What the hell its wong with tankers?

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Oi!Oi!Oi!

FNG / Fresh Meat
Jun 25, 2006
575
0
0
I always teamtank, and if the guy jumps out of the tank at spawn, I follow him and get in his second tank. B*tches need to learn about teamtank. I used to go solo, but then I realized it's much more efficient with another person. One way or another, I get in a tank with some one else, even if it's against his will. And if it's an idiot, too bad, when we die I just wait for some one else at spawn. It's either teamtank or no tank.

That's as stupid as if I went killing commanders or drivers with open hatch to force the remaining crew to go solo.
 

Sigurd

FNG / Fresh Meat
Apr 10, 2007
268
11
0
All the gunner does is point, click, and hope he hits something; no tactical sense required. ;)

True, but some tactical sense from the gunner doesn't hurt. He can see much better than the driver.

Met a great driver on Orel some time ago. The germans closed in on last cap. We where just outside south lake when I called enemy at 10, 11, 12, 13 and 14 o'clock. He managed to angle against all the tanks so 15-20 shots bounced off us.
I killed a Tiger and 3 or 4 other tanks before we got killed. Thats the sickest driving I've ever seen.

That would have been impossible w/o me calling positions of tiger and tanks on hill / ridge.
Too bad I dont remember his name. (He is / was a regular at FK's Orel servers.)
 

strewth

FNG / Fresh Meat
Jun 22, 2006
30
0
0
Australia
What they really need to do, at least as an option on servers is allow realistic timing between driving and commanding. What I mean by that is that if you drive the tank solo and then want to jump into the commanders position to take a shot. It should take the equivalent time as it would in real life to crawl from one compartment to another and set up. Not an instant switch. Thaty is gamey.

And during the process (as it can take some time) they can play you some nice elevator music or something to keep you calm while your body is wedged between pieces of steel and the better organised enemy is lining you up for a good cleanout:eek::D
 

Oi!Oi!Oi!

FNG / Fresh Meat
Jun 25, 2006
575
0
0
What they really need to do, at least as an option on servers is allow realistic timing between driving and commanding. What I mean by that is that if you drive the tank solo and then want to jump into the commanders position to take a shot. It should take the equivalent time as it would in real life to crawl from one compartment to another and set up. Not an instant switch. Thaty is gamey.

And during the process (as it can take some time) they can play you some nice elevator music or something to keep you calm while your body is wedged between pieces of steel and the better organised enemy is lining you up for a good cleanout:eek::D

Being only 2 or 3 in a tank isn't realistic to begin with.

The solo player already can't reload or fire while moving.

There's no reason to impose more penalties.
 

Klaus

FNG / Fresh Meat
Feb 22, 2006
806
188
0
97
Israel, Tel-Aviv
If I am in the turret and a guy tells me to get out, i just stay in until he leaves- its a battle of minds between the idiots.
and in real life i know a guy who tried to switch positions in a tank while it was operational and he got his leg ripped off because the the turret moved while he was doing it.
so yes its not a think which takes a second
 

Sidus Preclarum

FNG / Fresh Meat
Oct 30, 2006
683
0
0
42
Civitas Osismorum
I hate it when there is only one tank at spawn, and when the guy already in it repeats "get out of my tank". Uh, pardon me, "your tank"? in soviet Russia, tanks own you!
I could even name one player, to whom I replied " there are no other tank at spawn, now drive on or switch position so that I can drive" and who decided to go straight into the nearest minefield out of spite. Some others prefer to sit into the tank driver seat in spawn until people give up and exit it, for 5 minutes if needs be.

Team tanking, like rolling a dice: sometimes you'll get the usual moron, who will drive right into a thicket of AT infantry sitting on a stach of 'fausts, or worse, think that charging right into the opposite team's spawn is clever, and doesn't master English enough to understand the words "stop!" and "halt". Sometimes, on your screen you'll have a festival of "Forward/ halt/ Back five meter! T 34 1oclock/angle/ halt/back five meter/ reloaded/foward/ halt/ good shot!/forward/ at inf 3 Oclock/ &c" , which usually ends in something like "good driving. /thanks, that was fun/ where are you?"
 

