What type of maps would you like to see

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What type of maps would you like to see

  • Infantry only

    Votes: 160 41.9%
  • Vehicle only

    Votes: 66 17.3%
  • Combined Arms

    Votes: 299 78.3%

  • Total voters
    382

SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
1,540
8
0
36
combined arms should be the heart of the game, as it was the heart of ww2.
inf only and tank only, should be the 2 extremes or exceptions as they were in ww2.

a good inf map can be great to play, a good tankmap can be great aswell, but a good CA map outclasses everything because it combines both, wich makes it much deeper.
but it needs to be good CA maps, with a realistic inf/vehicle proportion and minimal soldier density/surface. maps like konigs, pariser, krieg, or even better some of the CA maps in DH that offer gameplay nothing in current RO gets close to

the maps can be wide and long, but the fight always needs to be concentrated in the smallest possible area if you want to give the illusion of a real battle.
infantry must be the main force, and the tanks/vehicles need to be there just to give that little extra push.
 

Tomcat_ha

Grizzled Veteran
Nov 21, 2005
3,277
185
63
32
CA

DH nailed what kind of maps RO excels on. One or two tanks rolling around, cover for infantry and objectives which force teams to work together (such as the PAK bunker on Hurtgenwald)

I like MG's covering huge swathes of ground, and snipers sitting really far away. It forces the rest of us to use smoke carefully and co-ordination to get anywhere.


Too bad the DH maps are not really suitable for clan play
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
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Falmouth UK
remember that clanplay is organized more than public play, so you need less people.
Aka 32 player public maps work great with 8v8 (or even 6v6) in matches.

And i dunno if DH maps would be that bad in clanplay, most offer combat more closely together than say leningrad, which works quite well as well.
 

Xendance

FNG / Fresh Meat
Nov 21, 2005
4,484
572
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Elitist Prick Club RS Branch
remember that clanplay is organized more than public play, so you need less people.
Aka 32 player public maps work great with 8v8 (or even 6v6) in matches.

And i dunno if DH maps would be that bad in clanplay, most offer combat more closely together than say leningrad, which works quite well as well.

But it's still 50% less people than on a 32 server :rolleyes:

I've always wondered why clans don't have two squads with 8 players in each.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
6,293
2,346
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Prussotroll's Bridge
But it's still 50% less people than on a 32 server :rolleyes:

I've always wondered why clans don't have two squads with 8 players in each.

I've allways wondered why clans didnt have 10+ players in their squads

i came from CoD1 (5v5 and 6v6 most of the time) to Ost and never fully understood that this trend was continiued from the mod

i understand that due to a high lack of ppl in the mod days a 10v10 clanmatches werent possible, but to be honest i would have enjoyed playing RO in clans way more if it wasnt for that retarded 6 or 8 man rule

and no 8 ppl per side are NOT enough for clanplay as this directly leads to big map imbalances (see Arad, 2 equally skilled teams the Russians ALLWAYS win)
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
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Falmouth UK
Arad would be even more unbalanced if it was 16v16, the difference is that publicplay is more forgiving. In clan play you aim to defend and attack in the best way possible. Which usually means that the allies can simply zerg rush, playing arad with more players if anything would actually be easier for the allies. A lot of RO maps and probably DH maps as well are actually balanced and play tested on servers that are not really close to be being full.

clanmatches are played with 50% less players in RO as generally the space is needed. In case a team cooperates well together, if the map is overpopulated and pretty much every person is in a position covering one entrance. It becomes nearly impossible to attack or move around.

8v8 became to be the standard because it was the most popular / most fun amount generally in the mod this was often 6v6. 8v8 in RO gives a nice mixture of freedom and teamwork, while staying somewhat easy to manage without dividing the team up into seperate ts channels. Although a 2 clans vs 2 clans ladder as something on the side for fun is something i am aiming for ;).
 
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LemoN

FNG / Fresh Meat
Feb 26, 2006
6,293
2,346
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Prussotroll's Bridge
well i have enough experience in RO clanmatches to know that i highly dislike the pathetic amount of players there

nuff said :p
there is no "best" amount of players as it allways is an opinnion
 
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Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
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Falmouth UK
Considering that there is a min limit at rol of 6v6 and no max limit. And pretty much all matches are played 8v8, it might not be the best but atleast its the most preferred amount.

