I would say that TWI is really trying to prove that germans will win in ALMOST any situation, lol.
But for me (I'm playing most of the times with Axis) is starting to become more and more annoying the fact that the OTHER team is getting more and more advantages (let's NOT talk again about the not-realistic power od PPSH, will 'ya ?).
I would say that now is pretty obvious for EVERYBODY: in every map, if you have a decent team on Aliies, there is NO WAY the Axis will win.
+1. I also have this feeling of "they play axis, they will win it". I accept that P4 > T34 and that Commissar's is hard for russians (even though they have an obscene number of reinforcements) but other than that ... I see 10 minutes arty on this one, equal reinforcements numbers on Station and Sparta, PPSH raping on small maps (Apartments, Barracks), Pavlov's being so unbalanced it's not even funny (I hope to detail the problems on this map, although any decent player who played on both sides knows what I'm talking about), Grain Elevator being what it is.
I don't like to divert this thread to "German's get no map love" but I'm starting to wonder now. Even the last patch concerning maps (maybe the only patch for map "balancing") just improved the maps for the Allies:
Pavlov's House
-Added wall to block line of sight to one of the Allied tank spawns
-Allies now correctly get a forward spawn when capturing Zab's House
-German spawn protection was toned down to prevent Allied attackers in inside of the Voyentorg from being killed by spawn protection when objectives changed hands
Commissar's House
-Gave Allies 40 more reinforcements
-Default Allied spawn in more directly in line with Building 81
-Moved one of the initial Axis spawns back further from the Water Refinery
-Increased spawn protection and no artillery volumes for Allies
-Various cover fixes
I played on both sides, though 90% I'll go Axis. When I play russians I see 28 people and no Commander (I had a shock on this one), no or very little use of smoke, no tanks (somewhat understandable), no coordination. And this happened almost every game on russian side - I haven't played enough maybe but it seems a good, united russian team is hard to find.
Anyway this rant wants to say that I get the feeling that these map imbalances are just a way to compensate for an overall worst performance of the russian teams (don't get me wrong, there are exception - I saw Commissar's taken in 10 minutes with a good german team, I saw myself defending D and E on Red October after 5 minutes etc...). It would be a shame to do that, I want to be beaten by a better team, not by an worst map.
It also seems that Axis gets few love on this forum so I'm waiting for the negative rep
