When is the SDK coming?

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Hypno Toad

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Apr 18, 2008
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pavlovsbuildmemoryusage.jpg


I built Pavlov's House on Preview (lowest quality setting, with Production being the highest) and this is what the memory usage was. I'd say you might be able to skate by with 6GB on a low detail, small/medium sized map.

Alright, thanks for the info... 6 gigs will probably be adequate. Frankly Im not sure how demanding terrain is, but I intend for most of my maps to be rural & populated with trees and rocks and small sparse villages... thats really all I want to make so I'll see how that goes.
 
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daschewy

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Jan 9, 2006
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How much would 8 gigs be able to do? I plan on making large maps but not necessarily pushing a lot of static meshes.
 

Xendance

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Nov 21, 2005
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Not to shoot the messenger here but where do you gain the impression that everybody would be trying to compile their maps at production settings? Going anything higher than medium/high is really grasping at straws.


I think its just a given fact for all games that most custom maps are not going to be able to compete on the same playing grounds as the official developer maps, but that's never stopped them from being good or numerous.

Just leave it build overnight. RS dev team doesn't have a computer cluster for lightmass either, so I just let the map build and go out for a jog or something.
Plus there are countless of other people working with UDK too, and not having a computer cluster to build maps for them hasn't stopped them ;)
 

oscar.nein

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Jan 1, 2006
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This was building Gumrak on Preview.

gumrakbuildmemoryusage.jpg


Gumrak is huge, but it doesn't have a lot of statics in it. So this is just to give you an idea if you did something similar.
 
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daschewy

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Jan 9, 2006
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what about spartavonka? Id be using a terrain maybe 2/3 of Gumrak but with the amount of meshes in sparta? Im assuming 8 gbs will be fine for building it on preview mode.
 

daschewy

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Jan 9, 2006
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Id give it a week or two before they get it released, right now they are probably focused on getting game fixes in.
 

bobsynergy

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Is it possible we are going to see the SDK today or at least this weekend? Or probably not in awhile until Tripwire gets everything sorted out with the bugs people are having for RO2 first?

Thanks.
 

Hypno Toad

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Apr 18, 2008
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Just leave it build overnight. RS dev team doesn't have a computer cluster for lightmass either, so I just let the map build and go out for a jog or something.
Plus there are countless of other people working with UDK too, and not having a computer cluster to build maps for them hasn't stopped them ;)

That's what I've been doing for years for any map program. Just set it to run/compile/build (whatever it's called in the editor) and just go do something else for a while.
 

Luckless

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Aug 28, 2011
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I paid extra to buy 16 gigs when I updated my system, and really only bought it for one purpose: To cut a Computer Science experiment from around a month or more to just a weekend.


I'm happy to know that I now have something else that will hopefully be happy with that much memory.