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What We Are Up To - Incursion Post Launch Plans

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
    14,495
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    Hello everyone!

    First of all, let us start off with a thank you! We are glad you have taken the journey with us on our first Virtual Reality game, Killing Floor: Incursion. It launched as the top selling title on the Oculus store and has stayed in the top sellers since, receiving some great reviews from critics and fans! Some of you have been having entirely too much fun! Once again, thank you!

    The team has continued to be hard at work since launch. We have been busy tracking down and fixing issues that you, the players, have been reporting. Some of these are happening behind the scenes (such as fixing a matchmaking issue which happened earlier this week), while others are targeted for our first major patch in the coming days.

    But that is not all! We're already working on our first major free content pack, for all Incursion owners, later this year. Introducing Holdout - A One or Two player continuous onslaught of enemies for you (and a friend) to fend off, before succumbing to the horde. Do you have what it takes to survive and last the longest? Challenge yourself against others in the leaderboards to see who really is the ultimate Zed Killer!

    http://media.tripwirecdn.com/incursi...dout2_720.webm

    Before we go into additional details on how the mode currently works, keep in mind everything is subject to change as we continue to iterate on the gameplay. With that in mind, here is a current look at how it is all coming together!

    After players complete a level in the campaign, that level will be opened up to be played in Holdout. Inside this level will be a single location that players are tasked with defending as long as possible. As previously mentioned, there is a continuous onslaught of Zeds - this means no breaks for trading. Starting with a pistol and knife, players will need to scavenge for better weapons as time goes on. As players progress, the Zeds will start getting more aggressive and more challenging Zeds will enter the fray, including multiple bosses at once!

    http://media.tripwirecdn.com/incursi...dout1_720.webm

    The team is busy prototyping cool new unique features and mechanics to add to the mode that we aren't ready to detail out just yet! We hope you have enjoyed this first look at what is to come! We'll be sharing more details as work continues and we welcome your feedback.

    http://media.tripwirecdn.com/incursi...dout3_720.webm

    We once again thank you for your support

    Tripwire
     
    • Like
    Reactions: Sporadik
    This is good news!

    its not exactly what I want but it's a dam good start. I know just remaking KF2 in vr is not what TW is interested in doing but his game needs something like it and this is a good start.

    Endless modes are ok but please consider a win point in the future or a different mode with a final wave win point. It's always fun to make it through to the end.

    Either way way I am happy you are adding to the game !!
     
    Upvote 0
    A few issues, first round of sniping to protect life support, have had endless wave of zeds and the mid trigger point don't activate, the second instance I can respawn and am stuck in the room, got past that and thab once in roof boss wouldn't trigger and I was stuck on there.... https://www.facebook.com/groups/OculusRift/permalink/1133658480068843/
    is a link of gameplay for some of the issues
     
    Upvote 0