What the hell its wong with tankers?

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GonzoX

FNG / Fresh Meat
Feb 6, 2006
708
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oh i didn't ask anyone to do this, you must have skimmed my post without reading it.
when you say 'ruin the game' you mean for solo tankers, yeah?

:confused::confused::confused::confused:

dogbadger, I was answering your question when you posted this:

"Your saying it wont be implemented, or it's impossible to do?"

You did post that right?

And no, it will not ruin only solo tankers. It will ruin all tank maps for all tankers.

Again I ask, what is wrong with ASKING first?

Is there some reason why you can't be polite online and ask to TT?
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
I was merely pointing out that by thinking that it was ever suggested that this should involve TWI and be forced on everyone, you grabbed the wrong end of the stick. Sorry to confuse you.

You can't have seen my origional post raising delays or you would have seen I was talking about an optional mutator. I also explained that I've got nothing against solo tanking and indeed suggested a compromise, for what it's worth, by having the option to alter it from tank to tank. Maybe you just caught the word delay in the follow-ups and went from there
 

Dr. Peter Venkman

FNG / Fresh Meat
Aug 21, 2006
871
68
0
California
It has always been on a very rare basis that team tanking outperforms going solo in a tank for me. Idiots are the reason why I avoid team tanking unless there is another competent player around.
 

kapulA

Grizzled Veteran
Jan 4, 2006
2,238
405
83
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Croatia
I never even bother with tanking unless I'm on TS with someone.
Just isn't worth the trouble in my opinion.
 

Tontoman

FNG / Fresh Meat
Jan 6, 2007
127
1
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Yeah as others have said, it's usually not a problem with someone you know. But fustrating if you get a newb who's still working out the controls. But depends on the spawn, if other tanks are around I'm more grab your own tank (two tanks usually better than one multicrew). If spawns empty I don't mind.

My rule of thumb if someone jumps in, I jump out until they take driver then jump back in as gunner. I got the tank first so I should get first pick. NOW if the guy jumps back out.. it had nothing to do with so called teamwork but more 'someone should be my driver because I'm special' tank jumping :p

Must admit though, it's a coin toss between a driver who can't stop moving around so you can get a shot off and a gunner who never pops the hatch and continously rotates never firing a shot, as to which is more fustrating.

T.
 

Funker42

FNG / Fresh Meat
Dec 4, 2005
175
0
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I don't mind crewing with other tankers, but if I'm sitting there at a certain point on the map sniping inf or waiting for other tanks to ambush, I'm going to be mad as hell if you jump and start driving the tank while I'm in gunners position without asking.

Especially... If I was about to shoot something.
 

Solo4114

FNG / Fresh Meat
May 12, 2006
1,608
38
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Yes, that I will say is INFURIATING. Classic example is on Koenigsplatz when you're a Russian tanker in a T-34. If I park my tank overlooking the Siegessaule so I can provide covering fire and wear down the German reinforcements, stay the hell out of my tank and don't move it because you believe it should be used somewhere else. Go find another tank or suggest I move it over the team chat, or suck it up and deal with it.
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
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Belgium
Had a great time playing Leningrad with teamtank. Holded off alot of germans. Too bad the rest of our team wasn't that great so we were always overrun by germans and lost.
redorchestra20071014190tp7.jpg
 

Oi!Oi!Oi!

FNG / Fresh Meat
Jun 25, 2006
575
0
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Had a great time playing Leningrad with teamtank. Holded off alot of germans. Too bad the rest of our team wasn't that great so we were always overrun by germans and lost.
redorchestra20071014190tp7.jpg

I joined that game too late to save the motherland.
 

Solo4114

FNG / Fresh Meat
May 12, 2006
1,608
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On maps like that, you have to team tank. You keep firing rounds faster, plus if you've got an MGer, you can keep the hull clear of infantry (mostly). It's the larger tank-only (or tank-focused, anyway) maps that are the issue.
 

Oi!Oi!Oi!

FNG / Fresh Meat
Jun 25, 2006
575
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I assumed this whole thread was about tank maps anyway, you obviously shouldn't go solo on combined arms map.
 

DFN

FNG / Fresh Meat
Jun 4, 2007
63
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On pubs I have simply no wish to TT, bassically because there's so many people that don't know what they are doing and I don't use voicechat on pubs unless theres clanenrs around that I know. I prefer snatching a stug or a SU76 and have a jolly good time while the rest squable over the tigers, IS2's and Panthers. Besides due to their rate of fire the assault guns can be extremely deadly, especially the stug. Only thing thats frustrating is that the stug seem to loose the engine in like 8 of 10 first penetrating hits, effectively making you a sitting duck ;) The SU76 generaly seem to survive just as many hits (frontal) as a regular T34 anyway, and it spits out those rounds faster and have a slightly better gunsight.

The Tiger is the only tank tho, I feel TT'ing is a must, simply due to the slow turrent traverse. Not being two severly hampers the tanks efficiency so I very rarely pick one for soloing, even if theres one available and noone else around.

