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What was the peak playercount of KF?

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stats
 
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Tecnical issues from Steam and players ( listen servers, installation, crashes, disconnections, etc. ). Too bad! Could have been +25 000? Maybe can retrace all stats?

Would still like to know, if a high playercount gives a company any kind of benefits from Valve?

If a company continously have a high playercount, does this interest Valve in any way?
 
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yeah and around 20% of these were clueless free weekend players with lvl 0/1 on HoE. This game seriously needs some restrictions, it is starting to piss me off.
:mad:

It is an extra challenge. Yesterday we beat HoE game with 2 level 0s in the team! But new incomers were very smart, with good communication skills. One was healing and another - welding. And they managed to kill some zeds too.
 
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