- Mar 19, 2010
This is almost entirely true. Only error is that one actually does do more damage with headshots in KF2. Just 10% more, but still.The thing with KF2 is that headshots actually do not increase the damage output you deal outside specific perk bonuses that have an "on headshot" condition. Instead, you're relying on a lower pool of head health more than anything.
In KF1, most weapons dealt 10% more damage on headshots with the exception of most pistols (2x multiplier), the M14 (2.25), Crossbow (4.0), Seal Squeal (3.65 to 4x), knife, machete and Fire Axe (those melee weapons have a 1.25 multiplier)
And the head vs body pool is technically correct; If you have 4x more bodyhealth vs headhealth, you deal 4x more damage on headshot... sorta. Aside from damagetype dissynergies - you also NEED to do nigh perfect continuous headshots to make that bonus even count (since you need to decap the head for it to matter in the first place). That's a huge skill-floor issue KF2 has, which makes it very unwelcoming and "elitist" by nature of its own designs.