Yeah? Go do the same thing after tackling 4 flights of stairs in 5 seconds and running 100m.
RO2's lack of realism is beyond a joke and the only people truly satisfied with it are those who enjoy a more run-and-gun type game. The gameplay as it stands is too fast to be called realistic, regardless of whether you think you can hold a rifle steady in real life or not.
TW know they've angered the vast majority of its core fans, but they couldn't give a turd because they made the game how they wanted and many people appear happy with it.
The mod teams on the other hand, will use RO2's potential and give us something more respectable.
That's pretty much spot on mate.
Personally, I am not entirely very happy with it, because I don't want RO to become another typical FPS. There is enough games like that out there so RO should remain as it is.
The maps for instance is built more for COD-like gameplay. 100% action all the time. The fact that you get killed at Home Spawn pretty much tells it all. In overall, they've adapted the terrain for the player, instead of letting the player adapt to the terrain.
It's sad that some of the best stuff in the orginal ro was deleted for the sake of being more mainstream.
The radar should be removed and
minimum timelimit should be 60 minutes to avoid cod-like quickmatches. Other stuff:
- Weapon sway should be affected by stamina and health
- Hit in the legs make you run a lot slower
- Hit in the arm/arms should make the player drop the weapon
- Hit in the arm should make you aim very inaccurate
- Ability to see your teammates names above them at close
- More verbal commands (Ro2 has
less commands than RO1 ffs. It's a PC game so there is room for this)
- If you bandage yourself health won't go back to 100% health and aim will still be affected
- Medics should be added and fill a role in the team
- The maps should be a lot bigger and less restricted
- If you hide behind a bush 50 or even 1000 meters away, the bush should not dissapear and make you completely visible
- You shouldn't bleed out in 2-3 seconds
- Bullet ricochette
- Tracers
- Increased sound from grenade blasts
- Increased bullet impact sound
- Increased ricochette sound (especially if you hit metal)
- Low, medium, and high peep if you're close to any explosion
- Temporary loss of hearing and/or beeping sound if arty hits down close to you
- Increased breathing sound when you run
- Low, medium, and high heartbeat sound (higher if stamina is low)
- Decreased precision whole aiming around with your weapon
- No ability to hold breath forever
- Breath-out effect for more precise shots
- Ability to walk
- More verbal commands (Ro2 has
less commands than RO1 ffs. It's a PC game so there is room for this)
- Ability to deactivate automatic verbal commands such as ''Reload'' since it tells your enemy where you are
- Civilians (NPC's)
- Environmental sound effects (wind, snow, birds etc)
- Tank combat
- Other heavy and light armour combat
- Large distance firefights