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Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
It's loaded with what looks like ethanol. I don't think that will do very much good for the doors.

Might make zeds think twice about beating on them while they're on fire, though.

Indeed. Just speculation, but hey it is a caulk gun, maybe it can cause backblast or something by filling the cracks with burny stuff, I honestly cannot say.
 

Escadin

FNG / Fresh Meat
Apr 19, 2013
1,561
24
0
Indeed. Just speculation, but hey it is a caulk gun, maybe it can cause backblast or something by filling the cracks with burny stuff, I honestly cannot say.

My only question is whether we will be able to cartridge individually!
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
My guess is both will fire simultaneously as that trigger will press everything in the chamber forward. But hey, you never know!

Device looks interesting enough I got no idea what it'll actually do, beyond being an aerosol flamethrower.
 

Impeccable Lemon

FNG / Fresh Meat
May 3, 2015
95
0
0
Indeed. Just speculation, but hey it is a caulk gun, maybe it can cause backblast or something by filling the cracks with burny stuff, I honestly cannot say.

All I want to do is mic spam 'Does anyvone have a burning sensation in zeir caulk?' with my best TF2 medic voice.
 

feyith

FNG / Fresh Meat
May 25, 2015
41
0
0
Because if you turn these things off you get way easier game then the rest of community
How does that affect you, though? I don't complain about people farming levels on Sniper Yard in KF1. Everybody enjoys different things, and teleporting/auto-aim is one of those that is so polarized, it doesn't make sense to alienate half the community either way.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,032
0
0
26
If they remove teleporting that means you will be able to just run in circles easily like in first game, and game will become a lot easier. You can download No teleportation mutator and play with that.

This can't be optional. It's just too big stuff. I'd say remove it from every difficulty except HoE.
 

ziahdoll

FNG / Fresh Meat
Jul 10, 2014
2
0
0
Wonderful news =)

Wonderful news =)

Things I am looking forward to:

Melee class does not feel nearly as rewarding as it did in kf1. not even close. like literally barely even the same >.> really looking forward to this overhaul.

The skill tree idea sounds wonderful. I just started to play this patch and have not looked at the skills for the other classes yet but as far as berseker goes, it feels like the choices are no brainer, but then again, i did notice some people who were very happy picking choices. I think that having a deep skill tree would be really cool and attract alot of people who are in to say PoE or dungeon crawlers. So you could experiment with that idea, I mean the only thing is doing that will take a LONG time and I would get the base game done first I mean the perks (incl. new ones like martial artist) and maps need to take priority before revamping the pre-existing skill system. Though some may say otherwise.

Ill add that night vision is way too blurry and thats why i find it useless especially. It would at least add fun to play with night vision if you could actually see well, but you cant. so theres not even a fun point. =(

SUPER IMPORTANT: Male to female avatar ratios! 1/3 of KF players are female. and 1/2 of the male population also enjoys playing as females. Can we pleease get some more female characters? like theres way too many guys. I know for sure you guys will bring Ash Harding back as she was super popular to begin with but seriously female characters are always good to have in video games.. and im sad the ONLY girl I can play is all gothic and not my style?? All the male characters have different styles >=( NOT FAIR. Us ladies can sue you for sexism you know. =D


Spawn Sounds: I kind of agree about the spawn sounds being annoying. At least add some variation.

And KF2 REALLY needs to have more then one boss. I dont think killing the same boss over and over is going to work as well this time, and probably will be way overdone if you ever made a third one. I suggest remake and overhaul the old boss and then create a 3rd boss and that would be perfect and wouldnt be overdone!
 

Vapid

Active member
Mar 26, 2012
602
35
28
'1/3 of KF players are female. and 1/2 of the male population also enjoys playing as females.'

Curious... source?
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
I suspect that if anything, the overhaul to the Berzerker perk will be used to highlight that the perk is supposed to be different from the KF1 berzerker, and to further clarify that.

We're at this weird point right now where two things are true:

1. Hardly anybody knows how to play the class well, mostly because they stubbornly insist on trying to play exactly like they did in KF1 instead of adapting to the changes. I almost never see berzerkers even bother with the nailgun... let alone the Eviscerator.

2. A lot of the perk's skills really are not very useful, on top of that. And it's incredibly ill-matched against the currently-available boss, as much as 'zerker was against Patty in the first game.
 

Lorkenpeist

FNG / Fresh Meat
May 4, 2015
836
29
0
Sunnydale, CA
tinyurl.com
And KF2 REALLY needs to have more then one boss. I dont think killing the same boss over and over is going to work as well this time, and probably will be way overdone if you ever made a third one. I suggest remake and overhaul the old boss and then create a 3rd boss and that would be perfect and wouldnt be overdone!

TWI have already stated that they plan to have multiple bosses eventually, and I hear rumors of a Patriarch and a Matriarch. Sounds to me like exactly what you're asking for.
 

SecondOrbit

FNG / Fresh Meat
May 4, 2015
3
0
0
It's loaded with what looks like ethanol. I don't think that will do very much good for the doors.

Might make zeds think twice about beating on them while they're on fire, though.