Solo4114

FNG / Fresh Meat
May 12, 2006
1,608
38
0
I always teamtank, and if the guy jumps out of the tank at spawn, I follow him and get in his second tank. B*tches need to learn about teamtank. I used to go solo, but then I realized it's much more efficient with another person. One way or another, I get in a tank with some one else, even if it's against his will. And if it's an idiot, too bad, when we die I just wait for some one else at spawn. It's either teamtank or no tank.


You must get run over in the spawn alot, huh?


Seriously, though, that's just being obnoxious. You can't FORCE someone to team tank with you. What do you do if you get to the tank first? Just sit around in the spawn until someone decides to hop in your tank?


Oh, and for all those who want to force folks to team tank with them, you're not exactly helping the cause of team tanking. All you do is make yourself come across as just as self-entitled as the guy who wants "MY tank". I agree it's obnoxious when someone just drives off from the spawn, but if the guy is absolutely determined NOT to team up with you, try hopping into the MG seat. Or just try switching classes, since there obviously aren't enough tanks to make it worthwhile.
 

dr. strangelove

FNG / Fresh Meat
Feb 20, 2006
262
128
0
57
This is really starting to pissing me off everytime i play maps with tanks most of the people want to be "one mans army" driving tanks alone telling one to get out???? Isnt this supposed to be a team game? I think the devs should implement a patch in that a tank could only be used with full crew on otherwise would note move at all. i think if ppl want to drive a tank alone they should play COD Uo and do not belong in this game.

I have tried to work with other people in tank maps, but to be quite honest, I always seem to get idiots who don't know what to do "OR" do what they want to do.

Sorry, I totally disagree with your opinion.

Dr. Strangelove
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
^^^Dude, stop signing your posts, ha.

I think at the very least you should give whoever jumps into your tank a chance or two before you declare them an idiot and force them out of your tank. I've had mulitple occasions where I jump in a tank, someone tells me to "get out" then I say over my mic "Nope, I'm staying in here now lets work together". For some reason the fact that I have a mic and use it tells them that I'm competent and they drop the whole "get out" deal and then we have a grand time.

So, point is, I know there's idiots all over out there. But the game goes so much smoothly if you assume whoever jumps in your tank knows what they're doing untill they prove themself otherwise.
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
0
35
Belgium
It's not just me being an *** that only teamtanks, but I'm learning people how to do it. Especially newbies need to learn how to teamtank and sometimes they start to like it. I think it's worth acting like an *** if I can learn 1 out of 5 people to teamtank.
 

Karabiner98k

FNG / Fresh Meat
Feb 20, 2007
350
17
0
United Kingdom
Team tanking died back in the 80's I'm told. It was a noble goal but as I've been told by others "don't expect too much from players". In fact expect nothing and you won't be let down. Assume they have a deathwish and their tactical ability is that of a jellyfish. Cue Metallicas song "sad but true".

Today I inadvertently teamtanked because this one guy saw all the tanks were gone and decided to let someone come along. I got to be gunner. So long story short, he didn't speak or read english, I shouted "PANTHER/TANK STRAIGHT AHEAD/ WE CANNOT KILL PANTHER FRONTALLY!!", we were in a T34/76 (it's gun cannot frontally penetrate Panther), he parked us directly in plain view of the Panther and waited for Panther to finally kill us. I'm guessing he was trying to refresh my memory on why I don't teamtank (he did an excellent job).

