You mean "whet your appetites", I imagine
Well - apart from the obvious bug-fix/optimisation cycle that we are in right now, we are also working through the planning cycle for short, medium and fairly-long term.
As for what is in it - we haven't decided yet. But I can talk about some of the things we are considering.
- Additional weapons... we'll start with some extensions to the current weapon systems. We're looking at what other weapon systems to add in the medium term.
- Additional vehicles... looking at a list of about 12 right now, that we'll whittle down to rather less than this for the short term. Potential extensions into early-war hardware, as well as some of the heavier later-war stuff.
- More maps... inevitably! Looking at a range of possibilities right now, including 1943 tank map, so the Tiger can strut its stuff against earlier Soviet armour. We're also looking at something for some very intense close-quarters fighting, to satisfy the requests for close-range mayhem. And at least one more set-piece monster on the lines of Konigsplatz!
- We'll also be looking at tweaking and improving the core systems as we go, also checking (rechecking) all the armour, ballistics and penetration where there seem to be "anomalous" results coming in.
- Then, for the medium-to-long term we'll be looking at what "extras" to add in!
We'll drop more hints out as we go!