Least possible amount of polygones but the object is made off many pieces?
OR
More polygones but a single chunk for the object?
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I making a truck with modular dressing and one of those is a military dressing. The thing is, the cloth(plastic?) cover of the troop compartement is giving me problems, Im debating making it part of the frame or making a new piece for it. The same reasoning apply for other parts as well. For example the wheel rack which is between the cabin and the troop compartement. Should I merge(connect the polygones) it with the frame of the truck, or simply make a new piece entirely just for it. What is more taxing on the engine?
Thank you for the answer.
PS: I know it depends and its relative, but still what is best pratice?
OR
More polygones but a single chunk for the object?
Spoiler!
I making a truck with modular dressing and one of those is a military dressing. The thing is, the cloth(plastic?) cover of the troop compartement is giving me problems, Im debating making it part of the frame or making a new piece for it. The same reasoning apply for other parts as well. For example the wheel rack which is between the cabin and the troop compartement. Should I merge(connect the polygones) it with the frame of the truck, or simply make a new piece entirely just for it. What is more taxing on the engine?
Thank you for the answer.
PS: I know it depends and its relative, but still what is best pratice?