What We Are Up To - Lapsed Judgment

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Perhaps we should not have come here”, was the thought on the top of the mercs minds as they entered deeper and deeper into the facility. New clues were the lure that brought them here, the supposed site of one of Dr. Clamely’s favorite offices to work out of when he was more... human-like. But perhaps that, like so many other leads, was just another trap.

Biolapse by Delta-Ranger, took First Place in the Non-Survival mapping contest and is the next community map joining the official rotation. Biolapse is a Holdout style map where players clear floor by floor before moving on to the next. Featuring a wide array of rooms, players will soon discover that the doors they locked behind them may soon be blocking their hasty “suddenly planned” retreat.

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We’ll have more to share with the mercs in the coming days, including some arsenal additions as well as weapon and perk skill improvements that the design team has been working on. We’ve also been working towards a new way to show our planned update roadmaps with the community and we hope to share that with players soon!

The last thing we wanted to bring to your attention is a new survey that the community team is considering, what we are currently calling the Tripwire Interactive Community Survey. While the various teams here at Tripwire run surveys to gather player data and feedback when they feel they need more information, we felt that this same tool could be employed to get a better read on the community in general and give Tripwire an idea of where it may better focus its efforts moving ahead.

This would be a static survey where players could always come back and update their responses as things change in their minds. To help us out, check out the prototype of this survey today!

Want to give us feedback on the survey? Let us know here: https://forums.tripwireinteractive.com/index.php?threads/tripwire-community-survey.2335120/
 
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Hard no with wacky or exotic.

I'm one of those people that prefer lore friendly maps and we have been completely devoid of all of them. And Biolapse aims to be as lore friendly as you can be (within the realm of Holdouts).

Of the 28 maps we have only 5 would be considered lab maps (Bio, Outpost[probably not though], Containment, Lockdown, Diesector), 7 if you want to include Descent and Powercore, which I dont. Unless your definition of a lab is a closed area with no open spaces.

So sick of wacky maps - from the past 10 updates, 7/12 were non-serious settings, with 4 of the others being complete asset rehashes; as in literally no new assets being added - Spillway literally added no new textures or meshes and due to that, it and Asylum are probably some of the most boring maps to play on; looks like the same stuff we've been playing on for the past 3 or so years. And of those 12 maps none have a hard connection to the lore like we had with the original maps or like the majority of the core maps from KF1.

I can understand your frustration with the lack of assets and rehashing though; especially through custom maps - the Biotics assets are very easy to work with for beginners. And we really haven't had new assets since EA with exception Monsterball and Airship, but those are still rather hard assets to mesh with anything else. Biolapse in comparison has around 200+ custom meshes and unique materials to help facilitate a fresh look while still staying within the art direction of KF2 Biotics. But whatever, everyone has their own preferences and tastes.

A new street/urban asset kit would really liven up the creative juices for maps for this game imo. And nicer rocks plz.

Again, by "wacky" maps, I'm mostly asking for a change of looks more than anything. Like other areas of a city. Some more maps taking place in greener areas... This kind of stuff. I'm obviously not asking to go full Call of Duty and fight in a waterpark or a medieval castle. But just...spice things up.

As for staying lore-friendly : I'd say we're actually beyond the "experiment gone wrong" part of the story...That was most of KF1, now it has been established than most of Europe is in shambles. So please : SHOW THAT. Go back to the "dystopic eurotrip" they were going for. At first we had the streets of Paris and a military base in (I believe) Norway. Then the Catacombs of Italy and the shores of Denmark. That was proof that indeed, the world got overwhelmed by the zeds.

Even having "only" five lab maps is already way too much. We don't need to be reminded that Horzine was everywhere and conducted researches on a continental scale.

And don't get me wrong : I'm not necessarily glad with non-canon maps (such as the Christmas themed ones) either. But at least it brings something different... I'd rather see them diverge from time to time than to stick with lore if it means more boring maps.

But yeah, basically :we need more assets.
 
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