What we are up to - Jan 3rd "Welcome Back Mr. Freeman" edition

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Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,274
4,048
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Happy New Year Everyone!

To start off, most of the staff has managed to drag themselves back into the office today as the normal work schedule resumes. And with that work has resumed. For those of you who have been enjoying the Twisted Christmas, if you don't have Bad Santa yet, you better hurry! The holiday zeds will be taking their year long vacation again shortly.

Our priority this week for RO 2 is fixing up the SDK and getting it out the door. We've isolated and addressed the long load times for both the loading of the editor and the compiler for scripts. We are working next on fixing redirect for servers and some changes to the cooking processes for maps. After that is out and tested we are looking at the full release of the SDK for everybody.

As always we continue to work on bugs and performance issues. This includes overall performance enhancements and a Punkbuster related fps spike. We continue to look into other issues such as the ping issues on servers that should not be overloaded.

With the last "what we are up to" thread before the holiday break we asked you, the community, what you felt should be our highest priority. We monitored the poll and the discussion thread over break and I am currently putting it all together for the studio to discuss the results. Over the break several members of the community also reached out to me via PM and Steam Message to post their thoughts and opinions as well on specific subjects and the game as a whole. I would like to thank them for their dedication and valued input.

Andrew (StragoMagus) our lead coder has put together a list as well for me detailing how long he feels each of the items will take to implement and we will be using that as well to plot the future time line of updates.

The next update for RO 2 will likely be at the earlier side of next week with the main feature being the SDK updates (and possible potential full roll out) and any performance updates and bug fixes that are complete and fully tested at the time.

As I stated in my last update, we have a slew of content in production for RO 2 in 2012, from maps to weapons and tanks. It will be an exciting year.
 

SturmFalke

FNG / Fresh Meat
Dec 31, 2011
28
5
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Great to hear!
Cant Wait To See Whats Being Added To RO2!!

Random Question Though

Was BehindView removed?
I keep trying to test it on singleplayer and its not working?
the game has a ton of nice animations.. I would attempt to make a plugin for my server for BehindView or even a Custom One but.. the sdks not finished.. haha
thanks!
falke!
 
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shadowmoses

FNG / Fresh Meat
Mar 14, 2006
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Good to hear some news from you Yoshi. Hope you have had a good holiday!
:IS2:
 
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Zetsumei

FNG / Fresh Meat
Nov 22, 2005
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Falmouth UK
Always nice to have some news :).

Still sticking around in the hope that the gameplay will become enjoyable for me, and might pick up in general. The competitive scene seems to be even more struggling than in the last months of Ost.
 
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MrHello

FNG / Fresh Meat
Sep 2, 2011
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When will the realism update be released :)? That's what's most important to me.
 

Comrade Kaizer

Grizzled Veteran
May 21, 2009
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Looking forward to hearing more on the gameplay improvements... would love to get my hands on that list StragoMagus wrote up.
 
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MrHello

FNG / Fresh Meat
Sep 2, 2011
537
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Any thoughts on improving the iron sights so people can't snap shoot people so to speak.

I mean the way in which (due to ironsights always centering in the middle of the screen) people can centre an enemy and shoot them and run off pretty quickly without any bother of actually having to manually acquire a target.

Maybe have it still centred, but offset it in the direction that the player has their gun pointing?