In the end, forcing people to TT on pubs does no good, it just builds frustration and I generally just leave the game if theres plenty of tanks around and this chap keeps following me. I would advice hardened soloers to stay a way from the heavy tanks and leave them to people that actually wish to TT.

My cents..
 

lu31605

FNG / Fresh Meat
Jun 20, 2006
472
3
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In a tank
I always give a person who hops in my tank a shot...Im good at shooting and driving both, I ask the person, You wanna shoot or drive? He/she responds and we get to killing....

If the person doesn't respond, who obviously wants the tank for himself, I just hop out; Only to see his death message a couple of seconds later. :p
 

K Rohm

FNG / Fresh Meat
Something to think about as well, when considering the Team Tank vs Solo Tank plan of action, is what the particular map and situation calls for.

Case in point: Leningrad- on this map the action is SO close and SO fast for tankers you simply don't have TIME to waste on trying to run a solo tank; you'll never reload in time and you'll never be able to MG all that infantry ten feet away from you. You really have to go with a minimum of two per tank, or for the Germans three is better since they're the ones doing the advancing; granted, a kill downs three crewmen in that case but the effectiveness of that tank while it's operational is unmeasurable (assuming the crew knows what it is doing, of course).

Case in point: Orel- you can go either way, TT or solo, on this map; in the fields the sight distances are so great you can afford to use Tigers as they were intended (essentially armored gun platforms) and take them out solo, assuming you've got at least one or two extra sets of eyes watching for fast movers (T-34's, Clown Cars). On the other hand, a TT crewed Pz4- while not the greatest tank on the map- has an excellent chance of survival if they stay on the move and the gunner can lay his sights quickly from a short halt. The same applies to Pz3's as well; if crewed decently they can really do some damage. For the Rus side, IMHO T-34's do best when TT crewed- their speed needs to be taken advantage of, but if a solo tanker has to stop to reload that advantage is completely negated.

All in all, it does boil down to what's needed at the time: If you're on Arad and need a cap zone or two and it's within ten minutes of time being up, go ahead and take out tanks and halftracks solo- if you've got enough cover, load up the halftracks or UC's with infantry and tanless tankers and get bodies into the cap zones. A TT crewed tank is a luxury at that point when you may not need to husband your reinforcements. If you're on Ogledow, you really NEED a TT crewed tank throughout just because the action is so close and fast.

Your Mileage May Vary
 

strewth

FNG / Fresh Meat
Jun 22, 2006
30
0
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Australia
I am quite happy to give somebody else a go with me. I am no guru, but enjoy team tanking. If ther are only two of us in the tank and I am driving; as soon as I stop, I jump into the hull gunners position to try and keep away the nasty little men. Makes a big difference
 

MAXX

FNG / Fresh Meat
Jul 21, 2006
86
0
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well it's been a prob for a long while, yes I dunno why they dont play cod:uo but there you go-

to be fair plenty of people like to solo tank, and ppl have the right to play how they want, but it's their attitude that can be a problem (wanting to take the only panther/tiger for example is a bit much, as is taking the last tank at spawn)
But as long as people are polite I get out. If not i stay in my seat go afk and put the kettle on or something.

I just suggest when you find a few like minded co-operative tankers like i did who you get on with, regardless of their ability suggest adding them to friends so you can team up again. I think it's important to remember that a good attitude is more important than ability (which will naturally increase)
Everyone benifits, as a double act you have more influence on the tanks at spawn ( though likewise you should accept extra crew if required), your skills inprove, and you make friends in the community (great for those long drives in orel).

There's a lot of problems with team tanking. Basically communication doesn't work well. I also think that team tanks don't do as well as single tankers since their moves are more sterotypic for various reasons. It would be nice if you could just catch a ride on a tank. I seem to recall you could do that in WWII online.
But...well maybe German tanks profit from teams, but if you have a fast Russian tank, you're just going to want to move quickly without worrying about what the rest of the crew is trying to scream at you that you cannot hear.
 

Psycho_Sam

FNG / Fresh Meat
Mar 6, 2006
1,242
16
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Birmingham, UK
www.rawgames.co.uk
The problem with team tanking is its almost impossible to fire the main gun accuratley whilst moving, so having two people in the tank is not more benficial than having 2 lone stationary tanks which can fire accuratley. If it was easier to fire whilst moving you would see much more co-operative play. ;)
 

Tontoman

FNG / Fresh Meat
Jan 6, 2007
127
1
0
Depends on the map, some smooth ground out there. But the biggest benefit I find on the bigger maps and longer ranges, you as a driver can dodge the incoming while your gunner loads. Soon as you hear gunners reload cycle ending hit the brakes (one the enemy has shot and is reloading) and let him shoot.

That's assuming you've got a good gunner of course who realizes what you're doing, and not spamming the 'stop' command instead even though he's still in the reload cycle :p

T.
 

edgarn

FNG / Fresh Meat
Jul 30, 2006
2
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i dont mind TT at all...but i prefer to drive then, since my aiming isnt the best hehe :rolleyes: