Some of the things we don't like- were they intentional? Were they designed this way on purpose?
I always wonder these things, as I notice the game design in it's current state focuses on trying to keep the players in constant combat, with no time to group up, move out, secure positions, all of it is replaced by
BLAMBLAMBLAM you will respawn in 3 seconds BLAMBLAMBLAM you have won
Is this the game they were trying to make?
I always wonder these things, as I notice the game design in it's current state focuses on trying to keep the players in constant combat, with no time to group up, move out, secure positions, all of it is replaced by
BLAMBLAMBLAM you will respawn in 3 seconds BLAMBLAMBLAM you have won
Is this the game they were trying to make?