Whats up with M14

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CannibalBob

FNG / Fresh Meat
May 15, 2009
60
1
0
My problem with the M14 EBR is that it overcomes the Sharpshooter's weaknesses. This effectively makes M14 sharpshooters less reliant on team mates to deal with situations, and as a cooperative team-oriented game, this deteriorates gameplay.

An SS can be overrun quickly with pre-Level-Up weapons. All of their weapons either have a slow ROF, low non-headshot damage or slow reload. Pre-Level-Up-update sharpshooters relied on Firebugs, Support, Commandos and Berzerkers to deal with the majority of the zeds while they pick off larger specimens and pick off stragglers.

If (when) TWI balances this weapon, it should fit back into that role. The M14 should deal a lot less bodyshot damage and should have a drastically lower accuracy when fired from the hip. I have no problems with a m14 SS sitting stationary, using iron sights to continually pick off enemies... but once those enemies come close, the SS shouldn't stand a chance. Hipshots should not be as reliable (especially when moving), and non-headshots shouldn't kill clots, gorefasts, husks etc. as easily.

Basically, make the M14 SS rely on team mates to hold back the mob.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
My problem with the M14 EBR is that it overcomes the Sharpshooter's weaknesses. This effectively makes M14 sharpshooters less reliant on team mates to deal with situations, and as a cooperative team-oriented game, this deteriorates gameplay.

An SS can be overrun quickly with pre-Level-Up weapons. All of their weapons either have a slow ROF, low non-headshot damage or slow reload. Pre-Level-Up-update sharpshooters relied on Firebugs, Support, Commandos and Berzerkers to deal with the majority of the zeds while they pick off larger specimens and pick off stragglers.

If (when) TWI balances this weapon, it should fit back into that role. The M14 should deal a lot less bodyshot damage and should have a drastically lower accuracy when fired from the hip. I have no problems with a m14 SS sitting stationary, using iron sights to continually pick off enemies... but once those enemies come close, the SS shouldn't stand a chance. Hipshots should not be as reliable (especially when moving), and non-headshots shouldn't kill clots, gorefasts, husks etc. as easily.

Basically, make the M14 SS rely on team mates to hold back the mob.

So if we cut the ammo down to say 6+1 magazines (140 rounds, twice the LAR's capacity), with the standard 20 round mags. But here's the catch. They reduce the insane recoil reduction that makes sharpshooter so overpowered with the M14 so they need to reacquire their target after each shot. Also giving it a battery life on its laser sight should make M14'ers more conscious of the laser's benefits; and make them only use it when it is needed.
 

Benpasko

FNG / Fresh Meat
Jun 30, 2010
6
0
0
I agree with Candlejack, that would be a great way to balance it. Because as is, it's a waste of my time to aim the M14, when I can just run around firing from the hip blindfolded, and be twice as effective as if I were going for headshots, using the sights, etc.
 

Nubbers

FNG / Fresh Meat
Jul 27, 2009
111
36
0
AZ, USA
It is never a waste of time to aim, and it is a bit sensationalist to imply that Sharpshooters just run around aimlessly, spamming rounds at will. The only time I fire rounds at anything approaching a full-auto rate is when I have a fast-advancing scrake or enraged fleshpound racing at me.

Otherwise, nearly every shot is carefully placed to maximize my ammunition. Subsequently, I end up with more than half of my clips untouched by the end of the wave. But that certainly doesn't 'overpower' me: it is merely a tangible result of my calm precision throughout a wave.

Of course, I am not so naive as to project those same qualities on every player, and I do agree that the M14's role as clean-up be reduced as that job should, in my opinion, belong primarily to the Commando. I have always preferred the SCAR-wielding Commando to be the best option for small-mob mitigation.

.: Nubbers :.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
If by aiming, you mean they point the rifle in the general direction of the specimen and pull the trigger until the recoil results in headshots, then yes, people are "aiming."

It's not an exaggeration to say that's how virtually everyone uses the M-14.
Its high rate of fire if best exploited at medium to short range without using the iron sights.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
If they move the players view back when looking down the sights, i feel it would be properly used alot more (if the laser were removed too).
I don't think anyone would put their eye that close to the sight.
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
I can kill fleshpound with SCAR and AK depending on the map. If it's my custom ones then yes if its a whitelisted or default one than no. My maps are evil BTW.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
The sights should be more like this.
m14.png


And general weapon aiming should be like this :p
Shotgun.png
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
I don't :D
or i try not too, i try to make every bullet count cos on suicidal, you have to...

With an M14? Are you kidding?

The current 300 capacity is enough to be spam happy on Suicidal and only maybe run out towards the end if you went completely over the top. I've been there a few times when i felt like a bit of M14 spamming and that was on Offices where you're guaranteed for every single 1 of the 250+ enemies to come through you. It is nigh impossible to pick up the M14 and not wind up just spamming it purely because the capability is there and theres absolutely no drawbacks to it.

Problem with the M14 isn't just its recoil, ammo capacity, damage, rate of fire, etc. Its the weight aswell. You can take a LAR or DHC with it too which gives you even more ammunition.
 

Fa11ure

FNG / Fresh Meat
May 31, 2009
131
31
0
28
Norway
M14 is a decent wep when you fire only for HS if not its just noobish then it goes from a SS wep to a full commando wep, only reason i use M14 is for the achivement nothing else, i hold my handcannon close and my xbow even closer.
 

Zeron

FNG / Fresh Meat
Jun 30, 2010
489
113
0
Somewhere Over The Rainbow...
To be honest, I love the m14. But that's because I hate sharpshooter and don't play it correctly. Sharpshooter fun to me is spamming your 9mm or m14 and killing everything in sight, which is why i don't play it and make myself look like an idiot.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
To be honest, I love the m14. But that's because I hate sharpshooter and don't play it correctly. Sharpshooter fun to me is spamming your 9mm or m14 and killing everything in sight, which is why i don't play it and make myself look like an idiot.

there's never a problem in liking a weapon....you are the prime example of somebody who likes a play style and because of the EBR being misplaced and labeled as a "SS weapon", you use a perk just to use the weapon and not actually do the job the perk is designed for.

you like the role of "mop up" i.e. spamming a ton of bullets on anything that moves. that is not the SS's role, but the role of other perks like the commando, support and firebug. the EBR allows players like yourself to break the game as you are able to play as one perk, using a weapon not properly designed for that perk's role, and end up filling the role that another player using the appropriate perk should be filling. that's not your fault but the fault of whoever failed to use their intelligence when deciding to give the SS a high powered, semi-automatic weapon with a high ammo capacity and laser.

the gun is in the hands of the wrong perk. give it to the commando and people like yourself that already use it to fill the commando's role (while playing as a SS) can still continue to fill this role, while using the appropriate perk. then SS will be real SS and do the job the are designed for without running the risk of players using the perk improperly and infringing on the roles of the perks the other players are using.
 
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