combined arms should be the heart of the game, as it was the heart of ww2.
inf only and tank only, should be the 2 extremes or exceptions as they were in ww2.
a good inf map can be great to play, a good tankmap can be great aswell, but a good CA map outclasses everything because it combines both, wich makes it much deeper.
but it needs to be good CA maps, with a realistic inf/vehicle proportion and minimal soldier density/surface. maps like konigs, pariser, krieg, or even better some of the CA maps in DH that offer gameplay nothing in current RO gets close to
the maps can be wide and long, but the fight always needs to be concentrated in the smallest possible area if you want to give the illusion of a real battle.
infantry must be the main force, and the tanks/vehicles need to be there just to give that little extra push.
inf only and tank only, should be the 2 extremes or exceptions as they were in ww2.
a good inf map can be great to play, a good tankmap can be great aswell, but a good CA map outclasses everything because it combines both, wich makes it much deeper.
but it needs to be good CA maps, with a realistic inf/vehicle proportion and minimal soldier density/surface. maps like konigs, pariser, krieg, or even better some of the CA maps in DH that offer gameplay nothing in current RO gets close to
the maps can be wide and long, but the fight always needs to be concentrated in the smallest possible area if you want to give the illusion of a real battle.
infantry must be the main force, and the tanks/vehicles need to be there just to give that little extra push.