Quite probably I was. Warping I have seen in the game is most certainly not due to individual latency and packetloss but rather the server's problem at the time. I'm definitely going to try it, don't worry.
I tried it!
I'll say, I don't know about the potential for cheating vulnerability and I was not able to try it out on either a full server or a server where my ping was >100ms yet, but from what I saw, the mutator is a
great perceptible improvement on the responsiveness of the guns --or, I should say
bullets-- in the game. I will try on the German server if I can find it.
It was also really nice to get a peek under the hood of bullet penetration in the debug mode, to physically investigate where your bullets went and what they penetrated.
In your mutator, Mekhazzio, shooting feels great with no guessing games. I don't think I saw any significant drawbacks, but as I said my trial had some issues in that nothing extreme was tested (neither very high pings nor fully loaded server). I can say that where I was on the fence about this issue, I'm off the fence and can't but think this mutator is a great addition to the gameplay.
I suppose the only problem now is that the battlefield gets even more deadly, and people that want "nerfed" shooting (with more sway, etc) may really feel their woes when it comes to what they expect will happen to them running out in the open. On the other hand, if we could just get a change to the breath control having it start on a breath from fatigue/suppression/sprint, and somewhat longer ADS time from sprint, all would be well though ironically this change also favors stationary shooters

.