What we are up to Thanksgiving Edition

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Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
When deployed? That's completely true. It was mentioned many times and reported by community. TWI answered that MGs recoil must be balanced, not realistic because then deployed MGs would be overpowered... So players started to shot from hip with MG :rolleyes:

Aw man, is that really how TWI thinks? Quote?
 

Richey79

FNG / Fresh Meat
Dec 13, 2009
512
202
0
Can we please finally put the soundbug to bed?

I'm getting pretty sick of dropping to 4 channels, then 3 next round ... until it finally farts its way into silence a few rounds later.
 

swampy11

FNG / Fresh Meat
Apr 19, 2006
230
28
0
Houston, Texas
Have a great Thanksgiving, get fat on turkey and pie and watch tons of football. You all certainly deserve it.
Thanks for all the hard work. You are appreciated:)
`swamp
 

LimeX

FNG / Fresh Meat
Sep 16, 2011
60
22
0
so where is the new patch? today is tenksgiving :)
i m from Europe so nvm xD

happy day to all USA players!
 
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ron_moron

FNG / Fresh Meat
Jun 15, 2007
216
33
0
Marvellous news.

"The rest of the LD team are also cranking away and hope to have their new work in testing soon."

The only bit that worries me is where I live 'cranking' has a very different meaning to the one I think you meant, being a mixture of crying and something much more of a solo workout...
 

Stahlhelmii

FNG / Fresh Meat
Aug 16, 2011
721
401
0
Still hoping for a new standard realism mode above the current hardcore level with among others some of the following:
  • Less accurate weapons, particularly automatic fire and short barreled weapons at long range
  • Minimize or remove robo-zooming. Replace with a more realistic reduction in FOV
  • Minimize or remove the impact of rank/honor on character abilities.
  • Get rid of Hero bonuses.
  • More realistic recoil
  • some more things I am probably forgetting.
  • Limit team communication to players within shouting range, and make it clear which teammate is talking to you. Allow you to hear what enemies within earshot are saying. There were no helmet radio headsets in WWII.
also,
Larger maps would be nice, so that adjusted sights and sniper rifles are actually useful, not just a nuisance.

De-emphasize kill/death ratios by removing kills from score table all together, and focus entirely on team points. Also remove the K/D ratio from personal stats. Win/loss ratio is however - important.

Also, DX11 version of Unreal 3 Engine!!!

Why is win/loss ratio so "important?" You can't help who you get auto-teamed with, nor especially can you help being autobalanced constantly to losing team. Team points, however, I entirely agree with -- that, to me, is the "true" indicator of a player's worth.
 

Stahlhelmii

FNG / Fresh Meat
Aug 16, 2011
721
401
0
I want reliable close range hit detection for Thanksgiving ... maybe then I can play the game again ...
 

Lethall

FNG / Fresh Meat
Aug 11, 2011
173
42
0
Florida, U.S.A
Thanks for the update Yoshiro!
It looks like everyone is hard at work trying to get things working properly.

Any news on the CO-OP modes??

You guys all have a great Thanksgiving!!
 

Baretta69

FNG / Fresh Meat
Nov 19, 2011
2
1
0
With a patch out the door yesterday, and the SDK in the final stages of work before we release it to the community, the team has been hard at work finishing up their tasks before they take a few days off to spend with their families.

We've been isolating the few remaining crashes we are receiving and have identified a few more causes of hitching. Code and QA are already working on and testing fixes for these. You will likely see the results from this next week or the week after. It depends on if we can slip them in before the next "big" patch we have planned.

On that note, a large patch is in the works due to some content packages that need to be updated for some bugs. When this happens we are forced to do a several gig update (due to how the engine is structured and the cooking procedure). We will be trying to cram as much into that patch as possible so we don't have to do many of these.

Now we made a fairly large change in terms of weapon availability in the last patch so we have been monitoring community feedback in the forums and in game to see how it is taken. As I've stated before, other changes are being considered based on community feedback as well. I'll speak more about them once we've tested them and feel that they play out well and the community will enjoy them.

As to new content, one of my favorite things I had a chance to do in RO 2 late last week was to test a new prototype map with everybody in the office. I really think the old RO crowd will get a kick out of this one. The rest of the LD team are also cranking away and hope to have their new work in testing soon.

Last but not least we are trying to get the full SDK out the door to everybody, but are working on fixing up a few last issues. With luck it will go out the door late this evening, but may be out early next week if we can't get it done in time.

Have a good Thanksgiving everyone!

Addendum: I forgot to mention we have one of the problematic routers on site that is having issues with the server browser (updating past first refresh and similar problems) and we are starting to dig into what is going on.

You guys are doing a great job Yoshiro!
I can't speak for every other player in this game, but I like it that you want to fix all the problems! For me, these large updates shows that you guys are working really hard.

I do, however, have a question to ask!
Me and a friend (and other people playing this game) have a problem where the game (and computer) freeze. You can't exit to the desktop or anything, the only possible thing to do is to cut the power and reboot.
This occurs after a couple of minutes every time one want's to play multiplayer.

According to this thread:
http://forums.tripwireinteractive.com/showthread.php?t=65086&highlight=punkbuster
it seems to be that Punkbuster is the cause of the problems!
Will this be anything you can help us out with or is this an issue for Punkbuster? (Punkbuster has not given a single concern about this issue) ^^
 
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MeFirst

FNG / Fresh Meat
Mar 26, 2006
1,302
176
0
37
Germany
At least nice to see some changes. I have once again my hopes up that Tripwire realized they made some mistakes with this game and are attempting to fix them.

