What we are up to Thanksgiving Edition

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Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
0
I'm starting to wonder if latency will ever be addressed, it hasn't been touched on at all in any of these updates and it's still an issue that's plaguing every player and server.
Yeah, as the crash & performance issues are getting nailed down, it's time to look at the networking model. The lack of latency compensation on the shooting is crippling for a game with weaponry and hit locations this precise. This unintuitive requirement to lead targets even at pointblank range is also the source of the many complaints about a hit detection issue. Client-side hit detection would massively improve the game's playability.
 

zeep

FNG / Fresh Meat
Nov 21, 2005
434
147
0
Please fix the footstep sounds. And the other muted sounds problems.

And mod that sig above here ^
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
Thanks for the update..... these weekly notifications should help ease a lot of the tension and uncertainty in the community at least, as well as help everyone to know what to expect in the near future.

Just as a side note, I notice you mentioned a new map coming soon..... is there any information on the status of Half-Tracks & Transports?

I'll love having another map to play, but I'm more fixated on having some transports added to the maps soon, as I miss them being in RO and leaves out a number of tactics one can use that was a staple in RO Gameplay that existed since the mod.

I need my fix :cool: :IS2:
 
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Darrosquall

FNG / Fresh Meat
Aug 28, 2009
352
132
0
Thank you, I'm glad to hear that you are finding most of the solution for performance issue. Even the new map is appreciated, even I'd like to have the old maps from Ostfront, like koningsplatz or basovska.
 

DarkHunt3r

FNG / Fresh Meat
Jun 24, 2011
124
93
0
New content :) that is what is needed :) Looking forward to the new map, can you tell me if you guys are working on any new game types? It really does need more variety, TE and CD are too much the same apart from the single life in CD, but they are both area capture and play almost in the same sequence to each other