Consider that move well. I spent some time thinking about RO2 and games like ARMA (mostly because Iron Front is coming). I asked myself: "What's so different in these two games?", "Is Red Orchestra 2 the game is should keep playing?". Then I realized that these two games are completely different from each other and won't really compete for the same playerbase.melipone said:I have a feeling I will end up going futher from RO1 type games though and make the move into ARMA type games.
ARMA style requires long time to play - including singleplayer - and while it can feature many aircrafts and vehicles they will be used because map are very big. Because of that maps won't be as filled with players and enemy can attack everywhere from anywhere, since objectives doesn't have "the end of the map" problem. For standard player it can be described as "long periods of boredom with short periods of combat", as it was in reality. How many people can sacrifice 2 or 3 hours to "do nothing" or abort multiplayer operation in the middle (with other people involved), because his family is calling for a dinner?
Red Orchestra, on the other hand, allows you to jump into action in 1 or 2 minutes and you don't need to wait for the enemy to appear for long. Weapons are realistic and overall the game mechanics was well done. Maybe too well, as they led to suprising results in game. Classic is not only return to its root, but it also invites teamplay and tactical gameplay back. Many problems plaguing vanilla - in my eyes - has been removed, some things were improved and they add a few features into the game (minor, but important).
In short: it's not choice between RO-like and ARMA-like type of game. It's like chosing between the Creative Assembly (Total War series) and the Paradox Interactive (Crusader Kings or Hearts of Iron series). They are incomparable.
If anything the Red Orchestra 2 needs more attention towards teamplay mechanics and tactical gameplay to win players back (save for new content of course). Lack of it can make the game bad, because "each man for himself" is in all other games where teamplay is not needed, where people pay attention to their individual K/D ratios. I have bad experience with the game always when everyone is playing lone wolf and always feel great when I see people acting together. If we can encourage people to act together the game will be better instantly.
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