What to ask Ramm on the BASHandSlash podcast?

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ibleedv20

Active member
Oct 9, 2010
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I certainly was sensitive to John being trapped longer than he agreed to be on.I apologize for the abruptness of the ending.

John did stay on Skype for about an hour talking community matters with the panel and that surprised me and was a very pleasant experience.

I want to thank John and all the TWI people that came to listen.

If irc questions went unanswered I surely do apologize.

Live broadcasting is a difficult game as I use 2 pcs and have about 6 to 8 windows open at any given time.

We will also be making a second cast from the after show Skype.

It takes a couple days to edit everything.
 
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Extension7

FNG / Fresh Meat
Jun 22, 2010
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I certainly was sensitive to John being trapped longer than he agreed to be on.I apologize for the abruptness of the ending.

John did stay on Skype for about an hour talking community matters with the panel and that surprised me and was a very pleasant experience.

I want to thank John and all the TWI people that came to listen.

If irc questions went unanswered I surely do apologize.

Live broadcasting is a difficult game as I use 2 pcs and have about 6 to 8 windows open at any given time.

We will also be making a second cast from the after show Skype.

It takes a couple days to edit everything.

Thanks, can't wait :)
 

OneDuck

FNG / Fresh Meat
Aug 20, 2010
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=D! 4 hours of RO2 info ^_^

Also I want those extra 45 minutes >_>

I meant the 4 hours in jest but we've had shows that went past the 2 hours so although 4 hours won't happen, a 2 hours show could though that all depends on ibleed and John's availability, it's all up to them. :IS2:
 

Fedorov

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Dec 8, 2005
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Relating to the interview, I got rather worried when John talked about heroes having less recoil and better equipment. I don't want this game to turn into some "rank-fest" where everybody is focused on getting the hero privileges. Tripwire should be able to pull it off, though.

If people have to play well to advance in ranks (or keep them), I don't see the problem:
Less idiots messing around.
Less blind nade throwing.
Actual pressure in doing good and not dying, which would lead to a more realistic behavior of soldiers around you.

Still, what everybody is focused, depends on the player, but depending on how is implemented, that shouldn't be a bad thing.
 
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Apos

FNG / Fresh Meat
Dec 3, 2007
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some missing points from podcast:
- countdown mode will have ready up function implemented. Other modes will have it also as option i think
- black screen option implemented for clan gaming
- future support for clans
- at beginning TWI will run couple official ranked servers with different "skill" levels
- stats will be stored online (steam cloud?)
- IS-2 is greatest tank of WW2
 

Galslacht

FNG / Fresh Meat
Jan 5, 2010
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Interesting, I didn't know that.

Relating to the interview, I got rather worried when John talked about heroes having less recoil and better equipment. I don't want this game to turn into some "rank-fest" where everybody is focused on getting the hero privileges. Tripwire should be able to pull it off, though.
I'm afraid TWI admits too much to arcade-playstyle to address the larger gaming community, sacrificing the realism we are used to in ROOST.

And what is meant with ''less surpression effects''? Less compared to what exactly? Roost?
 
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ButchCassidy

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Feb 17, 2006
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People need to calm down..No one has played the game and this is not ROOSt..This is Heroes of stalingrad another installment in the RO series/franchise..
Everything I have heard and seen so far suggests that Heroes will be a huge game for the PC community at large..
When you look at all the console ported games recently released which have only offered PC gamers "2nd best".
Heroes by contrast is a game built for PC, built for PC gamers and supported by a company commited to supporting the PC community.

The bigger that community is the more successful the game and the more we will all get from it..:D
 

10-78 BusterKing

FNG / Fresh Meat
Feb 26, 2006
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I'm afraid TWI admits too much to arcade-playstyle to address the larger gaming community, sacrificing the realism we are used to in ROOST.

And what is meant with ''less surpression effects''? Less compared to what exactly? Roost?


Some just refuse to accept progress. It's about choices, he said there would be 3 different settings: Relaxed, Realism and Custom (Which includes saving config files to share with other server admins).

Now, how can someone b!tch about that? I guess some aren't happy unless they complain about something.

RO2 is opening the door to ALL types of pc gamers and that's the key to success. The more games that are sold the more money they will make which pays the bills, their salary and more future content.
 
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Apos

FNG / Fresh Meat
Dec 3, 2007
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Some just refuse to accept progress. It's about choices, he said there would be 3 different settings: Relaxed, Realism and Custom (Which includes saving config files to share with other server admins).

Now, how can someone b!tch about that? I guess some aren't happy unless they complain about something.

RO2 is opening the door to ALL types of pc gamers and that's the key to success. The more games that are sold the more money they will make which pays the bills, their salary and more future content.

Difference between Relaxed realism and realism is about players HUD, not gameplay or game mechanics.

However all ranking, hero, unlock modes can be disabled in server configuration file.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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Differences in realism can involve more than HUDs, but things like AI settings too.

Why is it when we learn about new feautres for RO2 the first reaction is to say we'll want to turn them off?

The game is going to be reviewed on what features are included, not the ones someone decides to turn off.
 

Galslacht

FNG / Fresh Meat
Jan 5, 2010
376
103
0
Some just refuse to accept progress. It's about choices, he said there would be 3 different settings: Relaxed, Realism and Custom (Which includes saving config files to share with other server admins).

Now, how can someone b!tch about that? I guess some aren't happy unless they complain about something.

RO2 is opening the door to ALL types of pc gamers and that's the key to success. The more games that are sold the more money they will make which pays the bills, their salary and more future content.
ROOST was succesful because it was not aimed on all types of pc gamers.

And stop b!tching about rightfully complaining.
 

Galslacht

FNG / Fresh Meat
Jan 5, 2010
376
103
0
People need to calm down..No one has played the game and this is not ROOSt..This is Heroes of stalingrad another installment in the RO series/franchise..
Everything I have heard and seen so far suggests that Heroes will be a huge game for the PC community at large..
When you look at all the console ported games recently released which have only offered PC gamers "2nd best".
Heroes by contrast is a game built for PC, built for PC gamers and supported by a company commited to supporting the PC community.

The bigger that community is the more successful the game and the more we will all get from it..:D
brownnoser
 

Shalom

FNG / Fresh Meat
May 13, 2009
2
2
0
Difference between Relaxed realism and realism is about players HUD, not gameplay or game mechanics.

However all ranking, hero, unlock modes can be disabled in server configuration file.

Shutting off ranking will mean the server will be empty. Servers without perk advancement in killing floor are empty. The main problem with rank progression systems is people care more about stats and getting their next "shiny" instead of playing the game properly. All these systems do is draw in players who like to grind the levels out and then move on to the next grind.