Removing materials from bsp and there are two materials named
1). BSP_Black_M
and
2.) RemoveSurfaceMaterial
Which one to use ?.
Role info can be found in the Worldinfo, under that you should be able to find it.
PlayerStarts are actors that tell the game where the player is supposed to spawn. RO is for RO2, and RS is for RS.
This is gonna sound realllllly stupid, but for a rising Storm Map, I want RS Player Start, not RO player start right? also, anyone have any good tutorials on how to set up role info, I haven't found any good ones.
If its only a TE map, dont worry about the FF and CD roles, also check out a stock map to see how rhey set up squads and fire teams. Unfortunately you cant copy the World Info properties from one map to another.
Easiest way to ''copy'' them is to open up the squad setups and taking a screenshots from them with print screen.
You can open the print screen in Paint by pressing Ctrl+V after you printed the screen.
Never seen this before, not sure I can help you on it. Maybe someone else has an idea?
Wait, one second. This has happened before to me when I first started in the SDK, and with other people I was helping. Are you in the SDK playing this? Or is it not brewed and on a server/playing in RO2 singleplayer?
This would be why. This happens when the brew process goes bad or someone doesn't brew it before publishing it. The textures and materials don't work.
Im playing this in the workshop, but I didnt brew it. Might cause this.
How do you brew a map ?.
But if this is happening in the PIE window, then I dont think it has anything to do with brewing. Does the map look correct when you view it in the 3D Preview window? You arent saving anything to an external package? Do you get any errors when you open the level that there are missing references?
Thanks.
Its not happening in the PIE and its looking as it should in the viewports and no errors whatsoever.
Oh, so the map has to be inside Unpublished--->CookedPC folder when you brew it so it becomes playable in Published folder, well nice to know.
Its working now 98 %, I have some bricks in terrain as foliage mesh around destroyed buildings and these bricks are showing up blue and white.
Also the feel of relief was huge as I saw that the fps count is not even nearly the same as it is in PIE than it is in in game !.