I have one great tale though: One time I hooked up with an awesome gunner, I was driving, it was like friggin clockwork like we shared the same brain or something. There was no need to communicate because we were both in perfect unison & harmony. Yeah that was about it.........that's extremely rare in public servers though.
I think I teamtanked with you in the Wild Bunch 50 Player Server the other day, on Bondarevo? Karabiner? Anyway, I love it when you get "unsaid" teamwork, I see it in infantry maps too, where sometimes, even in a pub where no one is saying anything, a few people move to a door, one chucks a nade, they all wait and enter as soon as it blasts. That sort of thing :) Also, when someone tells me to "get out" of their tank, I just sit in it till they leave. If they want to solo, they can just get out and get another tank, so that I can either go solo without the idiot or team uo with someone else. One time, A guy in Black Day July said "get out". I didn't of course, I just waited in the turret. he drove to a minefield and stopped there. After waiting for 10 minutes (I told him that I had the whole evening :), and getting a cuppa on the go he started spamming the chat, then left the server after 20 minutes of sitting in the tank :D
 

Solo4114

FNG / Fresh Meat
May 12, 2006
1,608
38
0
^^^Dude, stop signing your posts, ha.

I think at the very least you should give whoever jumps into your tank a chance or two before you declare them an idiot and force them out of your tank. I've had mulitple occasions where I jump in a tank, someone tells me to "get out" then I say over my mic "Nope, I'm staying in here now lets work together". For some reason the fact that I have a mic and use it tells them that I'm competent and they drop the whole "get out" deal and then we have a grand time.

So, point is, I know there's idiots all over out there. But the game goes so much smoothly if you assume whoever jumps in your tank knows what they're doing untill they prove themself otherwise.

Why not ask them over the mic before you get in? Then maybe they won't be quite so hostile. If you using the mic is the key to making them willing to team tank, why not be a bit more polite and say "Hey, wanna team up?" or "Anyone need a ride" if you get to a tank first.

It's not just me being an *** that only teamtanks, but I'm learning people how to do it. Especially newbies need to learn how to teamtank and sometimes they start to like it. I think it's worth acting like an *** if I can learn 1 out of 5 people to teamtank.

No, pretty much it sounds like it's you being an ***. You're basically just forcing your own attitudes on other people who are just trying to have fun. To me, that's being an ***.

You'd probably also find more receptive "students" if you asked ahead of time instead of being an *** and harassing them. Forcing people to play the game the way you want to may make an otherwise neutral or receptive person turn negative towards what it is you're trying to do because they'll just think "Wow. Team tankers are dicks. Next time I'm running him over or shooting him."
 

Basil

FNG / Fresh Meat
Jun 7, 2007
171
0
0
Finland
I usually like to use the tank alone. As said many times before, most of the time the other guy just can't do anything. Also, VOIP is pretty essential for successful team tanking and the other player has to take charge.

My experience is that with 95% probability the other guy does following:
- If he is the driver, he is driving zig-zag so that you can't shoot from the move and he doesn't stop driving until there's an enemy tank ahead 10 meters away. Blam, both die and nothing is accomplished.
- If he is the commander, he sits buttoned in the turret, trying to peep trough gun sight and even if you park the tank in a perfect position he probably doesn't spot the enemy in time or then he just misses. Blam, both die and again nothing is accomplished.

So because of this, I take the tank for myself if possible. I do not tell anyone to leave the tank however if they come in but give them a chance. If there are free tanks I'll switch.
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
Why not ask them over the mic before you get in? Then maybe they won't be quite so hostile. If you using the mic is the key to making them willing to team tank, why not be a bit more polite and say "Hey, wanna team up?" or "Anyone need a ride" if you get to a tank first.

I'm sorry but I think that team tanking is implied on most maps, so I see no need to ask someone permission to get into a tank. I'm a responsive and competent gunner and driver, so the usual complaint of having a tank perfectly positioned, then someone just driving off with it don't apply.

As to asking people if they want a ride when I get in first, I do exactly that. Unfortunately ~70% of the time someone just runs up and start shooting at me with thier pistol.

Biggest pet peeve though, are drivers who are "good" but constantly make little small directional changes. Or try and run people over for kills. Often I get people who are "team tankers" who think the best idea is to keep the tank moving all over the place, trying to hit infantymen. Nobody seems to realize how devestating a properly angled tank can be. Two machine guns, and a main gun firing HE, that can break almost any defense or halt major offensives. As long as you just stay back at a intermediate distance instead of barging in like a moron.
 

