Goodie! "About time" indeed, but I'm a patient kind of person.
And the future shall hold... well, who knows. The war could advance into later-year stages! :IS2:
The only way to keep this community and the game alive and to potentially increase the player base is to move forward and expand!
And of course not to forget about Rising Storm which still has a lot of room for improvement! <3
I believe that Tripwire should proceed as follows.
In the short term, they should keep working on vehicles. First halftracks, that will hopefully both (the community's universal carrier and Tripwire's Sd. Kfz. 251) be made official by Christmas time 2013. By this date Tripwire should also try to turn official some great custom maps that have been around and couple everything with a free weekend set during the holidays with the aim of bringing in new player base.
While working on getting this stuff official and ready to market the free weekend of Christmas 2013, they should improve and fix the tank mechanics, like they recently said they would, in order to make tanks actually playable and enjoyable.
Also, both the introduction of the two halftracks and some good tank fixing would unquestionably prove crucial in giving the right incentive to the community modders to design larger custom maps that encourage combined arms gameplay and add decisive vitality and differentiation that has been lacking in the gameplay since the first RO. In the meantime, Tripwire should take Dibbler's & Co. sound mutator, skins and better realism mod. and make it official (at least implemented in Classic), for it also takes the war experience to a whole other level. In other words, they should seize this opportunity and keep reaping the fruits of their own labour, which has also been creating an amazingly supportive community with such an ever-ending enthusiasm for this awesome game to provide Tripwire with constructive criticism, greatly innovative ideas, as well as custom maps, halftracks and so on...
Only then should Tripwire start thinking of broadening the game's horizons in order to bring new content, gaming experiences and player base: this could mean working on a new expansion, and maybe (and this is just my idea) bring the Battle of Kursk to the game. On this one, Tripwire could be confident to start with a solid foundation due to the fact of having ironed out most bugs that affected the game since release for a long time - this has been the main excuse as far as not having enough resources to work on new content - and of having a properly working tanking system within the game that by this time should already been fixed, and brought other types of vehicles such as halftracks into the game that could definitely be used in such a battle environment. This, obviously, would mean creating large maps and adding many new vehicles to each side... but still, I know, having seen the over two year's time that it's been taking Tripwire to bring new vehicles to the game, it does sound quite ambitious, but man would that be crazy!! The largest tank battle that's ever taken place....
Ultimately, I believe that this could be a good strategy for Tripwire to keep improving their game and expanding the community base.