouts, fantasy weapons and an annoying wound/bandage system.

To those who say RO1 was unrealistically hard, tell me how all that crap I mentioned before makes RO2 "realistically easy"?

The thing is I never gave a crap if they included it all into the game as long as they don't shove it down our throats and give us a realistic and historically accurate mode we could enjoy, we were willing to accept a new friendlier game to expand the community, as long as it didn't **** up our experience... but we got the short end of the stick.

Tripwire gave its faithful and supportive community the middle finger, remember when they said "options are good"? Where are the ****ing options now? There is not even a menu to configure your own HUD. Another broken promise. They FORCED us a type of gameplay Ramm Jaeger thought everybody should like, just like any other prostituted game developer who sold the game to the easy buck. Biting the hand that feeds you is one of the ugliest things you can do.

The worst part is that now (if its true that the game sold as much as they say) now they think their decisions were right, well guess what, the sales didn't came from those decisions, they came from the marketing, and then they found a travesty of a game without any options. My question to TWI is: Was it worth it? Was it worth the developing time and money for things like the stat system and fantasy weapons? Even if, for some sort of self denial syndrome, you think that those things benefited the game in any way, you can't deny that at the very least, they broke more than they added. Seriously, you could have had a more polished product, so the new guys didn't quit because of the bugs (or maybe you thought the MKB would make them stay? LoL) and without pissing us off with all that crap, but you didn't even give us the options, I wonder if there will still be anyone playing when someone release a mod to make it half decent.
 
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Cyper

Grizzled Veteran
Sep 25, 2011
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Again, that is why there are mods.

It's not down to the modders. It's down to TWI. It's their job to fulfill our wishes, not the other way around. A game is no more or less just a product people buy. If you buy a new car that has issues you won't fix it. The one who sold it to you should.
 

|716ID| Hptm.Popov

FNG / Fresh Meat
Sep 19, 2011
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RO2's lack of realism is beyond a joke and the only people truly satisfied with it are those who enjoy a more run-and-gun type game. The gameplay as it stands is too fast to be called realistic, regardless of whether you think you can hold a rifle steady in real life or not.

TW know they've angered the vast majority of its core fans, but they couldn't give a turd because they made the game how they wanted and many people appear happy with it.

The mod teams on the other hand, will use RO2's potential and give us something more respectable.


YOU ARE SO RIGHT !!!!

And i never was so angry for a game before !!!! Sometime (offen) i really would beat the alan wilson's *a*s*s* with violence. Same thing for people arguing that all is ok and realistic ...

I say NO ! If Stalingrad real battle was like RO2 , We should have 100000000 Millions DEAD more ! ....

I want time to go in position, waiting, ambushing, squad move, i can't play anymore with this ****ing run n gunner game !

And i you those who are not agree with me ... ARE WRONG, that's all !

I'm true, I'm god, I know what is realistic or not, that all ! And what TWI did (exept for the graphic team) is a lfkjdlfkjdsklfjs !



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:mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad:
 
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FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
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www.righttorule.com
Since the realism is lacking, and is easier than RO1. I was wondering when there will be a hardcore mode.

Fixed. A lot of what I don't like about RO2 is directly a result of the more realistic mechanics. Being able to move about realisticlly, aim a rifle realistically, see realistically at distance, and be able to realistically hit a target are all there. By "realism" standards most of RO2 is a direct improvement, but the flipside of that is that it made the game easier. Part of why RO1 was so fun (for me) was that it was unrealistically challenging. I think people need to stay clear of the "realism" arguement, far too much time has been wasted already pointlessly debating reality. What you should suggest is a game mode that is simply more difficult.
 

Cyper

Grizzled Veteran
Sep 25, 2011
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Hopefully, there will be a proper hardcore mode.

Question is: Will TWI fix this or the mod teams?

Depending on which, I may aswell not buy RO3 but rather go around trying to find it in bushes (I always find games I don't have much hope in in bushes. I am really lucky)
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
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Fixed. A lot of what I don't like about RO2 is directly a result of the more realistic mechanics. Being able to move about realisticlly, aim a rifle realistically, see realistically at distance, and be able to realistically hit a target are all there. By "realism" standards most of RO2 is a direct improvement, but the flipside of that is that it made the game easier. Part of why RO1 was so fun (for me) was that it was unrealistically challenging. I think people need to stay clear of the "realism" arguement, far too much time has been wasted already pointlessly debating reality. What you should suggest is a game mode that is simply more difficult.

+1000000000 for you sir.
 

Nervous_Energy

FNG / Fresh Meat
Sep 21, 2011
56
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Nottingham (UK)
I like it just as it is tbh.

Maybe its just the people who want the so called realistic mode are very fat and and just buy getting out there chair, going down stairs, making a pot of tea and coming back up the stairs brings them out in sweat with the shakes.

So they think its impossible to cover 100m in 20 seconds with little kit, hold up your rifle and let off a few rounds.......
 
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JayTac

FNG / Fresh Meat
Aug 29, 2011
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Since the realism is lacking, and is less realistic than RO1. I was wondering when there will be a hardcore mode.

It's already listed, but there are only servers with "realistic" which is heaps easy...
There's little to no weapon sway, and considering the Mauser was near 3KG you'd think there'd be more than there is.


So I'd like to know a possible ETA on this, and perhaps an ETA on when the hero class will be fixed.

As it stands, RO2 is great and all, but the whole realism factor is lacking.

Well you say there's little weapon sway, but also state you want the game to be more realistic. So which do you want? More sway or more realism? More sway would be less realistic.