Im so hyped for this new gun
its loaded with ethyl ether anhydrous

http://en.m.wikipedia.org/wiki/Diethyl_ether

"Diethyl ether is extremely flammable and may be explosive."
I think ZEDs aren't gonna love it

Its even has lower density than water ,maybe this is gonna be double barelled liquid flamecaulker
 

Sk1n-Walk3r

FNG / Fresh Meat
Mar 26, 2013
212
2
0
Valhalla
All i wanna know is. How many Perks will we got with the "big" update?
If there is any chance of the martial artist Perk to show up id be the happiest Man alive.
 

N2MC

FNG / Fresh Meat
May 25, 2015
69
0
0
All i wanna know is. How many Perks will we got with the "big" update?
If there is any chance of the martial artist Perk to show up id be the happiest Man alive.

I do not have a source on this, but you have to take my word for it as much as I'm taking their word on it.
A person I know went to MomoCon, and TW were there. Check their twitter in case you doubt that at least.
He got to play the game a bit, and most notably he got to see Firebug. He saw the level 5, 10, and 25 skills. He also got to talk to TW and asked them how many perks would/could come out next update. Their reply was "we have no plans to release 2 perks in any update."

So, all in all, with TW hinting at the Caulk gun and being at MomoCon with a playable Firebug, it would be fair to assume that the next perk added will be Firebug and only Firebug. Expect a long period of nothing afterwards.
 

Kezraw

FNG / Fresh Meat
May 11, 2014
22
0
0
SUPER IMPORTANT: Male to female avatar ratios! 1/3 of KF players are female. and 1/2 of the male population also enjoys playing as females. Can we pleease get some more female characters? like theres way too many guys. I know for sure you guys will bring Ash Harding back as she was super popular to begin with but seriously female characters are always good to have in video games.. and im sad the ONLY girl I can play is all gothic and not my style?? All the male characters have different styles >=( NOT FAIR. Us ladies can sue you for sexism you know. =D

How old are you? 14? seriously.
Not that I would mind new female characters (NOT AT ALL), but how you present that plead...
Anyway, it is safe to assume that there will be multiple female chars to select from when the final release hits. No reason to worry, they probably are just rather focusing on fixing bugs & working on the perks.
Not that I am even pretending to know how TWI works.. who knows, maybe they have a whole team assigned to character creation and you'll have your female chars way before release.

p.s.: 99,9% of all statistics posted on the Internet are wrong.
 
Last edited:

qu3x^

Member
May 8, 2014
235
4
18
Buff the Zerks output dmg leave its vulnerabilities = class fixed.
Zerk should not be tanky. Medic tanks zerk hands out end of the story.
 

bison88

FNG / Fresh Meat
Jul 16, 2014
235
0
0
Buff the Zerks output dmg leave its vulnerabilities = class fixed.
Zerk should not be tanky. Medic tanks zerk hands out end of the story.


Yeah, upping the damage and keeping the resistance to damage at 5% isn't going to balance the class at all. He's too brittle and the one class that should have a health boost since he's taking the most contact.

Unfortunately with the way it was set up they wanted the Zerker to be at <75% health at all times to maximize the class, which is a very silly idea past Hard. Sounds good on paper to mimick the drug induced Vikings who went "Berserk" in battle, but it didn't work out that way.
 

thefleshpound

FNG / Fresh Meat
Aug 27, 2010
147
17
0
1. Hardly anybody knows how to play the class well, mostly because they stubbornly insist on trying to play exactly like they did in KF1 instead of adapting to the changes. I almost never see berzerkers even bother with the nailgun... let alone the Eviscerator.

I'm not sure about that. It could be that people don't want to adapt if 'adapting' means that they have to play a melee class more like a ranged one.
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
I'm not sure about that. It could be that people don't want to adapt if 'adapting' means that they have to play a melee class more like a ranged one.

That's exactly what I do to be fair, out of habit. I might just be belligerent but even if berserker was geared to be more ranged I'd literally gimp myself into exclusively using the hammer. It's how I want to play, hammertime!
 

TheIncredibleGrusi

FNG / Fresh Meat
Apr 30, 2015
83
0
0
Buff the Zerks output dmg leave its vulnerabilities = class fixed.
Zerk should not be tanky. Medic tanks zerk hands out end of the story.

Not like Medic as tank works now anymore after the tweak.

Thanks Yoshiro that you have been pointing out at least a few aspects.

Still, I see nothing about a Kick-Vote or a Report-System so I assume TW wants feedback from everyone including those who do not understand the general idea of this game (Co-Op-Survival).

I hope TW realizes that the "main"-players of KF2 come from KF1 (most of them being KF1-Veterans, one could say).

So give those who want to improve an option to kick trolls and newbies of difficulties that are not suited for them. Thanks. Already too many Solo-Players around who interfere anyway with your intentions of a cooperative experience (which can not handle solo anyway).

May the chance live that I get a responce on this post^^,

No, this is not meant in a negative way. I know you are trying your best.

Yet, in the meantime, giving us at least one option to deal with community-based problems ourselves would be appreciated.