What will work in Unreal 3?

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Divinehammer

FNG / Fresh Meat
Mar 9, 2006
1,397
6
0
Sunny, Obamalot
If the gods smile on us and give us RO2 which will be built under unreal 3 engine. What portion of the current custom maps will be able to be converted to work on the new engine. For instance will BSP be transferrable from one to the next? I would assume all of the statics would be new in the new game as well?
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,071
743
0
33
liandri.darkbb.com
Heightmaps and alphamaps for the terrain layers should be exportable and usable in UE3 too. With many custom-maps consisting mainly of terrain plus more or less generic and re-used buildings they should be fairly fast to remake.
Textures should be usable after exporting and importing them.

But:
New map > inpired by > remake >>>> port