What we are up to - The Nov 29th Edition

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
For those of you who had an extended weekend, we here at Tripwire hope you enjoyed it!

With one holiday behind us and one just ahead (http://twitter.com/#!/TripwireYoshiro/status/141534212552536064/photo/1 especially for KF fans) we are hard at work on updates for RO 2.

Performance and crashing:

Work continues to be done on isolating and addressing several more causes of fps loss and hitching on the clients. This will once again result in a more stable and higher fps rate.

Be on the lookout for calls from us to fill up a server as we take a look into the server ping climb under player load. We will likely need near full to full severs to help diagnose the issue.

As for crashing, we've identified and are testing a fix for the team swap crash and are looking at several others based on .dmp files we are receiving from the community.

Bugs:

Some of the major bugs we are looking at this week is the death screams not always playing and some exploits reported by the clanning community.

We are also digging into why some routers are blocking the server browsers call for servers either right away or over time and are investigating ways to address the situation.

SDK:

While we had hoped we could ship the SDK to all users last week, the community and modding teams made us aware of several lingering issues we are having a crack at before we push it out. We are now expecting this late this week (or more likely next week to coincide with a patch that will include the some of the results of or work this week)

What is on the horizon:

We continue to monitor both the community (forums, websites, in game, and social media) for their feedback and we are in the early stages of some major design work based on said feedback. But among the first things you'll see as a result out of this are maps. This week we'll have another chance here in the office to check out another new level (not the same as last weeks) and begin to give it a proper shakedown.

I look forward to letting you know more about these things in the future, and wish everybody a good week!
 

plex

FNG / Fresh Meat
Jul 11, 2011
141
61
0
Thank you TWI!

I hope you fix the ping and bullet reg issues before christmas, thats all i ask.. if anything for christmas :)

What is on the horizon:

We continue to monitor both the community (forums, websites, in game, and social media) for their feedback and we are in the early stages of some major design work based on said feedback. But among the first things you'll see as a result out of this are maps. This week we'll have another chance here in the office to check out another new level (not the same as last weeks) and begin to give it a proper shakedown.

:eek:
Maps <-- with an 's'

WOOT! cant wait to try out some new maps!
we could all use some more maps

Thanks,
-plex
 
Last edited:

Eversmann

FNG / Fresh Meat
Mar 14, 2006
64
2
0
www.wolfspain.net
Thanks, as I see, now you're posting this kind of threads, the whining took down and now we can just wait to see those updates ready to download.

Awesome.
 

Evil 127

FNG / Fresh Meat
Sep 10, 2011
46
14
0
Carry on the good work folks ! A few more fixes and the game will be great, some more after that and it will be awesome !
 

Private Who?

FNG / Fresh Meat
Mar 18, 2006
721
139
0
Texas
Continuing performance improvements, new maps, hopefully "major design work" ... what's not to like there!

Thanks Tripwire.

List of things I want:
- rare weapons to get rarer. and then rarer still.
- FOV zoom to be a server side option (if it's not already)
- more weapon sway when stopping from a dead run when your endurance meter is pegged out.

It's getting there. Keep working!;)
 

Spindle

FNG / Fresh Meat
Aug 2, 2011
676
374
0
Belgium
Continuing performance improvements, new maps, hopefully "major design work" ... what's not to like there!

Thanks Tripwire.

List of things I want:
- rare weapons to get rarer. and then rarer still.
- FOV zoom to be a server side option (if it's not already)
- more weapon sway when stopping from a dead run when your endurance meter is pegged out.

It's getting there. Keep working!;)

The weapons are soooo rare, that even the enemy team spawn with them :p
 
  • Like
Reactions: >F|R< Sarcinelli

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
We continue to monitor both the community (forums, websites, in game, and social media) for their feedback and we are in the early stages of some major design work based on said feedback.
It's sad to hear that this is only in the early stages, but I guess it's better than nothing. Hopefully when the SDK comes out mods can solve alot of gameplay problems until we know what you guys at TWI plan to fix ...

It would be great if you guys could make a list in the next week or so of main gameplay changes that are on the docket to be changed. It would be awesome if the community could have some kind of dialogue with you guys on these things. Perhaps a topic for the next dev blog?

Speaking of which, what's the word on the developer blog that you guys have only mentioned in passing? I know it personally takes me about 5 minutes to set one up that looks pretty professional through blogspot or wordpress. That's all it takes -- some kind of basic developer blog attached to the forums AND the main site (not THAT many people read these forums). It's kinda mind boggling to me that such a simple thing STILL hasn't happened. I'm not flaming, just genuinely surprised.
 
Last edited:

super_ape

FNG / Fresh Meat
Sep 6, 2011
28
2
0
Thanks for the update.

FYI, I have no servers - router is a Sagem F@ST 2504 from Sky(UK) ISP.
Servers are still available from Favs/Recently played. Strange thing is that is used to work fine.