While I agree with your other points, when inserting anything like inertia or momentum for weaponry for the love of god don't add forced mouse acceleration to this game. Make the max turning speed limited (like the mod/hos tank turrets) or the max acceleration limited. But don't enforce input lag or different order of control on humans as that is not what happens in real life.Here's my humble list, in no particular order:
- Innertia/Momentum for not just player movement, but for weapons aswell, especially heavy ones.
In real life you have proprioceptive feedback from your muscles at a speed of about 40ms. Together with a lifetime of training in being able to control not only your default arm but your arm with additional weights added to it as well.
If the input from mouse to output is 1:1 then one can easily learn himself to map the proprioceptive feedback of his real arm with that of the in game character. In case a higher order system is used such as with mouse acceleration then its likely that it takes many years to get your in game arms to work as well as in real life. Its like waking up one morning being unable to use your arms.
If you have to use purely vision information for controlling your character then you'll have to work with the ~200ms input lag that your brain uses to transfer visual imagery to movement. This makes things highly unnatural.
The static MG's are near usable to control already, its made up by the mass amount of bullets they fire and the penetration. But if a rifle would act similar to one of the heavy mg's I would never even touch the game any more. The input control with free aim in iron sights is already unnatural.
I'm up for making things more difficult, but it should not become difficult through the control input. I'd rather see external noise making things more difficult.
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I personally want it that someone needs to go into iron sights before entering a room if he expects to get an iron sighted shot off when there is an enemy in that room with his sights already raised. Rather than just run into a room spot someone and instantly shoot him down from the iron sights.
Next to that I want long range fighting to be more active and less campy. There are no commanders to force someone to attack. Add some more weapon sway or whatever to make hitting at longer ranges a bit more difficult so people miss more and end up notifying the opponent.
Next to that personally I want to zoom in while running as well, everything stays at the same size for me at all times and functionality of my eyes does not change. All effects that make it harder to focus when running in real life such as head bob are represented in game, so there is no reason to not allow people to look at the same size at all times.
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