Happy New Year Everyone!
To start off, most of the staff has managed to drag themselves back into the office today as the normal work schedule resumes. And with that work has resumed. For those of you who have been enjoying the Twisted Christmas, if you don't have Bad Santa yet, you better hurry! The holiday zeds will be taking their year long vacation again shortly.
Our priority this week for RO 2 is fixing up the SDK and getting it out the door. We've isolated and addressed the long load times for both the loading of the editor and the compiler for scripts. We are working next on fixing redirect for servers and some changes to the cooking processes for maps. After that is out and tested we are looking at the full release of the SDK for everybody.
As always we continue to work on bugs and performance issues. This includes overall performance enhancements and a Punkbuster related fps spike. We continue to look into other issues such as the ping issues on servers that should not be overloaded.
With the last "what we are up to" thread before the holiday break we asked you, the community, what you felt should be our highest priority. We monitored the poll and the discussion thread over break and I am currently putting it all together for the studio to discuss the results. Over the break several members of the community also reached out to me via PM and Steam Message to post their thoughts and opinions as well on specific subjects and the game as a whole. I would like to thank them for their dedication and valued input.
Andrew (StragoMagus) our lead coder has put together a list as well for me detailing how long he feels each of the items will take to implement and we will be using that as well to plot the future time line of updates.
The next update for RO 2 will likely be at the earlier side of next week with the main feature being the SDK updates (and possible potential full roll out) and any performance updates and bug fixes that are complete and fully tested at the time.
As I stated in my last update, we have a slew of content in production for RO 2 in 2012, from maps to weapons and tanks. It will be an exciting year.
To start off, most of the staff has managed to drag themselves back into the office today as the normal work schedule resumes. And with that work has resumed. For those of you who have been enjoying the Twisted Christmas, if you don't have Bad Santa yet, you better hurry! The holiday zeds will be taking their year long vacation again shortly.
Our priority this week for RO 2 is fixing up the SDK and getting it out the door. We've isolated and addressed the long load times for both the loading of the editor and the compiler for scripts. We are working next on fixing redirect for servers and some changes to the cooking processes for maps. After that is out and tested we are looking at the full release of the SDK for everybody.
As always we continue to work on bugs and performance issues. This includes overall performance enhancements and a Punkbuster related fps spike. We continue to look into other issues such as the ping issues on servers that should not be overloaded.
With the last "what we are up to" thread before the holiday break we asked you, the community, what you felt should be our highest priority. We monitored the poll and the discussion thread over break and I am currently putting it all together for the studio to discuss the results. Over the break several members of the community also reached out to me via PM and Steam Message to post their thoughts and opinions as well on specific subjects and the game as a whole. I would like to thank them for their dedication and valued input.
Andrew (StragoMagus) our lead coder has put together a list as well for me detailing how long he feels each of the items will take to implement and we will be using that as well to plot the future time line of updates.
The next update for RO 2 will likely be at the earlier side of next week with the main feature being the SDK updates (and possible potential full roll out) and any performance updates and bug fixes that are complete and fully tested at the time.
As I stated in my last update, we have a slew of content in production for RO 2 in 2012, from maps to weapons and tanks. It will be an exciting year.