What was the peak playercount of KF?

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Maddoxx

FNG / Fresh Meat
Sep 16, 2011
935
46
0
Earth
24 446

stats
 
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JaspisB

FNG / Fresh Meat
Jan 21, 2011
57
35
0
This is really great! Congrats TWI! Also, judging by the top list, the last few days, quite a few will stick around after the weekend. This game keeps on surprising, in a good way.
 

slavek

Grizzled Veteran
May 4, 2006
3,074
943
113
UnrealEd: Viewport #1
I hope TWI hosts more periodic free weekends. Having the player count go up is very refreshing(Or frustrating if you play suicidal/HOE). I only hopped on my server once yesterday and there were people on it(Nice meeting you TW guys) and pubbers filled it today. This high player count is great for Killing Floor's health.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Stats froze at 24446 so we don't know what actual upper limit we hit.
 

Blockbot

FNG / Fresh Meat
Jun 25, 2011
1,586
661
0
can we hear the sales numbers for the weekend? :)
 
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Maddoxx

FNG / Fresh Meat
Sep 16, 2011
935
46
0
Earth
Tecnical issues from Steam and players ( listen servers, installation, crashes, disconnections, etc. ). Too bad! Could have been +25 000? Maybe can retrace all stats?

Would still like to know, if a high playercount gives a company any kind of benefits from Valve?

If a company continously have a high playercount, does this interest Valve in any way?
 

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
yeah and around 20% of these were clueless free weekend players with lvl 0/1 on HoE. This game seriously needs some restrictions, it is starting to piss me off.
:mad:

It is an extra challenge. Yesterday we beat HoE game with 2 level 0s in the team! But new incomers were very smart, with good communication skills. One was healing and another - welding. And they managed to kill some zeds too.