Always added tension for me when crossing wife open spaces
Yoshiro,
Love the list, but......
For the love of god, don't remove the zoom just because some whiners don't like it.
I can't play RO1 anymore because I don't want that damn pixel shooting anymore!! You can't be friggin serious....
But eliminating zoom would mean that all shooting beyond 150m is negated or just becomes pixel hunting.
I know that people in this game are whining for being shot at 200m while playing Rambo, but, if you read any wartime manual, you will learn that being at 200-300m from the enemy was considered a close distance, where being not in cover/concealment was considered to be extremely dangerous.
If you increase sway, hitting someone at 300m would be very difficult, as it was in real life, but a prone rifleman or machine gunner, with enough time to adjust the sight, could do that. But if you eliminate zoom, nobody will see the enemy at 300m (except marksmen) and the game will just became very close quarters combat. Surely war, in real life, was not just very close quarters combat.
Please reconsider that.
Thanks
Maraz
Hum, I interpreted as that they're not removing the actual zoom function, but the insta-no-sway-mode you get when you hit shift while in IS. Let's hear what TWI have to say about this particular matter before jumping the gun!
BOoo, beaten by Darro
time comes?
I thought he meant the controlled breathing while zooming, but he didin't say that. Maybe a typo though....Removal of "controlled breathing" zoom, but retaining the functionality to help steady the weapon as well as the slight iron sight zoom
Not in how we are looking at the data and the additional comments and feedback that people posted there and in other threads. As I said, realism is very subjective. Many of our additions to the RO franchise for RO 2 were designed to be more realistic. But these are many of the same things that this group of players take issue with. Or in another way, we will be trying some some less realistic things to gain the realistic experience that players want for this.
As far as what we are doing with networking, we are not adding lag compensation or client side hit detection.
This is the list we are currently looking at:
- MKB42 with bayonet (no scope) (Level 1)
We are also looking at the inclusion of the Elite Assault role back into the game in case the creator of a map wants the MKB/AVT to be available.
I thought that at first, but Yoshiro said:
I thought he meant the controlled breathing while zooming, but he didin't say that. Maybe a typo though....
I expect that at least 2/3 of populated servers in Europe / Russia will have this mode playing within hours of release, and then well into the forseeable future.
As far as what we are doing with networking, we are not adding lag compensation or client side hit detection. But we are looking to find what is going crazy in our current system and fix it. We aim to provide a similar experience to RO 1 and much of what we are doing involves watching and digging into the engine to find out what it is doing differently so we can address it.