My problem with the M14 EBR is that it overcomes the Sharpshooter's weaknesses. This effectively makes M14 sharpshooters less reliant on team mates to deal with situations, and as a cooperative team-oriented game, this deteriorates gameplay.
An SS can be overrun quickly with pre-Level-Up weapons. All of their weapons either have a slow ROF, low non-headshot damage or slow reload. Pre-Level-Up-update sharpshooters relied on Firebugs, Support, Commandos and Berzerkers to deal with the majority of the zeds while they pick off larger specimens and pick off stragglers.
If (when) TWI balances this weapon, it should fit back into that role. The M14 should deal a lot less bodyshot damage and should have a drastically lower accuracy when fired from the hip. I have no problems with a m14 SS sitting stationary, using iron sights to continually pick off enemies... but once those enemies come close, the SS shouldn't stand a chance. Hipshots should not be as reliable (especially when moving), and non-headshots shouldn't kill clots, gorefasts, husks etc. as easily.
Basically, make the M14 SS rely on team mates to hold back the mob.
An SS can be overrun quickly with pre-Level-Up weapons. All of their weapons either have a slow ROF, low non-headshot damage or slow reload. Pre-Level-Up-update sharpshooters relied on Firebugs, Support, Commandos and Berzerkers to deal with the majority of the zeds while they pick off larger specimens and pick off stragglers.
If (when) TWI balances this weapon, it should fit back into that role. The M14 should deal a lot less bodyshot damage and should have a drastically lower accuracy when fired from the hip. I have no problems with a m14 SS sitting stationary, using iron sights to continually pick off enemies... but once those enemies come close, the SS shouldn't stand a chance. Hipshots should not be as reliable (especially when moving), and non-headshots shouldn't kill clots, gorefasts, husks etc. as easily.
Basically, make the M14 SS rely on team mates to hold back the mob.