Starrkiller

FNG / Fresh Meat
Nov 21, 2005
66
0
0
I love teamtanking, and i hava had some good experiences in pub play.
i usually jump into a tank, and if the guy doesn't want to TT, he can jump out to pick another tank, and if there is another tank, then he hasn't got any reason to want to solotank.
after this, if i have a partner, i always ask if he knows about angling tanks, and tell him he should point nmes saying their directions, and that he should stop and angle when asked (if i am the gunner), or that when he sees a tank he should point him, and wait for me to stop and angle.
telling him to keep the gun pointed to 11 or 1oc, so that i he will be ready for the nme when i angle.
basically i say the basics, and as a basis it works. (basic, hum:D)

in pubplay i normally drive, because thats where u can get the edge on your nmes, and survive. a bad gunner means u don't kill easily, a bad driver means u get killed instantly.
 

[PK]-Bad-Day

FNG / Fresh Meat
Oct 1, 2007
50
0
0
53
LMAO!! "get away... get away!!" *brains/ MUNCH MUNCH* "NOOOOOO!!!"
ok ok lol here too but i got a beginners Idea of fairness for solo tankers. Is a longer re-spawn time a fair idea for Solo tankers as well as team kills?? I love the SU and the Stug as a one man show and I would take the delay at spawn and at re-spawn if it insured that my tank was LOCKED. Maybe this could be an option? There are other threads on this situation If you read up in the forum.:D
 

strewth

FNG / Fresh Meat
Jun 22, 2006
30
0
0
Australia
Being only 2 or 3 in a tank isn't realistic to begin with.

The solo player already can't reload or fire while moving.

There's no reason to impose more penalties.

Oi!

Correct to a point. 3 in a tank is not realistic but who wants to take up a position staring at the breach of the main gun or the internal ammo stores without even a peek at the outside world for the entire round? These positions are generally not of any great scenario changing importance, so are basically accepted as an auto part of the vehicle. A bit like introducing a mechanic class where you spend the entire round in spawn looking at the underside of vehicles or checking oils. Very very limited entertainment value.

Taking a tank by yourself when there are others around and flicking from driver to commander in an instant is definitely not realistic and I feel sure was probably not a happening thing IRL. So there is no reason to make it less realistic as a validation to some sort of argument. I personally am very pleased that the reload stops when there is no commander in place. Otherwise we would have the equivalent of CODUO where all the driver would have to do is belt around the map and count to twenty or whatever the loading time is and fire again = totally gamey.

it is not a case of imposing "more penalties". It is a case of more realism and as I stated earlier, maybe it could be a server thing, not a whole game thing. That way people who wanted to play more realistic tank maps could enjoy that side of it a bit more and people that wanted to tank alone could go on servers that supported that.

I realise that some people don't want to share their tanks and this argument will probably just go round and round. So if we could make it server selectable, then people are not forced one way or another and time would tell with server stats which is the more popular method.
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
I must say as the game stands there isn't really a disadvantage in 8 pll taking 8 tanks solo as opposed to 4 with twin crews.
In a way this is a shame because whilst i have nothing against solo tanking i think the game is at it's best with crews.
I always thought an optional mutator delaying position changes in tanks could be a decent solution, for tank servers that wish to promote this.

It should be made to allow at lot of flexablility and adjustment, for example (using arbitory figures here)--

a position swap between driver to hull mg say 1 second. But from either of those to the turret (and back) phaps 2 or 3.

Maybe to not penalise solo tanking altogether, servers could even adjust it differently for certain tanks.
So on the map's only panther or few tigers for example, the changeover times would be longer than say for the bread and butter p4s. Some servers may decide to have little or no delay for users of SPGs.

Just to ensure peoples inputs get acknowledged perhaps a small 'changing position' bar on centre screen ( like flashpoint action indicator IIRC)- or flashing of the red position dots on the tank topview of hud.

You could include an enter/exit delay if you like, to stop the instant surprise gunning down of an enemy antitank soldier (fun though it is) and thus, hopefully, promote better cover from your own team mates.

If i could code this, or had the time to learn how, it would be done by now.
actually i might look into it.