Well, doesn't this just remind me of another thread?
My point: Why is it annoying? Because when you run off somewhere it alters the spawns in the game. The rest of the teammates could have had a great game killing stuff but the rambo just ruined it for them.
A great game? Are you kidding?
If the one rambo can do all that by himself, surely the game would be completely and utterly bereft of challenge if all six were contributing. What's the point of that? What is a game without challenge?
This is nothing to do with the skill of the players or difficulty of the game. You can't call a guy with low kills a noob if he just didn't have anything to shoot at.
"Reading, you say? My word, what manner of devilry is this?"
If all six players were equally sharing the burden being taken on by that one rambo, the game would be so easy as to be not worth playing.
Unless, of course, the rest of the team is really, really bad...
Now, kids, let's take a careful look at that passage.
"If ALL SIX PLAYERS were EQUALLY sharing the burden..."
Which is to say, your scenario about the rambo attracting most of the spawns was
not happening, i.e. because the team had no rambo...
"...the game would be so easy as to be not worth playing; unless, of course, the rest of the team was really really bad."
...the game would be pitifully easy, because they're all shooting the same targets -
unless the team's composition was such that
the rest of the team couldn't pull their weight either way.
Do you get it now, or should I draw a diagram just to make sure?
But to a new point now about difficulty: If the rambo can take on the whole world by himself why doesn't he go play by himself?
So you're blaming the player for the game's deficiencies? Congratulations.
Or is it more that you feel threatened by the presence of such players? A little... emasculated, perhaps? I can't help but wonder...
Is he just there to take advantage of the increased zed count due to more players? If so he's just being an utter *** to his teammates and I see no real use for him on the server.
In isolation, that idea doesn't even make sense. How is the rambo able to "just sort of magically" take on that many extra specimens? It's an extension of the next point:
If he's not there to take advantage of the zed count then the only remaining possibility is that he's just playing the wrong difficulty. As he is again screwing up the game for others he should move on to a more difficult server. Stop playing in the kiddie pool in other words.
Which -
once again - I've already addressed:
If his success leaves the rest of the team with little to do, then unless he joined a lower difficulty game on purpose just to gratify himself, it isn't his fault that the game can't keep up.
I feel like I'm bashing my head against a brick wall here. Do you simply ignore everything that you don't want to hear, or is it more that you dismiss the arguments about challenge because challenge is something that you'd rather the game didn't have?
Make no mistake - I want the game to be harder.
Much harder. I've already posted several suggestions to that effect in other threads. Hell, one of them would directly address this spawn cap problem that you keep harping on about - a scaling component thereto, based on the number of players active at the start of the wave - so go and dig that up if you want to look for a real solution. Whining about people "ruining" games that, if played the way you'd prefer, would already be piss-easy and thus practically impossible to ruin is not a solution. Fixing the game's flaws, however, is. And if you can't handle these "super evil game-ruining rambos" outperforming you, get better or get over it.