Correct me if I'm wrong but the biggest issue with legal stuff isn't directly stuff made by the mappers. But rather mappers claiming they made stuff when they pulled it from another game.
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Correct me if I'm wrong but the biggest issue with legal stuff isn't directly stuff made by the mappers. But rather mappers claiming they made stuff when they pulled it from another game.
Correct me if I'm wrong but the biggest issue with legal stuff isn't directly stuff made by the mappers. But rather mappers claiming they made stuff when they pulled it from another game.
If that's all that's stopping it surely that's easy Just get all mappers that add maps to the community map pack to sign disclaimer stating that all bit in maps are their own or free to use assets and that TWI is absolved for all responsibility in that area and any or all come backs are the mappers responsibility
And we are done it ain't rocketscience.
well this begs the question then if its that easy
Why the hell hasn't TWI done it instead of pushing workshop which at best is problematic and worse down right don't work
Can we have some feedback from devs on why and whether this is possible
A little more on the topic:
We have tried several experiments on how to best get players new content. With RO 1, like now we had a mix of custom and officially created content. But as a very inexperienced dev team back then we over reached which caused us to have to drop support for the game after spending alot of money on it post launch.
With Killing Floor we started those experiments, originally with character DLC to support further content creation. We have now also done premium characters (with a mix of custom voice work and special effects) as well as the community created weapons packs.
Now with RO 2 we didn't feel like those methods would work well with the community, so we helped start the Rising Storm team with the idea being that if it shaped up, we would pile on and help develop it into a full expansion (which is what happened), or at the very least, we would have a mod for players to enjoy. We may try that route again, or we may try another experiment to help finance new content for RO2/RS. I believe (and do not hold me to this) that Tripwire is still of the thought that full expansions will work better at this time then smaller dlc content (some with a price tag attached to support all the other development).
But always feel free to let us know what you think would work for you.
It would be great if the maps were updated with vehicles before Xmas - players would have much more time over the holidays to try them and test them out and mappers might also be able to start thinking how to include them in new maps. Fingers so crossed it hurts!
As we move into December, many of the team will be taking time off to visit with friends and family. This means you will see less updates from the team during this holiday season.