I can understand that Tripwire wanted to open the game to a new base of players, but we all saw what happened. The game was (and still is) is too much in the middle of the road. A lot of old RO1 players dont like the less realistic streamlined gameplay and the new people who were supposed to be play and like the game are long gone and play modern warfare or battlefield 3 because that suits them more. I can only hope Tripwire is aware that with the way they made RO2, they lost a fair bit of their player and fanbase for the sake of some new people who are long gone.
 

Drecks

Grizzled Veteran
Nov 26, 2005
2,393
218
63
The Netherlands
Was there some update as I had a huge download last evening. (1/12/2011)
So I went to the forum but did not see any post about it.
So I thought it was me. But ask around and some others had the same....
 
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mattlach

FNG / Fresh Meat
Oct 20, 2011
415
134
0
Massachusetts
Why is win/loss ratio so "important?" You can't help who you get auto-teamed with, nor especially can you help being autobalanced constantly to losing team. Team points, however, I entirely agree with -- that, to me, is the "true" indicator of a player's worth.


You win as a team or you lose as a team, there is no individual performance in any effort, be it war or a project or a sports game.

I agree that something has to be done to make auto balancing more fair, but I truly feel that a lot of the "individual" aspects of performance need to be taken out of this, and all other team based games.

In Europe they seem to understand this concept better than we do here in the U.S. where all the kiddies just want to compare their individual numbers to see who is "best"...
 
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Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
706
304
0
You win as a team or you lose as a team, there is no individual performance in any effort, be it war or a project or a sports game.

I agree that something has to be done to make auto balancing more fair, but I truly feel that a lot of the "individual" aspects of performance need to be taken out of this, and all other team based games.

In Europe they seem to understand this concept better than we do here in the U.S. where all the kiddies just want to compare their individual numbers to see who is "best"...

I don't think it's really necessary to call out a Europeans vs Americans subject. The fact is that there are people that enjoy competitive gaming on a personal level, and there are people that enjoy competitive gaming in teambased combat.

In real life the biggest reward is always winning the war as a soldier, so you can go home and spend time with your family. But when soldiers get handed out medals and rise in the ranks, don't you think they feel proud, don't you think that some of the accomplishments they made were out of sheer willpower to perform?

It's those types of people that will rescue other soldiers in their times of need. But it's the lonewolf soldiers that tend to die.

In other words, a good balance between teambased rewards and personal rewards is the key to providing people with the opportunity to enjoy both aspects, and it's upto the developers to make sure that one aspect doesn't cancel out the other by making sure that both are fun enough for people to do.
 
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MeFirst

FNG / Fresh Meat
Mar 26, 2006
1,302
176
0
37
Germany
American VS Europe armuments are always useless and stupid because they are not based on any fundament.
 

mattlach

FNG / Fresh Meat
Oct 20, 2011
415
134
0
Massachusetts
American VS Europe armuments are always useless and stupid because they are not based on any fundament.

I'm not saying one is better or worse than the other, just that the cultures are somewhat different.

Having lived both in Europe and the U.S. (U.S. 1980-1983, Sweden 1983 - 1999, U.S. 1999 to present) as well as having traveled throughout Europe I feel very confident I can say we have a lot in common, but also many areas in which we on average differ.

Americans - on average - tend to be more focused on the individual. Everything from individual rights, to individual competencies and showing off individual accomplishments. It shows not only in our gaming (computers and sports), but also in our very hierarchical corporations with huge emphasis on one enormously overpaid CEO, as well as in our attitude towards wealth and social security nets. To paraphrase "people who are rich worked hard and deserve it, don't tax them to help the poor" is a not uncommon theme. It is funny to see how easily some of our teams in sports we think we are good at, get crushed by other countries without any tradition of playing these games, because the individuals on the team are more focused on themselves and showing off than they are on teamwork.


Europeans - on average - tend to be more focused on the group, or the team, or society as a whole, and seem more focused on collaboration. This shows in gaming where European teams seem to consistently beat their American counterparts, as well as in corporate environments which tend to have very flat organizational structures with less emphasis on "the boss" and more on the group and collaboration. It is also evidenced in society where European nations are much more likely to raise tax burdens on the well to do, in order to make sure that society as a whole functions and does not fall apart.


I'm not saying one is better than the other in general, but it is such a fundamental difference that it is impossible to ignore.


I will say that personally I prefer the European way.
 
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Schnurx

FNG / Fresh Meat
May 18, 2007
68
12
0
Hamburg, Germany
Interesting post, Mattlach. Seems to match generally with my experience. While I have not lived in the US, I'm working for international companies for a long time and had/have lots of Co-Workers from around the world.
In contrast to you, I much prefer the american way of individuality.
I also can't agree really with europeans companies being more flatly structured. There is nothing more strictly hierarchical and centralized than a french company, where in meetings most people won't even say something without their bosses approval, if he's there too. And certainly not something contrary to his oppinion. The behaviour of my coworkers from the US was certainly different.

Also, the problems generated by european welfare states are different from the problems of the US, however, they are no less serious.
In basically damning ambition as something morally suspect,overtaxing the willing and able and spending about half of all state income on social issues (as in Germany), a climate was generated, which causes a lot of young, innovative and well learned people to leave.
These people go where they may fulfill their ambitions and make their own fortune. They generate value for the society as such by doing this, while a well-build welfare system mostly attracts another sort of people.
It also leads to the cementing of a social stratification. If you can live relatively comfortably by just doing nothing, what's the point.
European societies are not as socially mobile as e.g. the US. You hardly fall completely through the security net, but it's also much harder to move upward.
Alas, as a german, I currently have the feeling that we are moving into the direction of the old german sickness of socialism again - which we did twice already with catastrophic results.
 
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