But if a 2clan vs 2clan ladder comes maybe youll like it :p, i wouldnt be surprised if a BFE/IC like tournament would rise up again as well.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
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a lot of DH maps are great but most all are only suited for large scale play with min 32 players. imagine Vieux or OmahaBeach 6v6 or 8v8 :eek:

i don't think there is even one stock map suitable for a min 6v6 clan match, not even Carentan or Brecourt which are the smallest stock infantry maps.

min 8v8 could for all the stock maps except Wacht am Rhein, Ginkel and Hill108 which may need at least 10v10....Vieux should never be used for a clan match (unless it's a 16v16 min).

granted there may be some good custom maps that would work for 8v8s and maybe even 6v6 but i didnt have the time to through them all.

so, even though i appreciate many of the DH maps, but i don't think it would be wise for the HOS maps to be modeled after them simply because they would really hurt clan play. i hope that with HOS will follow the basic style of ROOST. expand a little with good CA maps like we saw with customs like Leningrad, Gorlitz etc... for pub play and have smaller maps that could work for 32 players, but still work well with clan play. all about having a good balance of maps that could work for anything from 6v6 to 25v25.
 

Reddog

FNG / Fresh Meat
Dec 7, 2005
2,572
476
0
Australia
I want to see all types of maps, but I also want to see combined arms maps with more defensive options. It really sucks when your teams AT guys are useless.

AT guns are a good option, especially on the larger maps, thought the fact they're static means the enemy always knows where they are. It would be nice if there was some kind of system where the defending sides commander could choose where they spawned to an extent. Making it a bit harder for the attackers.

I'd also like to see the vehicles implemented a little better, more in the fact that I would like the ability for penetrations to kill crew etc.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
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Infantry only and CA. But not the Arad style combined arms, where you have 6-7 tanks per team and like 5 guys running around on foot, that's just retarded.

The CA type like Konigsplatz or Leningrad on the other hand... is awesome. 1 or two tanks per team on a 50 player server livens things up a lot! I love there being something you can't do anything about in game (the tank)

On any account, I hope maps aren't designed with clan matches (8v8) specifically in mind. Clan matches are fun, but they don't feel like an epic battle.

Hopefully the game will be way bigger than RO and we'll be able to have bigger clans and bigger games. I'm already looking forward to playing Iron Crescendo again :D.

Oh and PLEASE do not remove limited class selection! I can't believe someone actually suggested that! That would DEFINITELY kill RO. A better selection system might be nice though (perhaps based on previous map score, or a lottery system?)

Let the modders make tank only maps, RO's core has always been infantry combat. Tanks were added later.
 
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Lucan946

FNG / Fresh Meat
Jun 12, 2009
636
84
0
Infantry only and CA. But not the Arad style combined arms, where you have 6-7 tanks per team and like 5 guys running around on foot, that's just retarded.

The CA type like Konigsplatz or Leningrad on the other hand... is awesome. 1 or two tanks per team on a 50 player server livens things up a lot! I love there being something you can't do anything about in game (the tank)

On any account, I hope maps aren't designed with clan matches (8v8) specifically in mind. Clan matches are fun, but they don't feel like an epic battle.

Hopefully the game will be way bigger than RO and we'll be able to have bigger clans and bigger games. I'm already looking forward to playing Iron Crescendo again :D.

Oh and PLEASE do not remove limited class selection! I can't believe someone actually suggested that! That would DEFINITELY kill RO. A better selection system might be nice though (perhaps based on previous map score, or a lottery system?)

I agree with everything here.
 

MtnMan01

FNG / Fresh Meat
Feb 17, 2006
266
21
0
Oh and PLEASE do not remove limited class selection! I can't believe someone actually suggested that! That would DEFINITELY kill RO. A better selection system might be nice though (perhaps based on previous map score, or a lottery system?)

All of what he said but especially this part of his post,,,,,,,,,,,,,,,,,,,,,,,:cool:
 

Vicguiver

FNG / Fresh Meat
Nov 20, 2009
7
0
0
Quito, Ecuador
Would any self-appointed guru answer my question?

Would any self-appointed guru answer my question?

Gentlemen, the idea of a forum is the free flowing of ideas, arguments and evidence. Opinions have a special place in my heart: alongside with other opinions.

So stop saying what you can
 

RedGuardist

FNG / Fresh Meat
Jun 14, 2006
1,697
349
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It is possible for the infantry to ride on tanks? If positive, what impact would have on the game?. If negative, what other possible solution do you see to end this artificial, tanks v/s infantry issue?


To the class selection issue, what NoxNoctum said.

And to the tank riding issue. That has been discussed numerous times and the conclusion has allways been that tank riding is realistic and should be implemented.

I really didn
 
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